scummvm/engines/access
2014-12-12 22:25:14 -05:00
..
amazon ACCESS: Workaround not being able to leave scene 9 in Amazon to the south 2014-12-12 22:25:14 -05:00
martian ACCESS: Merge the sound resource and priority lists 2014-12-12 22:24:34 -05:00
access.cpp ACCESS: Merge the sound resource and priority lists 2014-12-12 22:24:34 -05:00
access.h ACCESS: Fix resetting cursor after conversations 2014-12-12 22:21:35 -05:00
animation.cpp ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
animation.h ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
asurface.cpp ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
asurface.h ACCESS: Refactor the file manager to return resource structures 2014-08-27 22:13:43 -04:00
bubble_box.cpp ACCESS: Fixed clearing talk bubbles during conversations 2014-12-12 22:19:35 -05:00
bubble_box.h ACCESS: Move _maxChars to asurface 2014-08-25 23:34:40 +02:00
char.cpp ACCESS: Further cleanup of doEstablish parameters 2014-08-30 21:02:22 -04:00
char.h ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
configure.engine
data.cpp ACCESS: Add synchronize method for savegames 2014-08-29 21:03:11 -04:00
data.h ACCESS: Implemented cmdDead 2014-08-30 17:17:19 -04:00
debugger.cpp ACCESS: Added scene debugger command 2014-08-20 20:27:52 -04:00
debugger.h ACCESS: Added scene debugger command 2014-08-20 20:27:52 -04:00
decompress.cpp ACCESS: Added decompression code 2014-08-03 16:59:22 -04:00
decompress.h ACCESS: Fix more gcc compiler warnings 2014-08-13 22:54:04 -04:00
detection_tables.h ACCESS: Fix typo in detection comment 2014-08-28 02:02:03 +02:00
detection.cpp ACCESS: Implement saving and loading savegames 2014-08-30 09:57:51 -04:00
events.cpp ACCESS: Beginnings of inventory dragging for combining items 2014-12-12 22:23:04 -05:00
events.h ACCESS: Beginnings of inventory dragging for combining items 2014-12-12 22:23:04 -05:00
files.cpp ACCESS: Implemented code for cmdChapter 2014-12-12 22:18:37 -05:00
files.h ACCESS: Implemented code for cmdChapter 2014-12-12 22:18:37 -05:00
font.cpp ACCESS: Fix getLine when \r occurs just after maximum line width reached 2014-08-30 21:43:24 -04:00
font.h ACCESS: Implement printText() 2014-08-31 02:19:05 +02:00
inventory.cpp ACCESS: Add enum for inventory item states 2014-12-12 22:24:21 -05:00
inventory.h ACCESS: Add enum for inventory item states 2014-12-12 22:24:21 -05:00
module.mk ACCESS: Split font code into a separate file 2014-08-24 23:59:37 -04:00
player.cpp ACCESS: Fix a little bug in walkUpRight() 2014-12-12 22:20:59 -05:00
player.h ACCESS: Start implementing mWhileJWalk() 2014-12-12 22:22:41 -05:00
resources.cpp ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
resources.h ACCESS: In progress inventory display screen 2014-08-23 23:21:17 -04:00
room.cpp ACCESS: Fix initialisation of Y positioning in rooms with vertical scrolling 2014-12-12 22:22:30 -05:00
room.h ACCESS: Workaround for original game vertical room scrolling 2014-12-12 22:25:01 -05:00
screen.cpp ACCESS: Implement palette cycling script commands 2014-12-12 22:19:55 -05:00
screen.h ACCESS: Implement palette cycling script commands 2014-12-12 22:19:55 -05:00
scripts.cpp ACCESS: Fix not being able to save in room 9 2014-12-12 22:24:47 -05:00
scripts.h ACCESS: Beginnings of inventory dragging for combining items 2014-12-12 22:23:04 -05:00
sound.cpp ACCESS: Merge the sound resource and priority lists 2014-12-12 22:24:34 -05:00
sound.h ACCESS: Merge the sound resource and priority lists 2014-12-12 22:24:34 -05:00
video.cpp ACCESS: Implemented code for cmdChapter 2014-12-12 22:18:37 -05:00
video.h ACCESS: Implemented code for cmdChapter 2014-12-12 22:18:37 -05:00