mirror of
https://github.com/libretro/scummvm.git
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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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#include "common/scummsys.h"
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#if defined(__3DS__)
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#include "backends/mutex/3ds/3ds-mutex.h"
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#include <3ds.h>
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/**
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* 3DS mutex manager
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*/
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class _3DSMutexInternal final : public Common::MutexInternal {
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public:
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_3DSMutexInternal() { RecursiveLock_Init(&_mutex); }
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~_3DSMutexInternal() override {}
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bool lock() override { RecursiveLock_Lock(&_mutex); return true; }
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bool unlock() override { RecursiveLock_Unlock(&_mutex); return true; }
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private:
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RecursiveLock _mutex;
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};
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Common::MutexInternal *create3DSMutexInternal() {
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return new _3DSMutexInternal();
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}
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#endif
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