mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 11:46:54 +00:00
8476b7a94f
svn-id: r21189
192 lines
4.2 KiB
C++
192 lines
4.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CINE_VARIOUS_H_
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#define CINE_VARIOUS_H_
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#include "common/stdafx.h"
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#include "common/file.h"
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#include "cine/cine.h"
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namespace Cine {
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extern int gameType;
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typedef char commandeType[20];
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int16 makeMenuChoice(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width);
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int16 makeMenuChoice2(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width);
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extern int16 allowSystemMenu;
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struct unk1Struct {
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uint8 *ptr;
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uint16 len;
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};
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#define NUM_MAX_MESSAGE 255
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extern unk1Struct messageTable[NUM_MAX_MESSAGE];
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struct SeqListElement {
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struct SeqListElement *next;
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int16 var4;
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int16 var6;
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int16 var8;
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int16 varA;
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int16 varC;
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int16 varE;
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int16 var10;
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int16 var12;
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int16 var14;
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int16 var16;
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int16 var18;
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int16 var1A;
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int16 var1C;
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int16 var1E;
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};
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extern SeqListElement seqList;
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extern uint32 var6;
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extern uint32 var8;
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extern uint8 *var9;
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extern uint16 var2;
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extern uint16 var3;
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extern uint16 var4;
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extern uint16 var5;
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extern Common::File palFileHandle;
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extern Common::File partFileHandle;
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void processPendingUpdates(int16 param);
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void freeAnimDataTable(void);
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void mainLoopSub1(void);
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void setTextWindow(uint16 param1, uint16 param2, uint16 param3, uint16 param4);
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extern uint16 errorVar;
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extern uint8 menuVar;
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void gfxFuncGen1(uint8 *param1, uint8 *param2, uint8 *param3, uint8 *param4, int16 param5);
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extern uint8 *page0;
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extern uint8 *page0c;
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void ptrGfxFunc13(void);
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void gfxFuncGen2(void);
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extern uint16 allowPlayerInput;
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extern uint16 checkForPendingDataLoadSwitch;
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extern uint16 fadeRequired;
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extern uint16 isDrawCommandEnabled;
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extern uint16 waitForPlayerClick;
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extern uint16 menuCommandLen;
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extern uint16 var17;
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extern uint16 var18;
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extern uint16 var19;
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extern uint16 var20;
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extern uint8 var21;
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extern int16 playerCommand;
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extern char commandBuffer[80];
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extern uint16 c_palette[256];
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extern char currentPrcName[20];
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extern char currentRelName[20];
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extern char currentObjectName[20];
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extern char currentMsgName[20];
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extern char newPrcName[20];
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extern char newRelName[20];
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extern char newObjectName[20];
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extern char newMsgName[20];
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extern char currentBgName[8][15];
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extern char currentCtName[15];
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extern char currentPartName[15];
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void stopSample(void);
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void mainLoopSub3(void);
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uint16 executePlayerInput(void);
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void drawOverlays(void);
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void flip(void);
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extern uint16 mouseUpdateStatus;
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extern uint16 dummyU16;
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void getMouseData(uint16 param, uint16 *pButton, uint16 *pX, uint16 *pY);
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uint16 processKeyboard(uint16 param);
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void mainLoopSub6(void);
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void checkForPendingDataLoad(void);
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extern uint16 exitEngine;
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void hideMouse(void);
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void closeEngine7(void);
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extern uint16 var22;
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void removeExtention(char *dest, const char *source);
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struct selectedObjStruct {
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int16 idx;
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int16 param;
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};
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extern uint16 defaultMenuBoxColor;
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extern uint16 defaultMenuBoxColor2;
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#define NUM_MAX_ZONE 16
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extern uint16 zoneData[NUM_MAX_ZONE];
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void addMessage(uint8 param1, int16 param2, int16 param3, int16 param4, int16 param5);
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void blitScreen(uint8 *frontBuffer, uint8 *backbuffer);
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struct mouseStatusStruct {
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int left;
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int right;
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int X;
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int Y;
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};
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extern int16 additionalBgVScroll;
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void addSeqListElement(int16 param0, int16 param1, int16 param2, int16 param3, int16 param4, int16 param5, int16 param6, int16 param7, int16 param8);
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void resetSeqList();
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void processSeqList(void);
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} // End of namespace Cine
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#endif
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