scummvm/engines/dragons/credits.h
Max Horn 08b4639cbb ALL: fix a bunch of const warnings
Also while add it, constify some code
2020-04-17 22:41:11 +01:00

64 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRAGONS_CREDITS_H
#define DRAGONS_CREDITS_H
#include "graphics/surface.h"
#include "graphics/pixelformat.h"
namespace Dragons {
class BigfileArchive;
class DragonsEngine;
class FontManager;
class Credits {
private:
DragonsEngine *_vm;
FontManager *_fontManager;
BigfileArchive *_bigfileArchive;
Graphics::Surface *_surface;
bool _running;
int16 _yOffset;
int16 _linesRemaining;
int16 _updateCounter;
byte *_creditsData;
char *_curPtr;
uint32 _dataLength;
uint32 _curPosition;
public:
Credits(DragonsEngine *vm, FontManager *fontManager, BigfileArchive *bigfileArchive);
void start();
bool isRunning();
void draw();
void update();
private:
void cleanup();
void convertToWideChar(uint16 *destBuf, const byte *text, uint16 maxLength);
};
} // End of namespace Dragons
#endif //DRAGONS_CREDITS_H