scummvm/engines/illusions/input.h
johndoe123 33ece271fd ILLUSIONS: Implement cursor movement via arrow keys
(cherry picked from commit 12e33c6)
2018-07-20 06:43:33 +00:00

115 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_INPUT_H
#define ILLUSIONS_INPUT_H
#include "common/array.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/rect.h"
namespace Illusions {
enum {
MOUSE_NONE = 0,
MOUSE_LEFT_BUTTON = 1,
MOUSE_RIGHT_BUTTON = 2
};
enum {
kEventLeftClick = 0,
kEventRightClick = 1,
kEventInventory = 2,
kEventAbort = 3,
kEventSkip = 4,
kEventF1 = 5,
kEventUp = 6,
kEventDown = 7,
kEventMax
};
struct KeyMapping {
Common::KeyCode _key;
int _mouseButton;
bool _down;
};
class KeyMap : public Common::Array<KeyMapping> {
public:
void addKey(Common::KeyCode key);
void addMouseButton(int mouseButton);
protected:
void add(Common::KeyCode key, int mouseButton);
};
class InputEvent {
public:
InputEvent();
InputEvent& setBitMask(uint bitMask);
InputEvent& addKey(Common::KeyCode key);
InputEvent& addMouseButton(int mouseButton);
uint handle(Common::KeyCode key, int mouseButton, bool down);
uint getBitMask() const { return _bitMask; }
protected:
uint _bitMask;
KeyMap _keyMap;
};
class Input {
public:
Input();
void processEvent(Common::Event event);
bool pollEvent(uint evt);
bool hasNewEvents();
void discardEvent(uint evt);
void discardAllEvents();
bool pollButton(uint bitMask);
void activateButton(uint bitMask);
void deactivateButton(uint bitMask);
Common::Point getCursorPosition();
void setCursorPosition(Common::Point mousePos);
Common::Point getCursorDelta();
InputEvent& setInputEvent(uint evt, uint bitMask);
bool isCursorMovedByKeyboard() const { return _cursorMovedByKeyboard; }
bool isCheatModeActive();
protected:
uint _cheatCodeIndex;
uint _buttonStates, _newButtons, _buttonsDown;
uint _enabledButtons;
uint _newKeys;
Common::Point _cursorPos, _prevCursorPos;
InputEvent _inputEvents[kEventMax];
bool _cursorMovedByKeyboard;
void handleKey(Common::KeyCode key, int mouseButton, bool down);
void handleMouseButton(int mouseButton, bool down);
void discardButtons(uint bitMask);
bool lookButtonStates(uint bitMask);
bool lookNewButtons(uint bitMask);
void setButtonState(uint bitMask);
void moveCursorByKeyboard(int deltaX, int deltaY);
};
} // End of namespace Illusions
#endif // ILLUSIONS_INPUT_H