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https://github.com/libretro/scummvm.git
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67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/resources/bonesmesh.h"
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#include "engines/stark/model/animhandler.h"
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#include "engines/stark/model/model.h"
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#include "engines/stark/services/archiveloader.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/formats/xrc.h"
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namespace Stark {
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namespace Resources {
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BonesMesh::~BonesMesh() {
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delete _model;
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}
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BonesMesh::BonesMesh(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_model(nullptr) {
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_type = TYPE;
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}
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void BonesMesh::readData(Formats::XRCReadStream *stream) {
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_filename = stream->readString();
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_archiveName = stream->getArchiveName();
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}
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void BonesMesh::onPostRead() {
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ArchiveReadStream *stream = StarkArchiveLoader->getFile(_filename, _archiveName);
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_model = new Model();
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_model->readFromStream(stream);
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delete stream;
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}
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Model *BonesMesh::getModel() {
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return _model;
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}
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void BonesMesh::printData() {
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debug("filename: %s", _filename.c_str());
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}
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} // End of namespace Resources
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} // End of namespace Stark
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