scummvm/engines/buried/detection.cpp
2021-03-22 00:07:44 +01:00

73 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "buried/buried.h"
static const PlainGameDescriptor buriedGames[] = {
{"buried", "The Journeyman Project 2: Buried in Time"},
{0, 0}
};
#include "buried/detection_tables.h"
namespace Buried {
static const char *directoryGlobs[] = {
"win31",
"manual",
0
};
} // End of namespace Buried
class BuriedMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
BuriedMetaEngineDetection() : AdvancedMetaEngineDetection(Buried::gameDescriptions, sizeof(ADGameDescription), buriedGames) {
_flags = kADFlagUseExtraAsHint;
_maxScanDepth = 3;
_directoryGlobs = Buried::directoryGlobs;
}
const char *getEngineId() const override {
return "buried";
}
virtual const char *getName() const override {
return "The Journeyman Project 2: Buried in Time";
}
virtual const char *getOriginalCopyright() const override {
return "The Journeyman Project 2: Buried in Time (C) Presto Studios";
}
};
REGISTER_PLUGIN_STATIC(BURIED_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, BuriedMetaEngineDetection);