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https://github.com/libretro/scummvm.git
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77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PRINCE_GRAPHICS_H
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#define PRINCE_GRAPHICS_H
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#include "graphics/surface.h"
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namespace Prince {
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class PrinceEngine;
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class MhwanhDecoder;
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struct DrawNode;
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class GraphicsMan {
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public:
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GraphicsMan(PrinceEngine *vm);
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~GraphicsMan();
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void update(Graphics::Surface *screen);
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void change();
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void setPalette(const byte *palette);
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void makeShadowTable(int brightness, byte *shadowTable);
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void draw(Graphics::Surface *screen, const Graphics::Surface *s);
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void drawTransparentSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, int secondTransColor = 0);
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void drawAsShadowSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s, byte *shadowTable);
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void drawTransparentWithBlendSurface(Graphics::Surface *screen, int32 posX, int32 posY, const Graphics::Surface *s);
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static void drawTransparentDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
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static void drawTransparentWithTransDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
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static void drawAsShadowDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
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static void drawMaskDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
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static void drawBackSpriteDrawNode(Graphics::Surface *screen, DrawNode *drawNode);
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byte getBlendTableColor(byte pixelColor, byte backgroundPixelColor, byte *blendTable);
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Graphics::Surface *_frontScreen;
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Graphics::Surface *_screenForInventory;
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Graphics::Surface *_mapScreen;
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const Graphics::Surface *_roomBackground;
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byte *_shadowTable70;
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byte *_shadowTable50;
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static const byte kShadowColor = 191;
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private:
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PrinceEngine *_vm;
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bool _changed;
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};
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} // End of namespace Prince
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#endif
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