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118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_SYSCLASS_H
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#define WINTERMUTE_SYSCLASS_H
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#include "engines/wintermute/persistent.h"
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#include "engines/wintermute/dctypes.h"
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//#include <set>
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//#include <map>
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#include "common/hashmap.h"
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#include "common/func.h"
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namespace Common {
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template<typename T> struct Hash;
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template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
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uint operator()(void *val) const {
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return (uint)((size_t)val);
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}
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};
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}
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namespace WinterMute {
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class CSysInstance;
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class CBGame;
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class CBPersistMgr;
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class CSysClass {
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public:
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CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistent_class);
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~CSysClass();
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int GetNumInstances();
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bool RemoveInstance(void *instance);
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CSysInstance *AddInstance(void *instance, int id, int savedId = -1);
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bool RemoveAllInstances();
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int GetInstanceID(void *pointer);
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void *IDToPointer(int savedID);
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void SetID(int id) {
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_iD = id;
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}
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int GetID() const {
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return _iD;
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}
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int GetSavedID() const {
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return _savedID;
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}
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bool IsPersistent() const {
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return _persistent;
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}
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AnsiString GetName() const {
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return _name;
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}
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void SaveTable(CBGame *Game, CBPersistMgr *PersistMgr);
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void LoadTable(CBGame *Game, CBPersistMgr *PersistMgr);
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void SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr);
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void LoadInstance(void *instance, CBPersistMgr *PersistMgr);
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void InstanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
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void ResetSavedIDs();
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void Dump(void *stream);
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private:
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int _numInst;
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bool _persistent;
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CSysClass *_next;
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int _iD;
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int _savedID;
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AnsiString _name;
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PERSISTBUILD _build;
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PERSISTLOAD _load;
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//typedef std::set<CSysInstance *> Instances;
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//Instances _instances;
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typedef Common::HashMap<void *, CSysInstance *> InstanceMap;
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InstanceMap _instanceMap;
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};
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} // end of namespace WinterMute
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#endif
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