scummvm/textobject.cpp

41 lines
1.6 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "stdafx.h"
#include "textobject.h"
#include "engine.h"
#include "localize.h"
#include "driver_gl.h"
TextObject::TextObject(const char *text, const int x, const int y, const Color& fgColor) :
fgColor_(fgColor), x_(x), y_(y) {
strcpy(textID_, text);
Engine::instance()->registerTextObject(this);
}
void TextObject::setX(int x) {x_ = x;}
void TextObject::setY(int y) {y_ = y;}
void TextObject::setColor(Color *newcolor) {fgColor_ = newcolor;}
void TextObject::draw() {
const char *localString = Localizer::instance()->localize(textID_).c_str();
//warning("Drawing text object %s at (%d,%d): %s", textID_, x_, y_, localString);
g_driver->drawHackFont(x_, y_, localString, fgColor_);
}