mirror of
https://github.com/libretro/scummvm.git
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501 lines
18 KiB
C++
501 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "buried/avi_frames.h"
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#include "buried/biochip_right.h"
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#include "buried/buried.h"
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#include "buried/death.h"
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#include "buried/frame_window.h"
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#include "buried/graphics.h"
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#include "buried/invdata.h"
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#include "buried/navdata.h"
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#include "buried/resources.h"
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#include "buried/sound.h"
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#include "common/error.h"
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#include "graphics/font.h"
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#include "graphics/surface.h"
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namespace Buried {
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enum {
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BUTTON_QUIT = 1,
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BUTTON_RESTORE_GAME = 2,
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BUTTON_MAIN_MENU = 3
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};
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#define CHECK_PUZZLE_FLAG(flag) \
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if (_globalFlags.flag != 0) \
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puzzlesSolved++
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#define CHECK_RESEARCH_FLAG(flag) \
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if (_globalFlags.flag != 0) \
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researchBonusRaw++
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#define CHECK_CRITICAL_EVIDENCE(flag) \
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if (_globalFlags.evcapBaseID[i] == flag) \
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criticalEvidence++
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#define CHECK_SUPPORTING_EVIDENCE(flag) \
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if (_globalFlags.evcapBaseID[i] == flag) \
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supportingEvidence++
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DeathWindow::DeathWindow(BuriedEngine *vm, Window *parent, int deathSceneIndex, GlobalFlags globalFlags, Common::Array<int> itemArray)
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: Window(vm, parent), _deathSceneIndex(deathSceneIndex), _globalFlags(globalFlags), _itemArray(itemArray) {
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_curButton = 0;
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_deathFrameIndex = -1;
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_lightOn = false;
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_walkthroughMode = false;
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_rect = Common::Rect(0, 0, 640, 480);
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_quit = Common::Rect(27, 422, 100, 460);
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_restoreGame = Common::Rect(112, 422, 185, 460);
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_mainMenu = Common::Rect(198, 422, 271, 460);
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_timer = setTimer(400);
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if (deathSceneIndex < 10) {
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_deathSceneFrames = new AVIFrames(_vm->getFilePath(IDS_DEATH_CASTLE_FILENAME));
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} else if (deathSceneIndex < 20) {
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_deathSceneFrames = new AVIFrames(_vm->getFilePath(IDS_DEATH_MAYAN_FILENAME));
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} else if (deathSceneIndex < 30) {
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_deathSceneFrames = new AVIFrames(_vm->getFilePath(IDS_DEATH_AGENTLAIR_FILENAME));
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} else if (deathSceneIndex < 40) {
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_deathSceneFrames = new AVIFrames(_vm->getFilePath(IDS_DEATH_DAVINCI_FILENAME));
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} else if (deathSceneIndex < 50) {
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_deathSceneFrames = new AVIFrames(_vm->getFilePath(IDS_DEATH_AILAB_FILENAME));
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} else if (deathSceneIndex < 60) {
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_deathSceneFrames = new AVIFrames(_vm->getFilePath(IDS_DEATH_ALIEN_FILENAME));
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} else if (deathSceneIndex < 70) {
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_deathSceneFrames = new AVIFrames(_vm->getFilePath(IDS_DEATH_FINALE_FILENAME));
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} else {
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error("Bad death scene index %d", deathSceneIndex);
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}
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// Set the frame index
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switch (deathSceneIndex) {
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case 15:
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_deathFrameIndex = 4;
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break;
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case 52:
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case 53:
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_deathFrameIndex = 1;
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break;
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case 54:
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case 55:
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_deathFrameIndex = 0;
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break;
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default:
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_deathFrameIndex = deathSceneIndex % 10;
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break;
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}
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_fontHeightA = (_vm->getLanguage() == Common::JA_JPN) ? 12 : 14;
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_textFontA = _vm->_gfx->createFont(_fontHeightA);
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_fontHeightB = 20;
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_textFontB = _vm->_gfx->createFont(_fontHeightB, true);
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_walkthroughMode = _globalFlags.generalWalkthroughMode != 0;
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int puzzlesSolved = 0;
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CHECK_PUZZLE_FLAG(scoreGotTranslateBioChip);
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CHECK_PUZZLE_FLAG(scoreEnteredSpaceStation);
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CHECK_PUZZLE_FLAG(scoreDownloadedArthur);
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CHECK_PUZZLE_FLAG(scoreFoundSculptureDiagram);
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CHECK_PUZZLE_FLAG(scoreEnteredKeep);
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CHECK_PUZZLE_FLAG(scoreGotKeyFromSmithy);
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CHECK_PUZZLE_FLAG(scoreEnteredTreasureRoom);
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CHECK_PUZZLE_FLAG(scoreFoundSwordDiamond);
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CHECK_PUZZLE_FLAG(scoreMadeSiegeCycle);
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CHECK_PUZZLE_FLAG(scoreEnteredCodexTower);
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CHECK_PUZZLE_FLAG(scoreLoggedCodexEvidence);
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CHECK_PUZZLE_FLAG(scoreEnteredMainCavern);
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CHECK_PUZZLE_FLAG(scoreGotWealthGodPiece);
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CHECK_PUZZLE_FLAG(scoreGotRainGodPiece);
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CHECK_PUZZLE_FLAG(scoreGotWarGodPiece);
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CHECK_PUZZLE_FLAG(scoreCompletedDeathGod);
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CHECK_PUZZLE_FLAG(scoreEliminatedAgent3);
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CHECK_PUZZLE_FLAG(scoreTransportToKrynn);
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CHECK_PUZZLE_FLAG(scoreGotKrynnArtifacts);
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CHECK_PUZZLE_FLAG(scoreDefeatedIcarus);
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int researchBonusRaw = 0;
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CHECK_RESEARCH_FLAG(scoreResearchINNLouvreReport); // > v1.01
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CHECK_RESEARCH_FLAG(scoreResearchINNHighBidder);
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CHECK_RESEARCH_FLAG(scoreResearchINNAppeal);
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CHECK_RESEARCH_FLAG(scoreResearchINNUpdate);
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CHECK_RESEARCH_FLAG(scoreResearchINNJumpsuit);
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CHECK_RESEARCH_FLAG(scoreResearchBCJumpsuit);
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CHECK_RESEARCH_FLAG(scoreResearchMichelle);
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CHECK_RESEARCH_FLAG(scoreResearchMichelleBkg);
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CHECK_RESEARCH_FLAG(scoreResearchLensFilter);
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CHECK_RESEARCH_FLAG(scoreResearchCastleFootprint);
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CHECK_RESEARCH_FLAG(scoreResearchDaVinciFootprint);
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CHECK_RESEARCH_FLAG(scoreResearchMorphSculpture);
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CHECK_RESEARCH_FLAG(scoreResearchEnvironCart);
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CHECK_RESEARCH_FLAG(scoreResearchAgent3Note);
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CHECK_RESEARCH_FLAG(scoreResearchAgent3DaVinci);
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int criticalEvidence = 0;
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int supportingEvidence = 0;
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for (int i = 0; i < _globalFlags.evcapNumCaptured; i++) {
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CHECK_CRITICAL_EVIDENCE(CASTLE_EVIDENCE_SWORD);
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CHECK_CRITICAL_EVIDENCE(MAYAN_EVIDENCE_ENVIRON_CART);
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CHECK_CRITICAL_EVIDENCE(DAVINCI_EVIDENCE_CODEX);
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CHECK_CRITICAL_EVIDENCE(AI_EVIDENCE_SCULPTURE);
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CHECK_SUPPORTING_EVIDENCE(CASTLE_EVIDENCE_FOOTPRINT);
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CHECK_SUPPORTING_EVIDENCE(MAYAN_EVIDENCE_BROKEN_GLASS_PYRAMID);
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CHECK_SUPPORTING_EVIDENCE(MAYAN_EVIDENCE_PHONY_BLOOD);
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CHECK_SUPPORTING_EVIDENCE(CASTLE_EVIDENCE_AGENT3);
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CHECK_SUPPORTING_EVIDENCE(DAVINCI_EVIDENCE_FOOTPRINT);
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CHECK_SUPPORTING_EVIDENCE(DAVINCI_EVIDENCE_AGENT3);
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CHECK_SUPPORTING_EVIDENCE(DAVINCI_EVIDENCE_LENS_FILTER);
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}
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int hints = _globalFlags.scoreHintsTotal;
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int finalCriticalEvidenceScore = criticalEvidence * 1000;
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int finalSupportingEvidenceScore = supportingEvidence * 500;
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int finalPuzzleScore = puzzlesSolved * 200;
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int finalResearchScore = researchBonusRaw * 100;
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int hintsScore = hints * 50;
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int completionScore = (deathSceneIndex == 60) ? 2000 : 0;
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int totalScore = finalCriticalEvidenceScore + finalSupportingEvidenceScore + finalPuzzleScore + finalResearchScore + completionScore;
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// Build the string buffers
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if (_walkthroughMode) {
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if (_vm->getVersion() >= MAKEVERSION(1, 0, 4, 0)) {
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// HACK HACK HACK: More horridness.
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Common::String stringResource = _vm->getString(IDS_DEATH_WALK_SCORE_DESC_TEMPL);
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_scoringTextDescriptions = Common::String::format(stringResource.c_str(), criticalEvidence, supportingEvidence, puzzlesSolved, researchBonusRaw);
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stringResource = _vm->getString(IDS_DEATH_WALK_SCORE_AMT_TEMPL);
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_scoringTextScores = Common::String::format(stringResource.c_str(), finalCriticalEvidenceScore, finalSupportingEvidenceScore, finalPuzzleScore, finalResearchScore, completionScore);
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} else {
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if (deathSceneIndex == 60) {
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_scoringTextDescriptions = Common::String::format("Critical Evidence: %d / 4 x 1000\nSupporting Evidence: %d / 7 x 500\nPuzzles Solved: %d / 19 x 200\nResearch Bonus: %d / 15 x 100\nCompletion Bonus:",
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criticalEvidence, supportingEvidence, puzzlesSolved, researchBonusRaw);
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_scoringTextScores = Common::String::format("%d\n%d\n%d\n%d\n%d", finalCriticalEvidenceScore, finalSupportingEvidenceScore, finalPuzzleScore, finalResearchScore, completionScore);
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} else {
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_scoringTextDescriptions = Common::String::format("Critical Evidence: %d / 4 x 1000\nSupporting Evidence: %d / 7 x 500\nPuzzles Solved: %d / 19 x 200\nResearch Bonus: %d / 15 x 100",
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criticalEvidence, supportingEvidence, puzzlesSolved, researchBonusRaw);
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_scoringTextScores = Common::String::format("%d\n%d\n%d\n%d", finalCriticalEvidenceScore, finalSupportingEvidenceScore, finalPuzzleScore, finalResearchScore);
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}
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}
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} else {
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totalScore -= hintsScore;
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if (_vm->getVersion() >= MAKEVERSION(1, 0, 4, 0)) {
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// HACK HACK HACK: Did I mention this was terrible?
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Common::String stringResource = _vm->getString(IDS_DEATH_SCORE_DESC_TEMPL);
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_scoringTextDescriptions = Common::String::format(stringResource.c_str(), criticalEvidence, supportingEvidence, puzzlesSolved, researchBonusRaw, hints);
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stringResource = _vm->getString(IDS_DEATH_SCORE_AMT_TEMPL);
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_scoringTextScores = Common::String::format(stringResource.c_str(), finalCriticalEvidenceScore, finalSupportingEvidenceScore, finalPuzzleScore, finalResearchScore, completionScore, -hintsScore);
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} else {
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if (deathSceneIndex == 60) {
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_scoringTextDescriptions = Common::String::format("Critical Evidence: %d / 4 x 1000\nSupporting Evidence: %d / 7 x 500\nPuzzles Solved: %d / 20 x 200\nResearch Bonus: %d / 15 x 100\nCompletion Bonus:\n\nHints: %d @ -50 ea.",
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criticalEvidence, supportingEvidence, puzzlesSolved, researchBonusRaw, hints);
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_scoringTextScores = Common::String::format("%d\n%d\n%d\n%d\n%d\n\n%d", finalCriticalEvidenceScore, finalSupportingEvidenceScore, finalPuzzleScore, finalResearchScore, completionScore, -hintsScore);
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} else {
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_scoringTextDescriptions = Common::String::format("Critical Evidence: %d / 4 x 1000\nSupporting Evidence: %d / 7 x 500\nPuzzles Solved: %d / 20 x 200\nResearch Bonus: %d / 15 x 100\n\n\nHints: %d @ -50 ea.",
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criticalEvidence, supportingEvidence, puzzlesSolved, researchBonusRaw, hints);
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_scoringTextScores = Common::String::format("%d\n%d\n%d\n%d\n\n\n%d", finalCriticalEvidenceScore, finalSupportingEvidenceScore, finalPuzzleScore, finalResearchScore, -hintsScore);
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}
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}
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}
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// This would be a hack, but since it's just printing one number, I'm not
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// loading that damned string too.
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_scoringTextFinalScore = Common::String::format("%d", totalScore);
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_vm->_sound->setAmbientSound();
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}
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#undef CHECK_PUZZLE_FLAG
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#undef CHECK_RESEARCH_FLAG
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#undef CHECK_CRITICAL_EVIDENCE
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#undef CHECK_SUPPORTING_EVIDENCE
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DeathWindow::~DeathWindow() {
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killTimer(_timer);
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delete _deathSceneFrames;
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delete _textFontA;
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delete _textFontB;
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}
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void DeathWindow::onPaint() {
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Graphics::Surface *topBitmap = _vm->_gfx->getBitmap(IDB_DEATH_UI_TOP);
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_vm->_gfx->blit(topBitmap, 301, 0);
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topBitmap->free();
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delete topBitmap;
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Graphics::Surface *leftBitmap = _vm->_gfx->getBitmap(IDB_DEATH_UI_LEFT);
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_vm->_gfx->blit(leftBitmap, 0, 0);
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leftBitmap->free();
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delete leftBitmap;
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if (_walkthroughMode) {
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Graphics::Surface *lowerLeftBitmap = _vm->_gfx->getBitmap(IDB_DEATH_WT_LOWER_LEFT);
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_vm->_gfx->blit(lowerLeftBitmap, 0, 416);
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lowerLeftBitmap->free();
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delete lowerLeftBitmap;
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}
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Graphics::Surface *rightBitmap = _vm->_gfx->getBitmap(IDB_DEATH_UI_RIGHT);
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_vm->_gfx->blit(rightBitmap, 624, 0);
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rightBitmap->free();
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delete rightBitmap;
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Graphics::Surface *bottomBitmap = _vm->_gfx->getBitmap(IDB_DEATH_UI_BOTTOM);
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_vm->_gfx->blit(bottomBitmap, 301, 468);
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bottomBitmap->free();
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delete bottomBitmap;
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const Graphics::Surface *deathSceneHeader = _deathSceneFrames->getFrame(_deathFrameIndex);
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_vm->_gfx->blit(deathSceneHeader, 301, 10);
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uint32 textColor = _vm->_gfx->getColor(153, 102, 204);
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Common::String firstBlock = _vm->getString(IDS_DEATH_SCENE_MESSAGE_TEXT_BASE + _deathSceneIndex * 5);
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Common::Rect firstBlockRect(10, 54, 283, 86);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, firstBlock, firstBlockRect.left, firstBlockRect.top, firstBlockRect.width(), firstBlockRect.height(), textColor, _fontHeightA);
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Common::String secondBlock = _vm->getString(IDS_DEATH_SCENE_MESSAGE_TEXT_BASE + _deathSceneIndex * 5 + 1);
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Common::Rect secondBlockRect(10, 120, 283, 215);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, secondBlock, secondBlockRect.left, secondBlockRect.top, secondBlockRect.width(), secondBlockRect.height(), textColor, _fontHeightA);
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Common::Rect scoringDescRect(10, 248, 283, 378);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, _scoringTextDescriptions, scoringDescRect.left, scoringDescRect.top, scoringDescRect.width(), scoringDescRect.height(), textColor, _fontHeightA);
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textColor = _vm->_gfx->getColor(212, 109, 0);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontA, _scoringTextScores, scoringDescRect.left, scoringDescRect.top, scoringDescRect.width(), scoringDescRect.height(), textColor, _fontHeightA, kTextAlignRight);
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// CHECKME: This does center vertical alignment, so check the y coordinates
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Common::Rect finalTextScoreRect(122, 386, 283, 401);
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_vm->_gfx->renderText(_vm->_gfx->getScreen(), _textFontB, _scoringTextFinalScore, finalTextScoreRect.left, finalTextScoreRect.top, finalTextScoreRect.width(), finalTextScoreRect.height(), textColor, _fontHeightB, kTextAlignRight);
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}
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bool DeathWindow::onEraseBackground() {
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_vm->_gfx->fillRect(getAbsoluteRect(), _vm->_gfx->getColor(0, 0, 0));
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return true;
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}
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void DeathWindow::onTimer(uint timer) {
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_vm->_sound->timerCallback(); // clone2727 says: Don't think this is necessary
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// Flip the state of the light
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_lightOn = !_lightOn;
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Common::Rect destRect(137, 51);
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destRect.moveTo(164, 0);
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if (_lightOn) {
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// Light is now on
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Graphics::Surface *lightBitmap = _vm->_gfx->getBitmap(IDB_DEATH_ELIGHT_ON);
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_vm->_gfx->blit(lightBitmap, 164, 0);
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lightBitmap->free();
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delete lightBitmap;
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} else {
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// Light is now off
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Graphics::Surface *leftBitmap = _vm->_gfx->getBitmap(IDB_DEATH_UI_LEFT);
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_vm->_gfx->blit(leftBitmap, Common::Rect(164, 0, 164 + 137, 51), destRect);
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leftBitmap->free();
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delete leftBitmap;
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}
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// Force just that section of the screen to update
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invalidateRect(destRect, false);
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_vm->_gfx->updateScreen(false);
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}
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void DeathWindow::onLButtonDown(const Common::Point &point, uint flags) {
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if (_quit.contains(point)) {
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Graphics::Surface *buttons = _vm->_gfx->getBitmap(_walkthroughMode ? IDB_DEATH_WT_BUTTONS_DEPRESSED : IDB_DEATH_BUTTONS_DEPRESSED);
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Common::Rect destRect(29, 424, 29 + 76, 424 + 36);
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_vm->_gfx->blit(buttons, Common::Rect(76, 36), destRect);
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buttons->free();
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delete buttons;
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invalidateRect(destRect, false);
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_vm->_gfx->updateScreen(false);
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_curButton = BUTTON_QUIT;
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} else if (_restoreGame.contains(point)) {
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Graphics::Surface *buttons = _vm->_gfx->getBitmap(_walkthroughMode ? IDB_DEATH_WT_BUTTONS_DEPRESSED : IDB_DEATH_BUTTONS_DEPRESSED);
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Common::Rect destRect(109, 424, 109 + 80, 424 + 36);
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_vm->_gfx->blit(buttons, Common::Rect(80, 0, 80 + 80, 36), destRect);
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buttons->free();
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delete buttons;
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invalidateRect(destRect, false);
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_vm->_gfx->updateScreen(false);
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_curButton = BUTTON_RESTORE_GAME;
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} else if (_mainMenu.contains(point)) {
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Graphics::Surface *buttons = _vm->_gfx->getBitmap(_walkthroughMode ? IDB_DEATH_WT_BUTTONS_DEPRESSED : IDB_DEATH_BUTTONS_DEPRESSED);
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Common::Rect destRect(195, 424, 195 + 76, 424 + 36);
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_vm->_gfx->blit(buttons, Common::Rect(166, 0, 166 + 76, 36), destRect);
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buttons->free();
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delete buttons;
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invalidateRect(destRect, false);
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_vm->_gfx->updateScreen(false);
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_curButton = BUTTON_MAIN_MENU;
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}
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}
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void DeathWindow::onLButtonUp(const Common::Point &point, uint flags) {
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switch (_curButton) {
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case BUTTON_QUIT:
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if (_quit.contains(point)) {
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_vm->quitGame();
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return;
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}
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break;
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case BUTTON_RESTORE_GAME:
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if (_restoreGame.contains(point)) {
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if (_walkthroughMode) {
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Location startingLocation;
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switch (_deathSceneIndex) {
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case 0:
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startingLocation = Location(1, 2, 1, 2, 1, 0);
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break;
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case 1:
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startingLocation = Location(1, 3, 2, 0, 0, 0);
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break;
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case 3:
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case 4:
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startingLocation = Location(1, 4, 7, 0, 2, 0);
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_itemArray.push_back(kItemGrapplingHook);
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break;
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case 5:
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startingLocation = Location(1, 8, 6, 3, 1, 0);
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break;
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case 10:
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startingLocation = Location(2, 1, 4, 2, 1, 0);
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break;
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case 11:
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startingLocation = Location(2, 1, 7, 3, 1, 0);
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_itemArray.push_back(kItemCeramicBowl);
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break;
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case 12:
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startingLocation = Location(2, 6, 3, 2, 0, 0);
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_itemArray.push_back(kItemPreservedHeart);
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break;
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case 14:
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startingLocation = Location(2, 4, 2, 0, 1, 0);
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break;
|
|
case 15:
|
|
startingLocation = Location(2, 4, 5, 2, 1, 0);
|
|
break;
|
|
case 20:
|
|
startingLocation = Location(3, 2, 6, 0, 0, 0);
|
|
_globalFlags.alRestoreSkipAgent3Initial = 1;
|
|
break;
|
|
case 30:
|
|
startingLocation = Location(5, 1, 2, 0, 1, 0);
|
|
break;
|
|
case 31:
|
|
startingLocation = Location(5, 5, 10, 3, 0, 0);
|
|
break;
|
|
case 50:
|
|
startingLocation = Location(7, 1, 0, 2, 1, 0);
|
|
break;
|
|
case 51:
|
|
startingLocation = Location(7, 1, 6, 0, 1, 1);
|
|
break;
|
|
case 52:
|
|
startingLocation = Location(7, 1, 6, 0, 1, 0);
|
|
break;
|
|
case 53:
|
|
startingLocation = Location(7, 1, 4, 2, 1, 0);
|
|
break;
|
|
case 54:
|
|
startingLocation = Location(7, 1, 3, 3, 1, 1);
|
|
break;
|
|
case 55:
|
|
startingLocation = Location(7, 1, 6, 0, 1, 2);
|
|
break;
|
|
case 61:
|
|
startingLocation = Location(7, 1, 2, 0, 1, 0);
|
|
break;
|
|
}
|
|
|
|
if (startingLocation.timeZone >= 0) {
|
|
((FrameWindow *)_vm->_mainWindow)->loadFromState(startingLocation, _globalFlags, _itemArray);
|
|
return;
|
|
}
|
|
} else {
|
|
// Show restore game window
|
|
FrameWindow *frameWindow = (FrameWindow *)_parent;
|
|
Common::Error result = _vm->runLoadDialog();
|
|
|
|
if (result.getCode() == Common::kUnknownError) {
|
|
// Try to get us back to the main menu at this point
|
|
frameWindow->showMainMenu();
|
|
return;
|
|
} else if (result.getCode() == Common::kNoError) {
|
|
// Loaded successfully
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case BUTTON_MAIN_MENU:
|
|
if (_mainMenu.contains(point)) {
|
|
((FrameWindow *)_parent)->showMainMenu();
|
|
return;
|
|
}
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
_curButton = 0;
|
|
invalidateWindow(false);
|
|
}
|
|
|
|
void DeathWindow::onMouseMove(const Common::Point &point, uint flags) {
|
|
switch (_curButton) {
|
|
case BUTTON_QUIT:
|
|
if (!_quit.contains(point)) {
|
|
_curButton = 0;
|
|
invalidateRect(_quit, false);
|
|
}
|
|
break;
|
|
case BUTTON_RESTORE_GAME:
|
|
if (!_restoreGame.contains(point)) {
|
|
_curButton = 0;
|
|
invalidateRect(_restoreGame, false);
|
|
}
|
|
break;
|
|
case BUTTON_MAIN_MENU:
|
|
if (!_mainMenu.contains(point)) {
|
|
_curButton = 0;
|
|
invalidateRect(_mainMenu, false);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Buried
|