scummvm/engines/wintermute/SysClass.h
2012-06-02 13:09:24 +02:00

118 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_SYSCLASS_H
#define WINTERMUTE_SYSCLASS_H
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/dctypes.h"
//#include <set>
//#include <map>
#include "common/hashmap.h"
#include "common/func.h"
namespace Common {
template<typename T> struct Hash;
template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
uint operator()(void *val) const {
return (uint)((size_t)val);
}
};
}
namespace WinterMute {
class CSysInstance;
class CBGame;
class CBPersistMgr;
class CSysClass {
public:
CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistent_class);
~CSysClass();
int GetNumInstances();
bool RemoveInstance(void *instance);
CSysInstance *AddInstance(void *instance, int id, int savedId = -1);
bool RemoveAllInstances();
int GetInstanceID(void *pointer);
void *IDToPointer(int savedID);
void SetID(int id) {
_iD = id;
}
int GetID() const {
return _iD;
}
int GetSavedID() const {
return _savedID;
}
bool IsPersistent() const {
return _persistent;
}
AnsiString GetName() const {
return _name;
}
void SaveTable(CBGame *Game, CBPersistMgr *PersistMgr);
void LoadTable(CBGame *Game, CBPersistMgr *PersistMgr);
void SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr);
void LoadInstance(void *instance, CBPersistMgr *PersistMgr);
void InstanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
void ResetSavedIDs();
void Dump(void *stream);
private:
int _numInst;
bool _persistent;
CSysClass *_next;
int _iD;
int _savedID;
AnsiString _name;
PERSISTBUILD _build;
PERSISTLOAD _load;
//typedef std::set<CSysInstance *> Instances;
//Instances _instances;
typedef Common::HashMap<void *, CSysInstance *> InstanceMap;
InstanceMap _instanceMap;
};
} // end of namespace WinterMute
#endif