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amazon
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ACCESS: Workaround not being able to leave scene 9 in Amazon to the south
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2014-12-12 22:25:14 -05:00 |
martian
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ACCESS: Merge the sound resource and priority lists
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2014-12-12 22:24:34 -05:00 |
access.cpp
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ACCESS: Merge the sound resource and priority lists
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2014-12-12 22:24:34 -05:00 |
access.h
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ACCESS: Fix resetting cursor after conversations
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2014-12-12 22:21:35 -05:00 |
animation.cpp
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
animation.h
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
asurface.cpp
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
asurface.h
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
bubble_box.cpp
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ACCESS: Fixed clearing talk bubbles during conversations
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2014-12-12 22:19:35 -05:00 |
bubble_box.h
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ACCESS: Move _maxChars to asurface
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2014-08-25 23:34:40 +02:00 |
char.cpp
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ACCESS: Further cleanup of doEstablish parameters
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2014-08-30 21:02:22 -04:00 |
char.h
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ACCESS: More implementation of CharManager
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2014-08-23 13:13:56 -04:00 |
configure.engine
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data.cpp
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ACCESS: Add synchronize method for savegames
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2014-08-29 21:03:11 -04:00 |
data.h
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ACCESS: Implemented cmdDead
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2014-08-30 17:17:19 -04:00 |
debugger.cpp
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ACCESS: Added scene debugger command
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2014-08-20 20:27:52 -04:00 |
debugger.h
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ACCESS: Added scene debugger command
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2014-08-20 20:27:52 -04:00 |
decompress.cpp
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ACCESS: Added decompression code
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2014-08-03 16:59:22 -04:00 |
decompress.h
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ACCESS: Fix more gcc compiler warnings
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2014-08-13 22:54:04 -04:00 |
detection_tables.h
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ACCESS: Fix typo in detection comment
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2014-08-28 02:02:03 +02:00 |
detection.cpp
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ACCESS: Implement saving and loading savegames
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2014-08-30 09:57:51 -04:00 |
events.cpp
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ACCESS: Beginnings of inventory dragging for combining items
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2014-12-12 22:23:04 -05:00 |
events.h
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ACCESS: Beginnings of inventory dragging for combining items
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2014-12-12 22:23:04 -05:00 |
files.cpp
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ACCESS: Implemented code for cmdChapter
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2014-12-12 22:18:37 -05:00 |
files.h
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ACCESS: Implemented code for cmdChapter
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2014-12-12 22:18:37 -05:00 |
font.cpp
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ACCESS: Fix getLine when \r occurs just after maximum line width reached
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2014-08-30 21:43:24 -04:00 |
font.h
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ACCESS: Implement printText()
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2014-08-31 02:19:05 +02:00 |
inventory.cpp
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ACCESS: Add enum for inventory item states
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2014-12-12 22:24:21 -05:00 |
inventory.h
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ACCESS: Add enum for inventory item states
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2014-12-12 22:24:21 -05:00 |
module.mk
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ACCESS: Split font code into a separate file
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2014-08-24 23:59:37 -04:00 |
player.cpp
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ACCESS: Fix a little bug in walkUpRight()
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2014-12-12 22:20:59 -05:00 |
player.h
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ACCESS: Start implementing mWhileJWalk()
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2014-12-12 22:22:41 -05:00 |
resources.cpp
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ACCESS: In progress inventory display screen
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2014-08-23 23:21:17 -04:00 |
resources.h
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ACCESS: In progress inventory display screen
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2014-08-23 23:21:17 -04:00 |
room.cpp
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ACCESS: Fix initialisation of Y positioning in rooms with vertical scrolling
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2014-12-12 22:22:30 -05:00 |
room.h
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ACCESS: Workaround for original game vertical room scrolling
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2014-12-12 22:25:01 -05:00 |
screen.cpp
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ACCESS: Implement palette cycling script commands
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2014-12-12 22:19:55 -05:00 |
screen.h
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ACCESS: Implement palette cycling script commands
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2014-12-12 22:19:55 -05:00 |
scripts.cpp
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ACCESS: Fix not being able to save in room 9
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2014-12-12 22:24:47 -05:00 |
scripts.h
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ACCESS: Beginnings of inventory dragging for combining items
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2014-12-12 22:23:04 -05:00 |
sound.cpp
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ACCESS: Merge the sound resource and priority lists
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2014-12-12 22:24:34 -05:00 |
sound.h
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ACCESS: Merge the sound resource and priority lists
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2014-12-12 22:24:34 -05:00 |
video.cpp
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ACCESS: Implemented code for cmdChapter
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2014-12-12 22:18:37 -05:00 |
video.h
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ACCESS: Implemented code for cmdChapter
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2014-12-12 22:18:37 -05:00 |