mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
207 lines
6.0 KiB
C++
207 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#include "access/access.h"
|
|
#include "access/amazon/amazon_game.h"
|
|
#include "access/martian/martian_game.h"
|
|
|
|
#include "base/plugins.h"
|
|
#include "common/savefile.h"
|
|
#include "common/str-array.h"
|
|
#include "common/memstream.h"
|
|
#include "engines/advancedDetector.h"
|
|
#include "common/system.h"
|
|
#include "graphics/colormasks.h"
|
|
#include "graphics/surface.h"
|
|
|
|
#define MAX_SAVES 99
|
|
|
|
namespace Access {
|
|
|
|
struct AccessGameDescription {
|
|
ADGameDescription desc;
|
|
|
|
int gameID;
|
|
uint32 features;
|
|
};
|
|
|
|
uint32 AccessEngine::getGameID() const {
|
|
return _gameDescription->gameID;
|
|
}
|
|
|
|
uint32 AccessEngine::getGameFeatures() const {
|
|
return _gameDescription->features;
|
|
}
|
|
|
|
uint32 AccessEngine::getFeatures() const {
|
|
return _gameDescription->desc.flags;
|
|
}
|
|
|
|
bool AccessEngine::isCD() const {
|
|
return (bool)(_gameDescription->desc.flags & ADGF_CD);
|
|
}
|
|
|
|
Common::Language AccessEngine::getLanguage() const {
|
|
return _gameDescription->desc.language;
|
|
}
|
|
|
|
Common::Platform AccessEngine::getPlatform() const {
|
|
return _gameDescription->desc.platform;
|
|
}
|
|
|
|
} // End of namespace Access
|
|
|
|
static const PlainGameDescriptor AccessGames[] = {
|
|
{"Access", "Access"},
|
|
{"amazon", "Amazon: Guardians of Eden"},
|
|
{ "martian", "Martian Memorandum"},
|
|
{0, 0}
|
|
};
|
|
|
|
#include "access/detection_tables.h"
|
|
|
|
class AccessMetaEngine : public AdvancedMetaEngine {
|
|
public:
|
|
AccessMetaEngine() : AdvancedMetaEngine(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) {
|
|
_maxScanDepth = 3;
|
|
}
|
|
|
|
virtual const char *getName() const {
|
|
return "Access Engine";
|
|
}
|
|
|
|
virtual const char *getOriginalCopyright() const {
|
|
return "Access (c)";
|
|
}
|
|
|
|
virtual bool hasFeature(MetaEngineFeature f) const;
|
|
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
|
|
virtual SaveStateList listSaves(const char *target) const;
|
|
virtual int getMaximumSaveSlot() const;
|
|
virtual void removeSaveState(const char *target, int slot) const;
|
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
|
|
};
|
|
|
|
bool AccessMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave) ||
|
|
(f == kSavesSupportMetaInfo) ||
|
|
(f == kSavesSupportThumbnail);
|
|
}
|
|
|
|
bool Access::AccessEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsLoadingDuringRuntime) ||
|
|
(f == kSupportsSavingDuringRuntime);
|
|
}
|
|
|
|
bool AccessMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
const Access::AccessGameDescription *gd = (const Access::AccessGameDescription *)desc;
|
|
if (gd) {
|
|
switch (gd->gameID) {
|
|
case Access::GType_Amazon:
|
|
*engine = new Access::Amazon::AmazonEngine(syst, gd);
|
|
break;
|
|
case Access::GType_MartianMemorandum:
|
|
*engine = new Access::Martian::MartianEngine(syst, gd);
|
|
break;
|
|
default:
|
|
error("Unknown game");
|
|
}
|
|
}
|
|
return gd != 0;
|
|
}
|
|
|
|
SaveStateList AccessMetaEngine::listSaves(const char *target) const {
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
Common::StringArray filenames;
|
|
Common::String saveDesc;
|
|
Common::String pattern = Common::String::format("%s.0??", target);
|
|
Access::AccessSavegameHeader header;
|
|
|
|
filenames = saveFileMan->listSavefiles(pattern);
|
|
sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order
|
|
|
|
SaveStateList saveList;
|
|
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
|
const char *ext = strrchr(file->c_str(), '.');
|
|
int slot = ext ? atoi(ext + 1) : -1;
|
|
|
|
if (slot >= 0 && slot < MAX_SAVES) {
|
|
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
|
|
|
|
if (in) {
|
|
Access::AccessEngine::readSavegameHeader(in, header);
|
|
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
|
|
|
|
header._thumbnail->free();
|
|
delete header._thumbnail;
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
return saveList;
|
|
}
|
|
|
|
int AccessMetaEngine::getMaximumSaveSlot() const {
|
|
return MAX_SAVES;
|
|
}
|
|
|
|
void AccessMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
Common::String filename = Common::String::format("%s.%03d", target, slot);
|
|
g_system->getSavefileManager()->removeSavefile(filename);
|
|
}
|
|
|
|
SaveStateDescriptor AccessMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
|
Common::String filename = Common::String::format("%s.%03d", target, slot);
|
|
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
|
|
|
|
if (f) {
|
|
Access::AccessSavegameHeader header;
|
|
Access::AccessEngine::readSavegameHeader(f, header);
|
|
delete f;
|
|
|
|
// Create the return descriptor
|
|
SaveStateDescriptor desc(slot, header._saveName);
|
|
desc.setThumbnail(header._thumbnail);
|
|
desc.setSaveDate(header._year, header._month, header._day);
|
|
desc.setSaveTime(header._hour, header._minute);
|
|
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
|
|
|
|
return desc;
|
|
}
|
|
|
|
return SaveStateDescriptor();
|
|
}
|
|
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(ACCESS)
|
|
REGISTER_PLUGIN_DYNAMIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine);
|
|
#endif
|