scummvm/engines/lure
Max Horn e70fd59b35 ENGINES: Further simplify pseudo MidiDrivers; fix some regressions
The regression affected AGOS and maybe some others; specifically,
the real MidiDriver would have been deleted twice -- I previously
missed that the Engine instances takes care of freeing the real
MidiDriver, not the MidiPlayer wrapping it.

This commit should clarify the ownership of the real MidiDriver for
most pseudo MidiDrivers.
2011-03-23 16:49:41 +01:00
..
animseq.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
animseq.h
debugger.cpp LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
debugger.h DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
decode.cpp
decode.h
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
disk.cpp Added a new LureLanguage enumeration of supported languages, and changed game code to use it 2010-01-05 08:24:27 +00:00
disk.h
events.cpp ALL: Fix whitespaces / indention 2011-02-07 23:01:06 +00:00
events.h
fights.cpp DEBUGGER: Simplify how our console debugger works / is used 2010-07-17 18:38:42 +00:00
fights.h COMMON: Move Common::RandomSource to common/random.* 2010-03-18 15:07:11 +00:00
game.cpp ALL: Fix whitespaces / indention 2011-02-07 23:01:06 +00:00
game.h LURE: Make LURE respect the mute settings. 2010-07-21 20:12:35 +00:00
hotspots.cpp LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
hotspots.h LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
intro.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
intro.h
lure.cpp LURE: Init volume levels on startup 2011-03-19 16:04:53 +01:00
lure.h AUDIO: Rename sound/ dir to audio/ 2011-02-09 01:09:01 +00:00
luredefs.h Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed 2010-04-16 10:00:49 +00:00
memory.cpp
memory.h
menu.cpp LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh menu and screen when mouse is moved. 2010-12-03 09:23:56 +00:00
menu.h
module.mk
palette.cpp
palette.h
res_struct.cpp LURE: Remove all uses of (f)printf; cleanup 2010-11-07 01:03:03 +00:00
res_struct.h LURE: Fix for Valgrind identified memory leaks 2010-11-14 00:35:13 +00:00
res.cpp ENGINES: Remove some 'using' statements 2010-11-01 16:00:17 +00:00
res.h Reduce indirect header dependencies further 2010-05-04 12:00:16 +00:00
room.cpp Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph) 2010-01-23 22:50:24 +00:00
room.h
screen.cpp LURE: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:32 +01:00
screen.h LURE: Adapt to setPalette RGBA->RGB change. 2011-02-14 17:08:32 +01:00
scripts.cpp LURE: Partial fix for #3008511 Goewin getting stuck 2010-10-02 00:08:13 +00:00
scripts.h
sound.cpp ENGINES: Further simplify pseudo MidiDrivers; fix some regressions 2011-03-23 16:49:41 +01:00
sound.h ENGINES: Further simplify pseudo MidiDrivers; fix some regressions 2011-03-23 16:49:41 +01:00
strings.cpp LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00
strings.h
surface.cpp Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle). 2010-03-30 02:13:49 +00:00
surface.h LURE: Remove evil 'using namespace' from header files 2010-01-19 23:48:55 +00:00