scummvm/engines/agos/intern.h
Travis Howell 385bf15b51 Fix regression in the PC version of PN.
svn-id: r40223
2009-05-01 05:39:06 +00:00

300 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGOS_INTERN_H
#define AGOS_INTERN_H
namespace AGOS {
enum ChildType {
kRoomType = 1,
kObjectType = 2,
kPlayerType = 3,
kGenExitType = 4, // Elvira 1 specific
kSuperRoomType = 4, // Elvira 2 specific
kContainerType = 7,
kChainType = 8,
kUserFlagType = 9,
kInheritType = 255
};
struct Child {
Child *next;
uint16 type;
};
struct SubRoom : Child {
uint16 subroutine_id;
uint16 roomExitStates;
uint16 roomExit[1];
uint16 roomShort;
uint16 roomLong;
uint16 flags;
};
struct SubSuperRoom : Child {
uint16 subroutine_id;
uint16 roomX;
uint16 roomY;
uint16 roomZ;
uint16 roomExitStates[1];
};
struct SubObject : Child {
uint16 objectName;
uint16 objectSize;
uint16 objectWeight;
uint32 objectFlags;
int16 objectFlagValue[1];
};
struct SubPlayer : Child {
int16 userKey;
int16 size;
int16 weight;
int16 strength;
int16 flags;
int16 level;
int32 score;
};
struct SubGenExit : Child {
uint16 subroutine_id;
uint16 dest[6];
};
struct SubContainer : Child {
uint16 subroutine_id;
uint16 volume;
uint16 flags;
};
struct SubChain : Child {
uint16 subroutine_id;
uint16 chChained;
};
struct SubUserFlag : Child {
uint16 subroutine_id;
uint16 userFlags[8];
uint16 userItems[1];
};
struct SubInherit : Child {
uint16 subroutine_id;
uint16 inMaster;
};
enum {
SubRoom_SIZE = sizeof(SubRoom) - sizeof(uint16),
SubSuperRoom_SIZE = sizeof(SubSuperRoom) - sizeof(uint16),
SubObject_SIZE = sizeof(SubObject) - sizeof(int16)
};
struct RoomState {
uint16 state;
uint16 classFlags;
uint16 roomExitStates;
RoomState() { memset(this, 0, sizeof(*this)); }
};
struct Item {
uint16 parent;
uint16 child;
uint16 next;
int16 noun;
int16 adjective;
int16 state; /* signed int */
uint16 classFlags;
uint16 itemName;
Child *children;
Item() { memset(this, 0, sizeof(*this)); }
};
struct IconEntry {
Item *item;
uint16 boxCode;
};
struct IconBlock {
int16 line;
Item *itemRef;
IconEntry iconArray[64];
int16 upArrow, downArrow;
uint16 classMask;
};
struct WindowBlock {
byte mode;
byte flags;
int16 x, y;
int16 width, height;
int16 textColumn, textRow;
int16 scrollY;
uint16 textColumnOffset, textLength, textMaxLength;
uint8 fillColor, textColor;
IconBlock *iconPtr;
WindowBlock() { memset(this, 0, sizeof(*this)); }
~WindowBlock() { free (iconPtr); }
};
// note on text offset:
// the actual x-coordinate is: textColumn * 8 + textColumnOffset
// the actual y-coordinate is: textRow * 8
enum {
SUBROUTINE_LINE_SMALL_SIZE = 2,
SUBROUTINE_LINE_BIG_SIZE = 8
};
#include "common/pack-start.h"
struct Subroutine {
uint16 id; /* subroutine ID */
uint16 first; /* offset from subroutine start to first subroutine line */
Subroutine *next; /* next subroutine in linked list */
};
struct SubroutineLine {
uint16 next;
int16 verb;
int16 noun1;
int16 noun2;
};
#include "common/pack-end.h"
struct TimeEvent {
uint32 time;
uint16 subroutine_id;
TimeEvent *next;
};
struct GameSpecificSettings {
const char *effects_filename;
const char *speech_filename;
};
enum BoxFlags {
kBFToggleBox = 0x1, // Elvira 1/2
kBFTextBox = 0x1, // Others
kBFBoxSelected = 0x2,
kBFInvertSelect = 0x4, // Elvira 1/2
kBFNoTouchName = 0x4, // Others
kBFInvertTouch = 0x8,
kBFHyperBox = 0x10, // Feeble Files
kBFDragBox = 0x10, // Others
kBFBoxInUse = 0x20,
kBFBoxDead = 0x40,
kBFBoxItem = 0x80
};
enum OldBoxFlags_PN {
kOBFObject = 0x1,
kOBFExit = 0x2,
kOBFDraggable = 0x4,
kOBFUseEmptyLine = 0x8,
kOBFBoxDisabled = 0x10,
kOBFInventoryBox = 0x20,
kOBFRoomBox = 0x40,
kOBFMoreBox = 0x80,
kOBFNoShowName = 0x100,
kOBFUseMessageList = 0x400,
// ScummVM specific
kOBFBoxSelected = 0x800,
kOBFInvertTouch = 0x1000
};
enum SubObjectFlags {
kOFText = 0x1,
kOFSize = 0x2,
kOFWorn = 0x4, // Elvira 1
kOFWeight = 0x4, // Others
kOFVolume = 0x8,
kOFIcon = 0x10,
kOFKeyColor1 = 0x20,
kOFKeyColor2 = 0x40,
kOFMenu = 0x80,
kOFNumber = 0x100,
kOFSoft = 0x200, // Waxworks
kOFVoice = 0x200 // Others
};
enum GameFeatures {
GF_TALKIE = 1 << 0,
GF_OLD_BUNDLE = 1 << 1,
GF_CRUNCHED = 1 << 2,
GF_CRUNCHED_GAMEPC = 1 << 3,
GF_ZLIBCOMP = 1 << 4,
GF_32COLOR = 1 << 5,
GF_EGA = 1 << 6,
GF_PLANAR = 1 << 7,
GF_DEMO = 1 << 8
};
enum GameFileTypes {
GAME_BASEFILE = 1 << 0,
GAME_ICONFILE = 1 << 1,
GAME_GMEFILE = 1 << 2,
GAME_MENUFILE = 1 << 3,
GAME_STRFILE = 1 << 4,
GAME_RMSLFILE = 1 << 5,
GAME_STATFILE = 1 << 6,
GAME_TBLFILE = 1 << 7,
GAME_XTBLFILE = 1 << 8,
GAME_RESTFILE = 1 << 9,
GAME_TEXTFILE = 1 << 10,
GAME_VGAFILE = 1 << 11,
GAME_GFXIDXFILE = 1 << 12
};
enum GameIds {
GID_PN,
GID_ELVIRA1,
GID_ELVIRA2,
GID_WAXWORKS,
GID_SIMON1,
GID_SIMON1DOS,
GID_SIMON1CD32,
GID_SIMON2,
GID_FEEBLEFILES,
GID_DIMP,
GID_JUMBLE,
GID_PUZZLE,
GID_SWAMPY
};
} // End of namespace AGOS
#endif