scummvm/engines/lure
2007-12-07 12:01:44 +00:00
..
animseq.cpp Cleaned up animation player and added support for a set of sounds to be played during an animation 2007-11-18 05:10:56 +00:00
animseq.h Cleaned up animation player and added support for a set of sounds to be played during an animation 2007-11-18 05:10:56 +00:00
debugger.cpp Fix for give method - one object range was incorrectly being reported as not being valid objects 2007-12-01 10:35:24 +00:00
debugger.h Removed reference to KyraEngine that shouldn't be there 2007-11-07 09:36:49 +00:00
decode.cpp Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression 2007-12-01 10:34:22 +00:00
decode.h Fix for Valgrind warning - at least one animation read a single byte beyond the end of the source data just prior to finishing decompression 2007-12-01 10:34:22 +00:00
detection.cpp Switch Lure engine to AdvancedDetector 2007-12-06 12:10:41 +00:00
disk.cpp Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
disk.h Added support for the lure.dat file now containing multiple language versions 2007-09-23 22:15:22 +00:00
events.cpp Changed calls to pollEvent to be in while loops to ensure all pending events get processed 2007-11-20 12:26:06 +00:00
events.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
fights.cpp Reworked the fight loop and event handling so fights run at the same speed as in the original game 2007-12-03 12:26:45 +00:00
fights.h Reworked the fight loop and event handling so fights run at the same speed as in the original game 2007-12-03 12:26:45 +00:00
game.cpp Changed calls to pollEvent to be in while loops to ensure all pending events get processed 2007-11-20 12:26:06 +00:00
game.h Bugfixes to the fighting animations and proper reset of fight data between save sessions 2007-11-17 06:53:13 +00:00
hotspots.cpp Bugfix so player will move out of the way if he's blocking an entrance a character is entering by 2007-12-07 12:01:44 +00:00
hotspots.h Bugfix to make any animation the player is doing uninterruptable 2007-12-02 04:52:01 +00:00
intro.cpp Removed old commented out debug code 2007-11-27 10:02:53 +00:00
intro.h Split up the interruptableDelay method into two methods, making the version in events.cpp more generic 2007-09-23 22:14:45 +00:00
lure.cpp Changed startup error messages to use a modal GUI dialog 2007-12-07 10:17:58 +00:00
lure.h Changed startup error messages to use a modal GUI dialog 2007-12-07 10:17:58 +00:00
luredefs.h Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25) 2007-12-02 08:32:21 +00:00
memory.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
memory.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
menu.cpp Added detection of Spanish version 2007-11-28 10:37:40 +00:00
menu.h Added cross-language handling for the top menu 2007-09-30 10:51:33 +00:00
module.mk Added entries for fights.cpp and sound.cpp 2007-06-22 12:36:49 +00:00
palette.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
palette.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
res_struct.cpp Identified some more Endian issues (thanks to Max) 2007-11-17 10:21:27 +00:00
res_struct.h Reworked the RoomResource structure to make the game easier to compile on PalmOS 2007-12-02 01:17:51 +00:00
res.cpp Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25) 2007-12-02 08:32:21 +00:00
res.h Talk data bugfix - create_lure was reading past the end of the talk data list 2007-11-22 10:10:35 +00:00
room.cpp Added some more code to the savegame load process to correctly handle previously saved savegames (from version 25) 2007-12-02 08:32:21 +00:00
room.h Bugfixes to restoring or restarting a game from the Restore/Restart dialog 2007-11-17 00:19:45 +00:00
screen.cpp Fixed sluggish mouse cursor during palette fade ins/outs. 2007-11-17 10:47:37 +00:00
screen.h Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated. 2007-09-19 08:40:12 +00:00
scripts.cpp Bugfix to make any animation the player is doing uninterruptable 2007-12-02 04:52:01 +00:00
scripts.h Fixes to parameters of script methods 2007-11-15 11:33:16 +00:00
sound.cpp - Changed sound creation to automatically reset volume so that introduction sound sequences play correctly 2007-11-27 10:09:42 +00:00
sound.h Added storing of playing sounds to savegame (note: only sounds flagged as restorable are restarted after loading a savegame) 2007-10-28 03:32:13 +00:00
strings.cpp Fixed endian bug in the decoding of strings 2007-11-30 23:58:29 +00:00
strings.h Shifted string decoder list to a resource, since it varies from language to language 2007-09-23 22:10:29 +00:00
surface.cpp Modified the loadScreen method to accommodate some screens decoding to a single byte more than the actual screen size 2007-12-02 07:24:41 +00:00
surface.h Enhanced savegames to store any active dialog when the game was saved 2007-12-02 04:49:33 +00:00