mirror of
https://github.com/libretro/scummvm.git
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bb26c04053
svn-id: r48694
152 lines
4.3 KiB
C++
152 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "graphics/conversion.h"
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namespace Graphics {
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// TODO: YUV to RGB conversion function
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// Function to blit a rect from one color format to another
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bool crossBlit(byte *dst, const byte *src, int dstpitch, int srcpitch,
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int w, int h, const Graphics::PixelFormat &dstFmt, const Graphics::PixelFormat &srcFmt) {
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// Error out if conversion is impossible
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if ((srcFmt.bytesPerPixel == 1) || (dstFmt.bytesPerPixel == 1)
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|| (!srcFmt.bytesPerPixel) || (!dstFmt.bytesPerPixel)
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|| (srcFmt.bytesPerPixel > dstFmt.bytesPerPixel))
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return false;
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// Don't perform unnecessary conversion
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if (srcFmt == dstFmt) {
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if (dst == src)
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return true;
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if (dstpitch == srcpitch && ((w * dstFmt.bytesPerPixel) == dstpitch)) {
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memcpy(dst,src,dstpitch * h);
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return true;
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} else {
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for (int i = 0; i < h; i++) {
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memcpy(dst,src,w * dstFmt.bytesPerPixel);
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dst += dstpitch;
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src += srcpitch;
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}
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return true;
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}
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}
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// Faster, but larger, to provide optimized handling for each case.
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int srcDelta, dstDelta;
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srcDelta = (srcpitch - w * srcFmt.bytesPerPixel);
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dstDelta = (dstpitch - w * dstFmt.bytesPerPixel);
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// TODO: optimized cases for dstDelta of 0
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uint8 r, g, b, a;
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if (dstFmt.bytesPerPixel == 2) {
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uint16 color;
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 2) {
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color = *(const uint16 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(uint16 *)dst = color;
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}
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src += srcDelta;
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dst += dstDelta;
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}
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} else if (dstFmt.bytesPerPixel == 3) {
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uint32 color;
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uint8 *col = (uint8 *) &color;
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#ifdef SCUMM_BIG_ENDIAN
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col++;
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#endif
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if (srcFmt.bytesPerPixel == 2) {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 3) {
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color = *(const uint16 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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memcpy(dst, col, 3);
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}
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src += srcDelta;
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dst += dstDelta;
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}
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} else {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 3, dst += 3) {
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memcpy(col, src, 3);
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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memcpy(dst, col, 3);
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}
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src += srcDelta;
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dst += dstDelta;
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}
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}
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} else if (dstFmt.bytesPerPixel == 4) {
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uint32 color;
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if (srcFmt.bytesPerPixel == 2) {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 4) {
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color = *(const uint16 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(uint32 *)dst = color;
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}
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src += srcDelta;
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dst += dstDelta;
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}
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} else if (srcFmt.bytesPerPixel == 3) {
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uint8 *col = (uint8 *)&color;
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#ifdef SCUMM_BIG_ENDIAN
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col++;
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#endif
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 2, dst += 4) {
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memcpy(col, src, 3);
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(uint32 *)dst = color;
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}
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src += srcDelta;
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dst += dstDelta;
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}
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} else {
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++, src += 4, dst += 4) {
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color = *(const uint32 *)src;
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srcFmt.colorToARGB(color, a, r, g, b);
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color = dstFmt.ARGBToColor(a, r, g, b);
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*(uint32 *)dst = color;
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}
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src += srcDelta;
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dst += dstDelta;
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}
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}
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} else {
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return false;
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}
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return true;
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}
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} // End of namespace Graphics
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