mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 10:45:46 +00:00
e627cddd19
svn-id: r27422
93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "base/game.h"
|
|
#include "base/plugins.h"
|
|
|
|
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
|
|
const PlainGameDescriptor *g = list;
|
|
while (g->gameid) {
|
|
if (0 == scumm_stricmp(gameid, g->gameid))
|
|
break;
|
|
g++;
|
|
}
|
|
return g;
|
|
}
|
|
|
|
void GameDescriptor::updateDesc(const char *extra) {
|
|
// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
|
|
// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
|
|
// the seperator (instead of '/' use ', ' or ' ').
|
|
const bool hasCustomLanguage = (language() != Common::UNK_LANG);
|
|
const bool hasCustomPlatform = (platform() != Common::kPlatformUnknown);
|
|
const bool hasExtraDesc = (extra && extra[0]);
|
|
|
|
// Adapt the description string if custom platform/language is set.
|
|
if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
|
|
Common::String descr = description();
|
|
|
|
descr += " (";
|
|
if (hasExtraDesc)
|
|
descr += extra;
|
|
if (hasCustomPlatform) {
|
|
if (hasExtraDesc)
|
|
descr += "/";
|
|
descr += Common::getPlatformDescription(platform());
|
|
}
|
|
if (hasCustomLanguage) {
|
|
if (hasExtraDesc || hasCustomPlatform)
|
|
descr += "/";
|
|
descr += Common::getLanguageDescription(language());
|
|
}
|
|
descr += ")";
|
|
setVal("description", descr);
|
|
}
|
|
}
|
|
|
|
namespace Base {
|
|
|
|
// TODO: Find a better name & place for this function.
|
|
GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin) {
|
|
// Find the GameDescriptor for this target
|
|
const PluginList &plugins = PluginManager::instance().getPlugins();
|
|
GameDescriptor result;
|
|
|
|
if (plugin)
|
|
*plugin = 0;
|
|
|
|
PluginList::const_iterator iter = plugins.begin();
|
|
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
|
|
result = (*iter)->findGame(gameName.c_str());
|
|
if (!result.gameid().empty()) {
|
|
if (plugin)
|
|
*plugin = *iter;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
} // End of namespace Base
|