scummvm/engines/wintermute/Base/BRegistry.cpp
2012-07-08 20:07:01 +02:00

230 lines
7.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/tinyxml/tinyxml.h"
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BRegistry.h"
#include "engines/wintermute/utils/PathUtil.h"
#include "engines/wintermute/utils/StringUtil.h"
#include "engines/wintermute/utils/utils.h"
#include "common/file.h"
namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
CBRegistry::CBRegistry(CBGame *inGame): CBBase(inGame) {
_iniName = NULL;
setIniName("./wme.ini");
loadValues(true);
}
//////////////////////////////////////////////////////////////////////////
CBRegistry::~CBRegistry() {
saveValues();
delete[] _iniName;
_iniName = NULL;
}
//////////////////////////////////////////////////////////////////////////
AnsiString CBRegistry::readString(const AnsiString &subKey, const AnsiString &key, const AnsiString &init) {
AnsiString ret = "";
#ifdef __WIN32__
// check ini file first (so what we can use project files on windows)
char buffer[32768];
GetPrivateProfileString(subKey.c_str(), key.c_str(), init.c_str(), buffer, 32768, _iniName);
ret = AnsiString(buffer);
if (buffer != init) return ret;
#endif
bool found = false;
ret = getValue(_localValues, subKey, key, found);
if (!found) ret = getValue(_values, subKey, key, found);
if (!found) ret = init;
return ret;
}
//////////////////////////////////////////////////////////////////////////
bool CBRegistry::writeString(const AnsiString &subKey, const AnsiString &key, const AnsiString &value) {
_values[subKey][key] = value;
return true;
}
//////////////////////////////////////////////////////////////////////////
int CBRegistry::readInt(const AnsiString &subKey, const AnsiString &key, int init) {
#ifdef __WIN32__
int ret = GetPrivateProfileInt(subKey.c_str(), key.c_str(), init, _iniName);
if (ret != init) return ret;
#endif
AnsiString val = readString(subKey, key, "");
if (val.empty()) return init;
else return atoi(val.c_str());
}
//////////////////////////////////////////////////////////////////////////
bool CBRegistry::writeInt(const AnsiString &subKey, const AnsiString &key, int value) {
writeString(subKey, key, StringUtil::toString(value));
return true;
}
//////////////////////////////////////////////////////////////////////////
bool CBRegistry::readBool(const AnsiString &subKey, const AnsiString &key, bool init) {
return (readInt(subKey, key, (int)init) != 0);
}
//////////////////////////////////////////////////////////////////////////
bool CBRegistry::writeBool(const AnsiString &subKey, const AnsiString &key, bool value) {
return writeInt(subKey, key, (int)value);
}
//////////////////////////////////////////////////////////////////////////
void CBRegistry::setIniName(const char *name) {
delete[] _iniName;
_iniName = NULL;
if (strchr(name, '\\') == NULL && strchr(name, '/') == NULL) {
_iniName = new char [strlen(name) + 3];
sprintf(_iniName, "./%s", name);
} else {
_iniName = new char [strlen(name) + 1];
strcpy(_iniName, name);
}
}
//////////////////////////////////////////////////////////////////////////
char *CBRegistry::getIniName() {
return _iniName;
}
//////////////////////////////////////////////////////////////////////////
void CBRegistry::loadValues(bool local) {
if (local) loadXml("settings.xml", _localValues);
else loadXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
}
//////////////////////////////////////////////////////////////////////////
void CBRegistry::saveValues() {
saveXml(PathUtil::combine(Game->getDataDir(), "settings.xml"), _values);
}
//////////////////////////////////////////////////////////////////////////
void CBRegistry::setBasePath(const char *basePath) {
_basePath = PathUtil::getFileNameWithoutExtension(basePath);
loadValues(false);
}
//////////////////////////////////////////////////////////////////////////
AnsiString CBRegistry::getValue(PathValueMap &values, const AnsiString path, const AnsiString &key, bool &found) {
found = false;
PathValueMap::iterator it = values.find(path);
if (it == values.end()) return "";
KeyValuePair pairs = (*it)._value;
KeyValuePair::iterator keyIt = pairs.find(key);
if (keyIt == pairs.end()) return "";
else {
found = true;
return (*keyIt)._value;
}
}
//////////////////////////////////////////////////////////////////////////
void CBRegistry::loadXml(const AnsiString fileName, PathValueMap &values) {
TiXmlDocument doc(fileName.c_str());
if (!doc.LoadFile()) return;
TiXmlElement *rootElem = doc.RootElement();
if (!rootElem || Common::String(rootElem->Value()) != "Settings") // TODO: Avoid this strcmp-use. (Hack for now, since we might drop TinyXML all together)
return;
for (TiXmlElement *pathElem = rootElem->FirstChildElement(); pathElem != NULL; pathElem = pathElem->NextSiblingElement()) {
for (TiXmlElement *keyElem = pathElem->FirstChildElement(); keyElem != NULL; keyElem = keyElem->NextSiblingElement()) {
values[Common::String(pathElem->Value())][Common::String(keyElem->Value())] = keyElem->GetText();
}
}
}
//////////////////////////////////////////////////////////////////////////
void CBRegistry::saveXml(const AnsiString fileName, PathValueMap &values) {
CBUtils::createPath(fileName.c_str());
TiXmlDocument doc;
doc.LinkEndChild(new TiXmlDeclaration("1.0", "utf-8", ""));
TiXmlElement *root = new TiXmlElement("Settings");
doc.LinkEndChild(root);
PathValueMap::iterator pathIt;
for (pathIt = _values.begin(); pathIt != _values.end(); ++pathIt) {
TiXmlElement *pathElem = new TiXmlElement((*pathIt)._key.c_str());
root->LinkEndChild(pathElem);
KeyValuePair pairs = (*pathIt)._value;
KeyValuePair::iterator keyIt;
for (keyIt = pairs.begin(); keyIt != pairs.end(); ++keyIt) {
TiXmlElement *keyElem = new TiXmlElement((*keyIt)._key.c_str());
pathElem->LinkEndChild(keyElem);
keyElem->LinkEndChild(new TiXmlText((*keyIt)._value.c_str()));
}
}
TiXmlPrinter printer;
doc.Accept(&printer);
Common::DumpFile stream;
stream.open(fileName.c_str());
if (!stream.isOpen()) return;
else {
stream.write(printer.CStr(), printer.Size());
stream.close();
}
}
} // end of namespace WinterMute