mirror of
https://github.com/libretro/scummvm.git
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230 lines
7.3 KiB
C++
230 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/tinyxml/tinyxml.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/Base/BRegistry.h"
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#include "engines/wintermute/utils/PathUtil.h"
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#include "engines/wintermute/utils/StringUtil.h"
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#include "engines/wintermute/utils/utils.h"
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#include "common/file.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////////
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CBRegistry::CBRegistry(CBGame *inGame): CBBase(inGame) {
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_iniName = NULL;
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setIniName("./wme.ini");
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loadValues(true);
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}
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//////////////////////////////////////////////////////////////////////////
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CBRegistry::~CBRegistry() {
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saveValues();
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delete[] _iniName;
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_iniName = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBRegistry::readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) {
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AnsiString ret = "";
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#ifdef __WIN32__
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// check ini file first (so what we can use project files on windows)
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char buffer[32768];
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GetPrivateProfileString(subKey.c_str(), key.c_str(), init.c_str(), buffer, 32768, _iniName);
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ret = AnsiString(buffer);
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if (buffer != init) return ret;
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#endif
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bool found = false;
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ret = getValue(_localValues, subKey, key, found);
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if (!found) ret = getValue(_values, subKey, key, found);
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if (!found) ret = init;
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return ret;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBRegistry::writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) {
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_values[subKey][key] = value;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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int CBRegistry::readInt(const AnsiString &subKey, const AnsiString &key, int init) {
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#ifdef __WIN32__
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int ret = GetPrivateProfileInt(subKey.c_str(), key.c_str(), init, _iniName);
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if (ret != init) return ret;
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#endif
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AnsiString val = readString(subKey, key, "");
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if (val.empty()) return init;
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else return atoi(val.c_str());
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBRegistry::writeInt(const AnsiString &subKey, const AnsiString &key, int value) {
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writeString(subKey, key, StringUtil::toString(value));
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBRegistry::readBool(const AnsiString &subKey, const AnsiString &key, bool init) {
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return (readInt(subKey, key, (int)init) != 0);
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}
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//////////////////////////////////////////////////////////////////////////
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bool CBRegistry::writeBool(const AnsiString &subKey, const AnsiString &key, bool value) {
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return writeInt(subKey, key, (int)value);
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::setIniName(const char *name) {
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delete[] _iniName;
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_iniName = NULL;
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if (strchr(name, '\\') == NULL && strchr(name, '/') == NULL) {
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_iniName = new char [strlen(name) + 3];
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sprintf(_iniName, "./%s", name);
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} else {
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_iniName = new char [strlen(name) + 1];
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strcpy(_iniName, name);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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char *CBRegistry::getIniName() {
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return _iniName;
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::loadValues(bool local) {
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if (local) loadXml("settings.xml", _localValues);
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else loadXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::saveValues() {
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saveXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::setBasePath(const char *basePath) {
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_basePath = PathUtil::getFileNameWithoutExtension(basePath);
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loadValues(false);
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}
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBRegistry::getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) {
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found = false;
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PathValueMap::iterator it = values.find(path);
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if (it == values.end()) return "";
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KeyValuePair pairs = (*it)._value;
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KeyValuePair::iterator keyIt = pairs.find(key);
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if (keyIt == pairs.end()) return "";
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else {
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found = true;
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return (*keyIt)._value;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::loadXml(const AnsiString fileName, PathValueMap &values) {
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TiXmlDocument doc(fileName.c_str());
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if (!doc.LoadFile()) return;
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TiXmlElement *rootElem = doc.RootElement();
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if (!rootElem || Common::String(rootElem->Value()) != "Settings") // TODO: Avoid this strcmp-use. (Hack for now, since we might drop TinyXML all together)
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return;
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for (TiXmlElement *pathElem = rootElem->FirstChildElement(); pathElem != NULL; pathElem = pathElem->NextSiblingElement()) {
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for (TiXmlElement *keyElem = pathElem->FirstChildElement(); keyElem != NULL; keyElem = keyElem->NextSiblingElement()) {
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values[Common::String(pathElem->Value())][Common::String(keyElem->Value())] = keyElem->GetText();
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CBRegistry::saveXml(const AnsiString fileName, PathValueMap &values) {
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CBUtils::createPath(fileName.c_str());
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TiXmlDocument doc;
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doc.LinkEndChild(new TiXmlDeclaration("1.0", "utf-8", ""));
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TiXmlElement *root = new TiXmlElement("Settings");
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doc.LinkEndChild(root);
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PathValueMap::iterator pathIt;
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for (pathIt = _values.begin(); pathIt != _values.end(); ++pathIt) {
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TiXmlElement *pathElem = new TiXmlElement((*pathIt)._key.c_str());
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root->LinkEndChild(pathElem);
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KeyValuePair pairs = (*pathIt)._value;
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KeyValuePair::iterator keyIt;
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for (keyIt = pairs.begin(); keyIt != pairs.end(); ++keyIt) {
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TiXmlElement *keyElem = new TiXmlElement((*keyIt)._key.c_str());
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pathElem->LinkEndChild(keyElem);
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keyElem->LinkEndChild(new TiXmlText((*keyIt)._value.c_str()));
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}
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}
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TiXmlPrinter printer;
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doc.Accept(&printer);
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Common::DumpFile stream;
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stream.open(fileName.c_str());
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if (!stream.isOpen()) return;
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else {
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stream.write(printer.CStr(), printer.Size());
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stream.close();
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}
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}
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} // end of namespace WinterMute
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