scummvm/engines/neverhood
johndoe123 e97bd30682 NEVERHOOD: Change sound stuff in Klayman
- Also merge some more code into the Klayman class
- Rename hmInsertDiskSide to hmInsertKey (also related code)
2013-05-08 20:43:46 +02:00
..
background.cpp NEVERHOOD: Implement Scene2803 2013-05-08 20:43:40 +02:00
background.h NEVERHOOD: Implement Scene2803 2013-05-08 20:43:40 +02:00
blbarchive.cpp NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now 2013-05-08 20:43:43 +02:00
blbarchive.h NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now 2013-05-08 20:43:43 +02:00
collisionman.cpp
collisionman.h
detection.cpp
diskplayerscene.cpp NEVERHOOD: Change sound stuff in DiskplayerScene 2013-05-08 20:43:45 +02:00
diskplayerscene.h NEVERHOOD: Change sound stuff in DiskplayerScene 2013-05-08 20:43:45 +02:00
entity.cpp NEVERHOOD: Change sound stuff in Module2200 2013-05-08 20:43:45 +02:00
entity.h NEVERHOOD: Change sound stuff in Module2200 2013-05-08 20:43:45 +02:00
gamemodule.cpp NEVERHOOD: Change sound stuff in Module1300 2013-05-08 20:43:44 +02:00
gamemodule.h NEVERHOOD: Start with Module2400 2013-05-08 20:43:41 +02:00
gamevars.cpp
gamevars.h
graphics.cpp NEVERHOOD: Implement TextSurface, used in the save/load menus 2013-05-08 20:43:42 +02:00
graphics.h NEVERHOOD: Implement TextSurface, used in the save/load menus 2013-05-08 20:43:42 +02:00
klayman.cpp NEVERHOOD: Change sound stuff in Klayman 2013-05-08 20:43:46 +02:00
klayman.h NEVERHOOD: Change sound stuff in Klayman 2013-05-08 20:43:46 +02:00
messages.h
module1000.cpp NEVERHOOD: Change sound playing 2013-05-08 20:43:44 +02:00
module1000.h NEVERHOOD: Change sound playing 2013-05-08 20:43:44 +02:00
module1100.cpp NEVERHOOD: Change sound stuff in Module1100 2013-05-08 20:43:44 +02:00
module1100.h NEVERHOOD: Change sound stuff in Module1100 2013-05-08 20:43:44 +02:00
module1200.cpp NEVERHOOD: Change sound stuff in Module1200 2013-05-08 20:43:44 +02:00
module1200.h NEVERHOOD: Change sound stuff in Module1200 2013-05-08 20:43:44 +02:00
module1300.cpp NEVERHOOD: Change sound stuff in Module1300 2013-05-08 20:43:44 +02:00
module1300.h NEVERHOOD: Change sound stuff in Module1300 2013-05-08 20:43:44 +02:00
module1400.cpp NEVERHOOD: Change sound stuff in Module1400 2013-05-08 20:43:44 +02:00
module1400.h NEVERHOOD: Change sound stuff in Module1400 2013-05-08 20:43:44 +02:00
module1500.cpp NEVERHOOD: Change sound stuff in Module1500 2013-05-08 20:43:44 +02:00
module1500.h NEVERHOOD: Change sound stuff in Module1500 2013-05-08 20:43:44 +02:00
module1600.cpp NEVERHOOD: Fix AsScene3011Symbol 2013-05-08 20:43:45 +02:00
module1600.h NEVERHOOD: Change sound stuff in Module1600 2013-05-08 20:43:44 +02:00
module1700.cpp NEVERHOOD: Change sound stuff in Module1700 2013-05-08 20:43:44 +02:00
module1700.h NEVERHOOD: Change sound stuff in Module1700 2013-05-08 20:43:44 +02:00
module1800.cpp NEVERHOOD: Add sound lists to all modules which have them 2013-05-08 20:43:42 +02:00
module1800.h
module1900.cpp NEVERHOOD: Change sound stuff in Module1900 2013-05-08 20:43:44 +02:00
module1900.h NEVERHOOD: Change sound stuff in Module1900 2013-05-08 20:43:44 +02:00
module2000.cpp NEVERHOOD: Add most SoundMan remaining calls 2013-05-08 20:43:42 +02:00
module2000.h
module2100.cpp NEVERHOOD: Change sound stuff in Module2100 2013-05-08 20:43:45 +02:00
module2100.h NEVERHOOD: Change sound stuff in Module2100 2013-05-08 20:43:45 +02:00
module2200.cpp NEVERHOOD: Change sound stuff in Module2200 2013-05-08 20:43:45 +02:00
module2200.h NEVERHOOD: Change sound stuff in Module2200 2013-05-08 20:43:45 +02:00
module2300.cpp NEVERHOOD: Add sound lists to all modules which have them 2013-05-08 20:43:42 +02:00
module2300.h
module2400.cpp NEVERHOOD: Change sound stuff in Module2400 2013-05-08 20:43:45 +02:00
module2400.h NEVERHOOD: Change sound stuff in Module2400 2013-05-08 20:43:45 +02:00
module2500.cpp NEVERHOOD: Change sound stuff in Module2500 2013-05-08 20:43:45 +02:00
module2500.h NEVERHOOD: Change sound stuff in Module2500 2013-05-08 20:43:45 +02:00
module2600.cpp NEVERHOOD: Change sound stuff in Module2600 2013-05-08 20:43:45 +02:00
module2600.h NEVERHOOD: Change sound stuff in Module2600 2013-05-08 20:43:45 +02:00
module2700.cpp NEVERHOOD: Change sound stuff in Module2700 2013-05-08 20:43:45 +02:00
module2700.h NEVERHOOD: Change sound stuff in Module2700 2013-05-08 20:43:45 +02:00
module2800.cpp NEVERHOOD: Change sound stuff in Module2800 2013-05-08 20:43:45 +02:00
module2800.h NEVERHOOD: Change sound stuff in Module2800 2013-05-08 20:43:45 +02:00
module3000.cpp NEVERHOOD: Fix AsScene3011Symbol 2013-05-08 20:43:45 +02:00
module3000.h NEVERHOOD: Fix AsScene3011Symbol 2013-05-08 20:43:45 +02:00
module.cpp
module.h
module.mk NEVERHOOD: Move code from entity.h to new entity.cpp 2013-05-08 20:43:44 +02:00
mouse.cpp
mouse.h
navigationscene.cpp NEVERHOOD: Add most SoundMan remaining calls 2013-05-08 20:43:42 +02:00
navigationscene.h NEVERHOOD: Add most SoundMan remaining calls 2013-05-08 20:43:42 +02:00
neverhood.cpp NEVERHOOD: Implement the actual audio code 2013-05-08 20:43:42 +02:00
neverhood.h NEVERHOOD: Implement the actual audio code 2013-05-08 20:43:42 +02:00
palette.cpp NEVERHOOD: Implement Scene2804 2013-05-08 20:43:39 +02:00
palette.h NEVERHOOD: Implement Scene2804 2013-05-08 20:43:39 +02:00
resource.cpp NEVERHOOD: Implement the actual audio code 2013-05-08 20:43:42 +02:00
resource.h NEVERHOOD: Implement the actual audio code 2013-05-08 20:43:42 +02:00
resourceman.cpp NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now 2013-05-08 20:43:43 +02:00
resourceman.h
scene.cpp NEVERHOOD: Implement the actual audio code 2013-05-08 20:43:42 +02:00
scene.h NEVERHOOD: Start with Module2500 2013-05-08 20:43:40 +02:00
screen.cpp NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing 2013-05-08 20:43:41 +02:00
screen.h NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing 2013-05-08 20:43:41 +02:00
smackerplayer.cpp
smackerplayer.h
smackerscene.cpp
smackerscene.h
sound.cpp NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now 2013-05-08 20:43:43 +02:00
sound.h NEVERHOOD: Add sound lists to all modules which have them 2013-05-08 20:43:42 +02:00
sprite.cpp NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing 2013-05-08 20:43:41 +02:00
sprite.h NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing 2013-05-08 20:43:41 +02:00
staticdata.cpp
staticdata.h
todo.txt