scummvm/engines/sword1/logic.h
2016-04-14 16:10:21 +03:00

247 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SWORD1_LOGIC_H
#define SWORD1_LOGIC_H
// combination of logic.c and scr_int.c
#include "sword1/sworddefs.h"
#include "sword1/objectman.h"
#include "common/util.h"
#include "common/random.h"
class OSystem;
namespace Audio {
class Mixer;
}
namespace Sword1 {
#define NON_ZERO_SCRIPT_VARS 95
#define NUM_SCRIPT_VARS 1179
class SwordEngine;
class Text;
class Sound;
class EventManager;
class Menu;
class Router;
class Screen;
class Mouse;
class Music;
class Logic;
typedef int (Logic::*BSMcodeTable)(Object *, int32, int32, int32, int32, int32, int32, int32);
class Logic {
public:
Logic(SwordEngine *vm, ObjectMan *pObjMan, ResMan *resMan, Screen *pScreen, Mouse *pMouse, Sound *pSound, Music *pMusic, Menu *pMenu, OSystem *system, Audio::Mixer *mixer);
~Logic();
void initialize();
void newScreen(uint32 screen);
void engine();
void updateScreenParams();
void runMouseScript(Object *cpt, int32 scriptId);
void startPositions(uint32 pos);
static uint32 _scriptVars[NUM_SCRIPT_VARS];
// public for mouse (menu looking)
int cfnPresetScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
private:
SwordEngine *_vm;
ObjectMan *_objMan;
OSystem *_system;
Audio::Mixer *_mixer;
ResMan *_resMan;
Screen *_screen;
Sound *_sound;
Mouse *_mouse;
Router *_router;
Text *_textMan;
EventManager *_eventMan;
Menu *_menu;
Music *_music;
uint32 _newScript; // <= ugly, but I can't avoid it.
bool _speechRunning, _speechFinished, _textRunning;
uint8 _speechClickDelay;
Common::RandomSource _rnd;
int scriptManager(Object *compact, uint32 id);
void processLogic(Object *compact, uint32 id);
int interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scriptNum);
int logicWaitTalk(Object *compact);
int logicStartTalk(Object *compact);
int logicArAnimate(Object *compact, uint32 id);
int speechDriver(Object *compact);
int fullAnimDriver(Object *compact);
int animDriver(Object *compact);
void setupMcodeTable();
const BSMcodeTable *_mcodeTable;
//- mcodeTable:
int fnBackground(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnForeground(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSort(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNoSprite(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnMegaSet(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAnim(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetFrame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFullAnim(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFullSetFrame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFadeDown(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFadeUp(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetSpritePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetWholePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetFadeTargetPalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetPaletteToFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetPaletteToCut(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPlaySequence(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnIdle(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPause(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPauseSeconds(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnQuit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnKillId(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSuicide(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNewScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSubScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRestartScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetBookmark(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGotoBookmark(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSendSync(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWaitSync(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnClickInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnSetScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnIssueEvent(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckForEvent(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWipeHands(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnISpeak(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTheyDo(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTheyDoWeWait(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWeWait(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnChangeSpeechText(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTalkError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStartTalk(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckForTextLine(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRemoveTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNoHuman(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddHuman(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnBlankMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnNormalMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnLockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnUnlockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetMousePointer(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetMouseLuggage(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnMouseOn(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnMouseOff(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnChooser(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnEndChooser(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStartMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnEndMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int cfnReleaseMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddSubject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnAddObject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRemoveObject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnEnterSection(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnLeaveSection(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnChangeFloor(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnWalk(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTurn(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStand(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStandAt(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFace(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnFaceXy(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnIsFacing(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetTo(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetToError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetPos(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGetGamepadXy(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPlayFx(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStopFx(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPlayMusic(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnStopMusic(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnInnerSpace(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRandom(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetScreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPreload(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnCheckCD(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRestartGame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnQuitGame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnDeathScreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnSetParallax(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnTdebug(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnRedFlash(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnBlueFlash(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnYellow(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnGreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnPurple(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
int fnBlack(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
static const uint32 _scriptVarInit[NON_ZERO_SCRIPT_VARS][2];
static const uint8 *const _startData[];
static const uint8 *const _helperData[];
void startPosCallFn(uint8 fnId, uint32 param1, uint32 param2, uint32 param3);
void runStartScript(const uint8 *data);
};
enum StartPosOpcodes {
opcSeqEnd = 0,
opcCallFn,
opcCallFnLong,
opcSetVar8,
opcSetVar16,
opcSetVar32,
opcGeorge,
opcRunStart,
opcRunHelper,
opcPlaySequence,
opcAddObject,
opcRemoveObject,
opcMegaSet,
opcNoSprite
};
enum HelperScripts {
HELP_IRELAND = 0,
HELP_SYRIA,
HELP_SPAIN,
HELP_NIGHTTRAIN,
HELP_SCOTLAND,
HELP_WHITECOAT,
HELP_SPAIN2
};
} // End of namespace Sword1
#endif //BSLOGIC_H