mirror of
https://github.com/libretro/scummvm.git
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413a048a06
svn-id: r46136
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/**
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* @file
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* Sound decoder used in engines:
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* - agos
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* - parallaction
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*/
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#ifndef SOUND_MODS_PROTRACKER_H
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#define SOUND_MODS_PROTRACKER_H
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#include "common/stream.h"
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namespace Audio {
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class AudioStream;
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/*
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* Factory function for ProTracker streams. Reads all data from the
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* given ReadStream and creates an AudioStream from this. No reference
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* to the 'stream' object is kept, so you can safely delete it after
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* invoking this factory.
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*
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* @param stream the ReadStream from which to read the ProTracker data
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* @param rate TODO
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* @param stereo TODO
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* @return a new AudioStream, or NULL, if an error occured
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*/
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AudioStream *makeProtrackerStream(Common::SeekableReadStream *stream, int offs = 0, int rate = 44100, bool stereo = true);
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} // End of namespace Audio
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#endif
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