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https://github.com/libretro/scummvm.git
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96 lines
3.4 KiB
C++
96 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BDEBUGGER_H
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#define WINTERMUTE_BDEBUGGER_H
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#include "engines/wintermute/Base/BBase.h"
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#include "engines/wintermute/wme_debugger.h"
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// TODO: The entire debugger should possibly be removed
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namespace WinterMute {
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class CScScript;
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class CScValue;
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class CBDebugger : public CBBase, public IWmeDebugServer {
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public:
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CBDebugger(CBGame *inGame);
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virtual ~CBDebugger(void);
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// initialization
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bool _enabled;
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HRESULT initialize();
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HRESULT shutdown();
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// internal interface
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HRESULT onGameInit();
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HRESULT onGameShutdown();
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HRESULT onGameTick();
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HRESULT onLog(unsigned int errorCode, const char *text);
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HRESULT onScriptInit(CScScript *script);
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HRESULT onScriptEventThreadInit(CScScript *script, CScScript *parentScript, const char *name);
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HRESULT onScriptMethodThreadInit(CScScript *script, CScScript *parentScript, const char *name);
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HRESULT onScriptShutdown(CScScript *script);
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HRESULT onScriptChangeLine(CScScript *script, int line);
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HRESULT onScriptChangeScope(CScScript *script, CScValue *scope);
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HRESULT onScriptShutdownScope(CScScript *script, CScValue *scope);
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HRESULT onVariableInit(EWmeDebuggerVariableType type, CScScript *script, CScValue *scope, CScValue *var, const char *variableName);
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HRESULT onVariableChangeValue(CScValue *var, CScValue *value);
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HRESULT onScriptHitBreakpoint(CScScript *script);
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// IWmeDebugServer interface
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virtual bool attachClient(IWmeDebugClient *client);
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virtual bool detachClient(IWmeDebugClient *client);
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virtual bool queryData(IWmeDebugClient *client);
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virtual int getPropInt(const char *propName);
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virtual double getPropFloat(const char *propName);
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virtual const char *getPropString(const char *propName);
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virtual bool getPropBool(const char *propName);
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virtual bool setProp(const char *propName, int propValue);
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virtual bool setProp(const char *propName, double propValue);
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virtual bool setProp(const char *propName, const char *propValue);
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virtual bool setProp(const char *propName, bool propValue);
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virtual bool resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize);
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virtual bool addBreakpoint(const char *scriptFilename, int line);
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virtual bool removeBreakpoint(const char *scriptFilename, int line);
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virtual bool continueExecution();
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private:
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};
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} // end of namespace WinterMute
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#endif
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