scummvm/engines/stark/resources/bonesmesh.cpp
2021-12-26 21:19:38 +01:00

67 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/stark/resources/bonesmesh.h"
#include "engines/stark/model/animhandler.h"
#include "engines/stark/model/model.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/services.h"
#include "engines/stark/formats/xrc.h"
namespace Stark {
namespace Resources {
BonesMesh::~BonesMesh() {
delete _model;
}
BonesMesh::BonesMesh(Object *parent, byte subType, uint16 index, const Common::String &name) :
Object(parent, subType, index, name),
_model(nullptr) {
_type = TYPE;
}
void BonesMesh::readData(Formats::XRCReadStream *stream) {
_filename = stream->readString();
_archiveName = stream->getArchiveName();
}
void BonesMesh::onPostRead() {
ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName);
_model = new Model();
_model->readFromStream(stream);
delete stream;
}
Model *BonesMesh::getModel() {
return _model;
}
void BonesMesh::printData() {
debug("filename: %s", _filename.c_str());
}
} // End of namespace Resources
} // End of namespace Stark