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41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "stdafx.h"
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#include "textobject.h"
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#include "engine.h"
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#include "localize.h"
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#include "driver_gl.h"
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TextObject::TextObject(const char *text, const int x, const int y, const Color& fgColor) :
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fgColor_(fgColor), x_(x), y_(y) {
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strcpy(textID_, text);
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Engine::instance()->registerTextObject(this);
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}
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void TextObject::setX(int x) {x_ = x;}
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void TextObject::setY(int y) {y_ = y;}
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void TextObject::setColor(Color *newcolor) {fgColor_ = newcolor;}
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void TextObject::draw() {
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const char *localString = Localizer::instance()->localize(textID_).c_str();
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//warning("Drawing text object %s at (%d,%d): %s", textID_, x_, y_, localString);
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g_driver->drawHackFont(x_, y_, localString, fgColor_);
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}
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