.. |
demo
|
BURIED: Remove some useless includes
|
2021-03-22 00:07:45 +01:00 |
environ
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
aidata.h
|
BURIED: Add a bunch of resource data structs/constants
|
2021-03-22 00:07:37 +01:00 |
animdata.h
|
BURIED: Fix resource struct types
|
2021-03-22 00:07:38 +01:00 |
avi_frames.cpp
|
BURIED: Fix some CppCheck warnings
|
2021-03-22 00:07:45 +01:00 |
avi_frames.h
|
BURIED: Add the files biochip window
|
2021-03-22 00:07:38 +01:00 |
biochip_right.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
biochip_right.h
|
BURIED: Add the death screens
|
2021-03-22 00:07:38 +01:00 |
biochip_view.cpp
|
BURIED: Add support for the Spanish version
|
2021-03-22 00:07:44 +01:00 |
biochip_view.h
|
BURIED: Add the biochip view window
|
2021-03-22 00:07:38 +01:00 |
bookdata.h
|
BURIED: Fix resource struct types
|
2021-03-22 00:07:38 +01:00 |
buried.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
buried.h
|
BURIED: Fix metaengine.cpp compilation
|
2021-03-22 00:07:44 +01:00 |
complete.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
complete.h
|
BURIED: Be sure to take a copy of the global flags when dying
|
2021-03-22 00:07:40 +01:00 |
configure.engine
|
|
|
console.cpp
|
BURIED: Add debug location utilities to the console
|
2021-03-22 00:07:44 +01:00 |
console.h
|
BURIED: Add debug location utilities to the console
|
2021-03-22 00:07:44 +01:00 |
credits.cpp
|
BURIED: Hook up the main menus to the frame window and related windows
|
2021-03-22 00:07:38 +01:00 |
credits.h
|
BURIED: Add the credits window
|
2021-03-22 00:07:38 +01:00 |
database.cpp
|
COMMON: Make WinResource::getVersionInfo more universal
|
2021-03-22 00:07:44 +01:00 |
database.h
|
BURIED: Fixes gor modern API
|
2021-03-22 00:07:44 +01:00 |
death.cpp
|
BURIED: Implement continue game from the death screen
|
2021-03-22 00:07:43 +01:00 |
death.h
|
BURIED: Implement continue game from the death screen
|
2021-03-22 00:07:43 +01:00 |
detection_tables.h
|
BURIED: Added detection entries for 1.04 release
|
2021-03-22 00:07:45 +01:00 |
detection.cpp
|
BURIED: Re-add accidentally removed method
|
2021-03-22 00:07:44 +01:00 |
fbcdata.h
|
BURIED: Fix resource struct types
|
2021-03-22 00:07:38 +01:00 |
frame_window.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
frame_window.h
|
BURIED: Implement continue game from the death screen
|
2021-03-22 00:07:43 +01:00 |
gameui.cpp
|
BURIED: Fix the date not showing in the intro
|
2021-03-22 00:07:44 +01:00 |
gameui.h
|
BURIED: Use runLoadDialog/runSaveDialog instead of the old save/load code
|
2021-03-22 00:07:43 +01:00 |
global_flags.h
|
BURIED: Remove or reword passive-aggressive or insulting comments
|
2021-03-22 00:07:45 +01:00 |
graphics.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
graphics.h
|
BURIED: Simplified font handling and added reliable font fallbacks
|
2021-03-22 00:07:45 +01:00 |
inndata.h
|
BURIED: Fix resource struct types
|
2021-03-22 00:07:38 +01:00 |
invdata.h
|
BURIED: Implement the smithy bench
|
2021-03-22 00:07:41 +01:00 |
inventory_info.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
inventory_info.h
|
BURIED: Update Japanese font code
|
2021-03-22 00:07:39 +01:00 |
inventory_window.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
inventory_window.h
|
BURIED: Implement continue game from the death screen
|
2021-03-22 00:07:43 +01:00 |
livetext.cpp
|
BURIED: Review includes
|
2021-03-22 00:07:45 +01:00 |
livetext.h
|
BURIED: Update Japanese font code
|
2021-03-22 00:07:39 +01:00 |
main_menu.cpp
|
BURIED: Implement control down
|
2021-03-22 00:07:43 +01:00 |
main_menu.h
|
BURIED: Add the main menu
|
2021-03-22 00:07:37 +01:00 |
message.h
|
BURIED: Remove unneeded double-click message
|
2021-03-22 00:07:38 +01:00 |
metaengine.cpp
|
BURIED: Re-add accidentally removed method
|
2021-03-22 00:07:44 +01:00 |
module.mk
|
BURIED: Converted detection.cpp to the new plugin structure
|
2021-03-22 00:07:44 +01:00 |
navarrow.cpp
|
BURIED: Fix arrow status check when clicking
|
2021-03-22 00:07:40 +01:00 |
navarrow.h
|
BURIED: Add the scene view class
|
2021-03-22 00:07:39 +01:00 |
navdata.h
|
BURIED: Add the scene view class
|
2021-03-22 00:07:39 +01:00 |
overview.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
overview.h
|
BURIED: Add the overview sequence
|
2021-03-22 00:07:37 +01:00 |
POTFILES
|
BURIED: Added POTFILES
|
2021-03-22 00:07:45 +01:00 |
resources.h
|
BURIED: Implement entering the alien ship without the lens filter
|
2021-03-22 00:07:43 +01:00 |
saveload.cpp
|
BURIED: Use conventional methods of SaveLoadChooser instead of direct calls
|
2021-03-22 00:07:44 +01:00 |
scene_view.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
scene_view.h
|
BURIED: Fix the lair scene affecting the flicker option
|
2021-03-22 00:07:44 +01:00 |
snddata.h
|
BURIED: Fix resource struct types
|
2021-03-22 00:07:38 +01:00 |
sound.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
sound.h
|
BURIED: Use separate pause sound functions for pausing the game
|
2021-03-22 00:07:43 +01:00 |
sprtdata.h
|
BURIED: Fix resource struct types
|
2021-03-22 00:07:38 +01:00 |
title_sequence.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
title_sequence.h
|
BURIED: Add the title sequence window
|
2021-03-22 00:07:37 +01:00 |
video_window.cpp
|
BURIED: Make more consistent use of nullptr
|
2021-03-22 00:07:45 +01:00 |
video_window.h
|
BURIED: Implement switching video audio tracks
|
2021-03-22 00:07:43 +01:00 |
window.cpp
|
BURIED: Fix some CppCheck warnings
|
2021-03-22 00:07:45 +01:00 |
window.h
|
BURIED: Review includes
|
2021-03-22 00:07:45 +01:00 |