scummvm/engines/neverhood/module1600.h
2013-05-08 20:43:44 +02:00

193 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1600_H
#define NEVERHOOD_MODULE1600_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module3000.h"
namespace Neverhood {
// Module1600
class Module1600 : public Module {
public:
Module1600(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1600();
protected:
void createScene(int sceneNum, int which);
void updateScene();
};
class Class521 : public AnimatedSprite {
public:
Class521(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
~Class521();
void setPathPoints(NPointArray *pathPoints);
protected:
Scene *_parentScene;
NPointArray *_pathPoints;
NRectArray *_rectList;
int _newMoveDirection;
int _currMoveDirection;
int _exitDirection;
int _currPointIndex;
NPoint _againDestPt;
int _againDestPtFlag;
int _steps;
int _stepError;
int _idleCounter;
int _idleCounterMax;
int _lastDistance;
int _field100;
int _againDestPointFlag;
int _flag10E;
int _moreY;
int _flag10F;
int _flag113;
int _flag114;
int _flag11A;
int _newDeltaXType;
int _field11E;
int _againDestPointIndex;
int _value112;
int _anotherY;
int16 _someX, _someY;
NPoint pathPoint(uint index) { return (*_pathPoints)[index]; }
void update();
void update45C790();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage45CC30(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage45CCA0(int messageNum, const MessageParam &param, Entity *sender);
void sub45CD00();
void sub45CDC0();
void sub45CE10();
void sub45CF80();
void sub45CFB0();
void sub45CFE0();
void sub45D040();
void sub45D050();
void sub45D0A0();
void sub45D0E0();
void sub45D100();
void sub45D180();
void moveToNextPoint();
void sub45D350();
void sub45D390();
void moveToPrevPoint();
void sub45D580();
void sub45D5D0();
void sub45D620();
void suMoveToNextPoint();
void suMoveToPrevPoint();
void sub45E0A0();
};
class Class546 : public AnimatedSprite {
public:
Class546(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void sub44D710();
void sub44D760();
void sub44D790();
void sub44D7F0();
};
class Class547 : public AnimatedSprite {
public:
Class547(NeverhoodEngine *vm, int16 x, int16 y);
};
class Class548 : public AnimatedSprite {
public:
Class548(NeverhoodEngine *vm, int16 x, int16 y);
};
class Class518 : public AnimatedSprite {
public:
Class518(NeverhoodEngine *vm, Class521 *class521);
protected:
Class521 *_class521;
void update();
};
class Scene1608 : public Scene {
public:
Scene1608(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene1608();
protected:
Class521 *_class521;
Sprite *_class545;
Sprite *_class546;
Sprite *_class547;
Sprite *_class548;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_asTape;
Klayman *_klayman2;
NRect _rect1;
NRect _rect2;
NRect _rect3;
int _flag1;
bool _flag2;
bool _flag3;
bool _flag4;
int _countdown1;
NPointArray *_roomPathPoints;
void update44CE90();
void update44CED0();
void update44CFE0();
void update44D0C0();
void update44D1E0();
uint32 handleMessage44D2A0(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage44D3C0(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage44D470(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage44D510(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene1609 : public Scene {
public:
Scene1609(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_ssButton;
AsScene3011Symbol *_asSymbols[12];
int _index1;
int _index2;
int _index3;
int _countdown1;
bool _flag5;
bool _flag6;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
bool testVars();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1600_H */