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animseq.cpp
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Cleaned up animation player and added support for a set of sounds to be played during an animation
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2007-11-18 05:10:56 +00:00 |
animseq.h
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Cleaned up animation player and added support for a set of sounds to be played during an animation
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2007-11-18 05:10:56 +00:00 |
debugger.cpp
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Fix for give method - one object range was incorrectly being reported as not being valid objects
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2007-12-01 10:35:24 +00:00 |
debugger.h
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Removed reference to KyraEngine that shouldn't be there
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2007-11-07 09:36:49 +00:00 |
decode.cpp
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Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression
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2007-12-01 10:34:22 +00:00 |
decode.h
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Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression
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2007-12-01 10:34:22 +00:00 |
detection.cpp
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Switch Lure engine to AdvancedDetector
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2007-12-06 12:10:41 +00:00 |
disk.cpp
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Added support for the lure.dat file now containing multiple language versions
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2007-09-23 22:15:22 +00:00 |
disk.h
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Added support for the lure.dat file now containing multiple language versions
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2007-09-23 22:15:22 +00:00 |
events.cpp
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Changed calls to pollEvent to be in while loops to ensure all pending events get processed
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2007-11-20 12:26:06 +00:00 |
events.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
fights.cpp
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Reworked the fight loop and event handling so fights run at the same speed as in the original game
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2007-12-03 12:26:45 +00:00 |
fights.h
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Reworked the fight loop and event handling so fights run at the same speed as in the original game
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2007-12-03 12:26:45 +00:00 |
game.cpp
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Changed calls to pollEvent to be in while loops to ensure all pending events get processed
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2007-11-20 12:26:06 +00:00 |
game.h
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Bugfixes to the fighting animations and proper reset of fight data between save sessions
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2007-11-17 06:53:13 +00:00 |
hotspots.cpp
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Bugfix so player will move out of the way if he's blocking an entrance a character is entering by
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2007-12-07 12:01:44 +00:00 |
hotspots.h
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Bugfix to make any animation the player is doing uninterruptable
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2007-12-02 04:52:01 +00:00 |
intro.cpp
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Removed old commented out debug code
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2007-11-27 10:02:53 +00:00 |
intro.h
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Split up the interruptableDelay method into two methods, making the version in events.cpp more generic
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2007-09-23 22:14:45 +00:00 |
lure.cpp
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Changed startup error messages to use a modal GUI dialog
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2007-12-07 10:17:58 +00:00 |
lure.h
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Changed startup error messages to use a modal GUI dialog
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2007-12-07 10:17:58 +00:00 |
luredefs.h
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Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
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2007-12-02 08:32:21 +00:00 |
memory.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
memory.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
menu.cpp
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Added detection of Spanish version
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2007-11-28 10:37:40 +00:00 |
menu.h
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Added cross-language handling for the top menu
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2007-09-30 10:51:33 +00:00 |
module.mk
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Added entries for fights.cpp and sound.cpp
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2007-06-22 12:36:49 +00:00 |
palette.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
palette.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
res_struct.cpp
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Identified some more Endian issues (thanks to Max)
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2007-11-17 10:21:27 +00:00 |
res_struct.h
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Reworked the RoomResource structure to make the game easier to compile on PalmOS
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2007-12-02 01:17:51 +00:00 |
res.cpp
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Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
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2007-12-02 08:32:21 +00:00 |
res.h
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Talk data bugfix - create_lure was reading past the end of the talk data list
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2007-11-22 10:10:35 +00:00 |
room.cpp
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Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25)
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2007-12-02 08:32:21 +00:00 |
room.h
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Bugfixes to restoring or restarting a game from the Restore/Restart dialog
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2007-11-17 00:19:45 +00:00 |
screen.cpp
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Fixed sluggish mouse cursor during palette fade ins/outs.
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2007-11-17 10:47:37 +00:00 |
screen.h
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
scripts.cpp
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Bugfix to make any animation the player is doing uninterruptable
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2007-12-02 04:52:01 +00:00 |
scripts.h
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Fixes to parameters of script methods
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2007-11-15 11:33:16 +00:00 |
sound.cpp
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- Changed sound creation to automatically reset volume so that introduction sound sequences play correctly
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2007-11-27 10:09:42 +00:00 |
sound.h
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Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame)
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2007-10-28 03:32:13 +00:00 |
strings.cpp
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Fixed endian bug in the decoding of strings
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2007-11-30 23:58:29 +00:00 |
strings.h
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Shifted string decoder list to a resource, since it varies from language to language
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2007-09-23 22:10:29 +00:00 |
surface.cpp
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Modified the loadScreen method to accommodate some screens decoding to a single byte more than the actual screen size
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2007-12-02 07:24:41 +00:00 |
surface.h
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Enhanced savegames to store any active dialog when the game was saved
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2007-12-02 04:49:33 +00:00 |