mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 11:46:54 +00:00
8476b7a94f
svn-id: r21189
244 lines
4.5 KiB
C++
244 lines
4.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "cine/main_loop.h"
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#include "cine/object.h"
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#include "cine/sfx_player.h"
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#include "cine/various.h"
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namespace Cine {
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mouseStatusStruct mouseData;
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uint16 mouseRight = 0;
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uint16 mouseLeft = 0;
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uint16 mouseUpdateStatus;
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uint16 dummyU16;
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void manageEvents(void) {
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OSystem::Event event;
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while (g_system->pollEvent(event)) {
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switch (event.type) {
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case OSystem::EVENT_LBUTTONDOWN:
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mouseLeft = 1;
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break;
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case OSystem::EVENT_RBUTTONDOWN:
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mouseRight = 1;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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mouseData.X = event.mouse.x;
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mouseData.Y = event.mouse.y;
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break;
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case OSystem::EVENT_QUIT:
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g_system->quit();
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break;
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default:
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break;
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}
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}
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mouseData.left = mouseLeft;
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mouseData.right = mouseRight;
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mouseLeft = 0;
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mouseRight = 0;
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}
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void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY) {
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*pX = mouseData.X;
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*pY = mouseData.Y;
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*pButton = 0;
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if (mouseData.right) {
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(*pButton) |= 2;
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}
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if (mouseData.left) {
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(*pButton) |= 1;
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}
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}
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void mainLoop(int bootScriptIdx) {
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uint16 var_6;
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uint16 quitFlag;
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uint16 i;
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uint8 di;
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uint16 mouseButton;
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freeAnimDataTable();
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resetMessageHead();
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resetSeqList();
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resetglobalScriptsHead();
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resetObjectScriptHead();
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mainLoopSub1();
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setTextWindow(0, 0, 20, 200);
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errorVar = 0;
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addScriptToList0(bootScriptIdx);
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menuVar = 0;
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gfxFuncGen1(page0c, page0, page0c, page0, -1);
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ptrGfxFunc13();
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gfxFuncGen2();
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quitFlag = 0;
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allowPlayerInput = 0;
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checkForPendingDataLoadSwitch = 0;
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fadeRequired = 0;
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isDrawCommandEnabled = 0;
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waitForPlayerClick = 0;
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menuCommandLen = 0;
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playerCommand = -1;
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strcpy(commandBuffer, "");
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globalVars[0x1F2] = 0;
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globalVars[0x1F4] = 0;
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for (i = 0; i < 16; i++) {
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c_palette[i] = 0;
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}
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var17 = 1;
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strcpy(newPrcName, "");
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strcpy(newRelName, "");
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strcpy(newObjectName, "");
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strcpy(newMsgName, "");
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strcpy(currentBgName[0], "");
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strcpy(currentCtName, "");
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strcpy(currentPartName, "");
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g_sfxPlayer->stop();
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do {
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mainLoopSub3();
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di = executePlayerInput();
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// if (g_sfxPlayer->_fadeOutCounter != 0 && g_sfxPlayer->_fadeOutCounter < 100) {
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// g_sfxPlayer->stop();
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// }
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processSeqList();
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executeList1();
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executeList0();
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purgeList1();
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purgeList0();
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if (playerCommand == -1) {
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processPendingUpdates(0);
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} else {
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processPendingUpdates(2);
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}
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drawOverlays();
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flip();
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if (waitForPlayerClick) {
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var_6 = 0;
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var20 <<= 3;
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if (var20 < 0x800)
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var20 = 0x800;
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do {
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manageEvents();
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getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
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} while (mouseButton != 0);
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menuVar = 0;
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do {
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manageEvents();
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getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
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if (mouseButton == 0) {
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if (processKeyboard(menuVar)) {
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var_6 = 1;
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}
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} else {
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var_6 = 1;
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}
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mainLoopSub6();
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} while (!var_6);
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menuVar = 0;
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do {
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manageEvents();
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getMouseData(mouseUpdateStatus, &mouseButton, &dummyU16, &dummyU16);
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} while (mouseButton != 0);
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waitForPlayerClick = 0;
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}
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if (checkForPendingDataLoadSwitch) {
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checkForPendingDataLoad();
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checkForPendingDataLoadSwitch = 0;
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}
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if (di) {
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if ("quit"[menuCommandLen] == (char)di) {
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++menuCommandLen;
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if (menuCommandLen == 4) {
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quitFlag = 1;
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}
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} else {
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menuCommandLen = 0;
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}
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}
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manageEvents();
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} while (!exitEngine && !quitFlag && var21 != 7);
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hideMouse();
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g_sfxPlayer->stop();
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freeAnimDataTable();
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unloadAllMasks();
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freePrcLinkedList();
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releaseObjectScripts();
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closeEngine7();
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closePart();
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}
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} // End of namespace Cine
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