scummvm/engines/tucker
Eugene Sandulenko 33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00
..
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp TUCKER: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
console.h TUCKER: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
detection.cpp ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. 2016-03-08 19:01:13 +01:00
graphics.cpp TUCKER: Some renaming in Graphics 2014-03-09 15:13:56 +01:00
graphics.h TUCKER: Some renaming in Graphics 2014-03-09 15:13:56 +01:00
locations.cpp TUCKER: Use boolean instead of integer in several places 2014-03-15 12:34:08 +01:00
module.mk TUCKER: Added basic debugging console to engine 2010-11-08 12:24:18 +00:00
resource.cpp TUCKER: Don't try parsing missing debug values in demo 2016-03-12 21:29:10 +02:00
saveload.cpp TUCKER: Some more renaming 2014-03-09 00:00:27 +01:00
sequences.cpp TUCKER: Hide cursor in cutscenes 2016-02-24 00:13:53 +02:00
staticres.cpp TUCKER: Add missing music to the intro 2015-09-27 11:56:46 +02:00
tucker.cpp TUCKER: Hide cursor in cutscenes 2016-02-24 00:13:53 +02:00
tucker.h ALL: Change main engine header guard defines to <directory>_<engine>_H 2016-05-17 18:21:30 +02:00