..
animseq.cpp
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
animseq.h
debugger.cpp
LURE: Remove all uses of (f)printf; cleanup
2010-11-07 01:03:03 +00:00
debugger.h
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
decode.cpp
decode.h
detection.cpp
AdvancedDetector: Add new parameter directoryGlobs.
2010-06-15 10:59:23 +00:00
disk.cpp
Added a new LureLanguage enumeration of supported languages, and changed game code to use it
2010-01-05 08:24:27 +00:00
disk.h
events.cpp
ALL: Fix whitespaces / indention
2011-02-07 23:01:06 +00:00
events.h
fights.cpp
DEBUGGER: Simplify how our console debugger works / is used
2010-07-17 18:38:42 +00:00
fights.h
COMMON: Move Common::RandomSource to common/random.*
2010-03-18 15:07:11 +00:00
game.cpp
ALL: Fix whitespaces / indention
2011-02-07 23:01:06 +00:00
game.h
LURE: Make LURE respect the mute settings.
2010-07-21 20:12:35 +00:00
hotspots.cpp
LURE: Remove all uses of (f)printf; cleanup
2010-11-07 01:03:03 +00:00
hotspots.h
LURE: Remove all uses of (f)printf; cleanup
2010-11-07 01:03:03 +00:00
intro.cpp
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
intro.h
lure.cpp
LURE: Init volume levels on startup
2011-03-19 16:04:53 +01:00
lure.h
AUDIO: Rename sound/ dir to audio/
2011-02-09 01:09:01 +00:00
luredefs.h
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
2010-04-16 10:00:49 +00:00
memory.cpp
memory.h
menu.cpp
LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh menu and screen when mouse is moved.
2010-12-03 09:23:56 +00:00
menu.h
module.mk
palette.cpp
palette.h
res_struct.cpp
LURE: Remove all uses of (f)printf; cleanup
2010-11-07 01:03:03 +00:00
res_struct.h
LURE: Fix for Valgrind identified memory leaks
2010-11-14 00:35:13 +00:00
res.cpp
ENGINES: Remove some 'using' statements
2010-11-01 16:00:17 +00:00
res.h
Reduce indirect header dependencies further
2010-05-04 12:00:16 +00:00
room.cpp
Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
2010-01-23 22:50:24 +00:00
room.h
screen.cpp
LURE: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:32 +01:00
screen.h
LURE: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:32 +01:00
scripts.cpp
LURE: Partial fix for #3008511 Goewin getting stuck
2010-10-02 00:08:13 +00:00
scripts.h
sound.cpp
ENGINES: Further simplify pseudo MidiDrivers; fix some regressions
2011-03-23 16:49:41 +01:00
sound.h
ENGINES: Further simplify pseudo MidiDrivers; fix some regressions
2011-03-23 16:49:41 +01:00
strings.cpp
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00
strings.h
surface.cpp
Fix for Lure memory error indicated by Valgrind on Restart/Restore Screen (Temptress over Castle).
2010-03-30 02:13:49 +00:00
surface.h
LURE: Remove evil 'using namespace' from header files
2010-01-19 23:48:55 +00:00