scummvm/engines/wintermute/Base
2012-07-08 20:26:22 +02:00
..
file WINTERMUTE: Rename FuncName->funcName in BPackage 2012-07-08 19:49:37 +02:00
scriptables WINTERMUTE: Rename FuncName->funcName in BRegistry 2012-07-08 20:07:01 +02:00
BActiveRect.cpp WINTERMUTE: Rename VarName->varName in BActiveRect. 2012-07-04 22:06:10 +02:00
BActiveRect.h WINTERMUTE: Rename VarName->varName in BActiveRect. 2012-07-04 22:06:10 +02:00
BBase.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BBase.h WINTERMUTE: Rename VarName->varName in BBase. 2012-07-04 22:08:57 +02:00
BDebugger.cpp WINTERMUTE: Rename FuncName->funcName in BDebugger 2012-07-06 18:19:09 +02:00
BDebugger.h WINTERMUTE: Rename FuncName->funcName in BDebugger 2012-07-06 18:19:09 +02:00
BDynBuffer.cpp WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager. 2012-07-06 18:58:12 +02:00
BDynBuffer.h WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager. 2012-07-06 18:58:12 +02:00
BFader.cpp WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager. 2012-07-06 18:58:12 +02:00
BFader.h WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager. 2012-07-06 18:58:12 +02:00
BFileEntry.cpp WINTERMUTE: Move the B and Part files into Base/ 2012-06-02 13:09:24 +02:00
BFileEntry.h WINTERMUTE: Move the B and Part files into Base/ 2012-06-02 13:09:24 +02:00
BFileManager.cpp WINTERMUTE: Rename FuncName->funcName in BRegistry 2012-07-08 20:07:01 +02:00
BFileManager.h WINTERMUTE: Rename FuncName/VarName -> funcName->varName in BDynBuffer, BFader and BFileManager. 2012-07-06 18:58:12 +02:00
BFont.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BFont.h WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *" 2012-07-06 19:14:17 +02:00
BFontBitmap.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BFontBitmap.h WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *" 2012-07-06 19:14:17 +02:00
BFontStorage.cpp WINTERMUTE: Clean out the FreeType-initialization-code from BFontStorage. 2012-07-06 19:21:46 +02:00
BFontStorage.h WINTERMUTE: Clean out the FreeType-initialization-code from BFontStorage. 2012-07-06 19:21:46 +02:00
BFontTT.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BFontTT.h WINTERMUTE: Rename VarName->varName in BFontTT 2012-07-07 17:36:47 +02:00
BFrame.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BFrame.h WINTERMUTE: Rename VarName->varName in BFrame 2012-07-08 19:00:31 +02:00
BGame.cpp WINTERMUTE: Rename FuncName->funcName in BRegistry 2012-07-08 20:07:01 +02:00
BGame.h WINTERMUTE: Rename FuncName/VarName->funcName/varName in BGame 2012-07-08 19:43:05 +02:00
BImage.cpp WINTERMUTE: Rename FuncName/VarName->funcName/varName in BImage 2012-07-08 19:08:05 +02:00
BImage.h WINTERMUTE: Rename FuncName/VarName->funcName/varName in BImage 2012-07-08 19:08:05 +02:00
BKeyboardState.cpp WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BKeyboardState 2012-07-08 19:11:33 +02:00
BKeyboardState.h WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BKeyboardState 2012-07-08 19:11:33 +02:00
BNamedObject.cpp WINTERMUTE: Rename FuncName->funcName in BNamedObject and BScriptHolder 2012-06-26 00:41:05 +02:00
BNamedObject.h WINTERMUTE: Rename FuncName->funcName in BNamedObject and BScriptHolder 2012-06-26 00:41:05 +02:00
BObject.cpp WINTERMUTE: Rename VarName->varName in BObject 2012-07-08 19:48:18 +02:00
BObject.h WINTERMUTE: Rename VarName->varName in BObject 2012-07-08 19:48:18 +02:00
BPackage.cpp WINTERMUTE: Rename FuncName->funcName in BPackage 2012-07-08 19:49:37 +02:00
BPackage.h WINTERMUTE: Rename FuncName->funcName in BPackage 2012-07-08 19:49:37 +02:00
BParser.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BParser.h WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BPersistMgr.cpp WINTERMUTE: Rename VarName->varName in BPersistMgr 2012-07-08 19:59:14 +02:00
BPersistMgr.h WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *" 2012-07-06 19:14:17 +02:00
BPoint.cpp WINTERMUTE: Rename Persist->persist 2012-06-22 20:06:12 +02:00
BPoint.h WINTERMUTE: Move the B and Part files into Base/ 2012-06-02 13:09:24 +02:00
BQuickMsg.cpp WINTERMUTE: Rename FuncName/VarName->funcName/varName in BQuickMsg 2012-07-07 17:43:11 +02:00
BQuickMsg.h WINTERMUTE: Rename FuncName/VarName->funcName/varName in BQuickMsg 2012-07-07 17:43:11 +02:00
BRegion.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BRegion.h WINTERMUTE: Rename FuncName/VarName->funcName/varName in BRegion 2012-07-07 17:52:08 +02:00
BRegistry.cpp WINTERMUTE: Rename FuncName->funcName in BRegistry 2012-07-08 20:07:01 +02:00
BRegistry.h WINTERMUTE: Rename FuncName->funcName in BRegistry 2012-07-08 20:07:01 +02:00
BRenderer.cpp WINTERMUTE: Rename VarName->varName in BRenderer 2012-07-08 20:22:05 +02:00
BRenderer.h WINTERMUTE: Rename VarName->varName in BRenderer 2012-07-08 20:22:05 +02:00
BRenderSDL.cpp WINTERMUTE: Rename VarName->varName in BRenderSDL 2012-07-08 20:26:22 +02:00
BRenderSDL.h WINTERMUTE: Rename VarName->varName in BRenderSDL 2012-07-08 20:26:22 +02:00
BResources.cpp WINTERMUTE: Run astyle on the source-files. 2012-06-22 14:10:08 +02:00
BResources.h WINTERMUTE: Run astyle on the source-files. 2012-06-22 14:10:08 +02:00
BSaveThumbHelper.cpp WINTERMUTE: Rename FuncName/VarName->funcName/varName in BImage 2012-07-08 19:08:05 +02:00
BSaveThumbHelper.h WINTERMUTE: Move the B and Part files into Base/ 2012-06-02 13:09:24 +02:00
BScriptable.cpp WINTERMUTE: Rename FuncName->funcName in BDebugger 2012-07-06 18:19:09 +02:00
BScriptable.h WINTERMUTE: Rename FuncName->funcName in BDebugger 2012-07-06 18:19:09 +02:00
BScriptHolder.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BScriptHolder.h WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *" 2012-07-06 19:14:17 +02:00
BSound.cpp WINTERMUTE: Rename FuncName->funcName in the sound-classes. 2012-06-26 01:47:10 +02:00
BSound.h WINTERMUTE: Rename FuncName->funcName in the sound-classes. 2012-06-26 01:47:10 +02:00
BSoundBuffer.cpp WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
BSoundBuffer.h WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
BSoundMgr.cpp WINTERMUTE: Rename FuncName->funcName in BRegistry 2012-07-08 20:07:01 +02:00
BSoundMgr.h WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
BSprite.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BSprite.h WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *" 2012-07-06 19:14:17 +02:00
BStringTable.cpp WINTERMUTE: Mass rename VarName/FuncName -> varName/funcName alphabetically up until AdScene 2012-07-04 19:23:41 +02:00
BStringTable.h WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
BSubFrame.cpp WINTERMUTE: Rename FuncName->funcName in BParser 2012-07-08 19:55:35 +02:00
BSubFrame.h WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *" 2012-07-06 19:14:17 +02:00
BSurface.cpp WINTERMUTE: VarName -> varName in BSurface/BSurfaceSDL 2012-06-08 01:19:26 +02:00
BSurface.h WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
BSurfaceSDL.cpp WINTERMUTE: Rename most functions in BGame FuncName->funcName 2012-07-03 06:07:22 +02:00
BSurfaceSDL.h WINTERMUTE: A first attempt at implementing dirty rects in WME 2012-07-02 06:21:23 +02:00
BSurfaceStorage.cpp WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
BSurfaceStorage.h WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
BTransitionMgr.cpp WINTERMUTE: Rename FuncName->funcName in Brenderer/BrendererSDL 2012-06-26 02:27:33 +02:00
BTransitionMgr.h WINTERMUTE: Rename FuncName->funcName in BSubFrame, BSurfaceStorage and BTransitionMgr 2012-06-26 02:00:10 +02:00
BViewport.cpp WINTERMUTE: Rename FuncName->funcName in BSubFrame, BSurfaceStorage and BTransitionMgr 2012-06-26 02:00:10 +02:00
BViewport.h WINTERMUTE: Rename FuncName->funcName in BSubFrame, BSurfaceStorage and BTransitionMgr 2012-06-26 02:00:10 +02:00
PartEmitter.cpp WINTERMUTE: Rename FuncName/VarName->funcName/varName in BRegion 2012-07-07 17:52:08 +02:00
PartEmitter.h WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
PartForce.cpp WINTERMUTE: Rename Persist->persist 2012-06-22 20:06:12 +02:00
PartForce.h WINTERMUTE: Rename Persist->persist 2012-06-22 20:06:12 +02:00
PartParticle.cpp WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00
PartParticle.h WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename) 2012-07-04 13:15:47 +02:00