Torbjörn Andersson 934fe91620 Clear the sound queue when starting a cutscene. They usually (always?)
herald a change of scene, so it should be ok. And it keeps the crackling
fire at the end from playing over the end credits and the End of Game
dialog afterwards.

(If we change the sound engine to do looping manually, instead of letting
the mixer handle it, the looping will not be seamless and we'll still get
the crackling fire over the dialog after the credits.)

This change is probably safe for 0.8.1, assuming we make one.

svn-id: r19387
2005-11-01 18:52:21 +00:00
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2005-10-26 06:37:09 +00:00
2005-10-26 05:06:52 +00:00
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