scummvm/engines/neverhood/resourceman.h
johndoe123 9cf2c83e5e NEVERHOOD: Major renaming:
- Give better names to animation callback functions/vars
- Give better names to animation functions (previously known as subXXXX - not completed yet)
- Add dumpAllResources (which is a lie, since it only dumps animations for now)
- More renaming to come
2013-05-08 20:39:43 +02:00

82 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_RESOURCEMAN_H
#define NEVERHOOD_RESOURCEMAN_H
#include "common/array.h"
#include "common/file.h"
#include "neverhood/neverhood.h"
#include "neverhood/blbarchive.h"
namespace Neverhood {
struct ResourceFileEntry {
uint32 fileHash;
int resourceHandle;
uint archiveIndex;
uint entryIndex;
};
struct Resource {
uint32 fileHash;
uint archiveIndex;
uint entryIndex;
byte *data;
int dataRefCount;
int useRefCount;
};
class ResourceMan {
public:
ResourceMan();
~ResourceMan();
void addArchive(const Common::String &filename);
ResourceFileEntry *findEntrySimple(uint32 fileHash);
ResourceFileEntry *findEntry(uint32 fileHash);
BlbArchiveEntry *getArchiveEntry(ResourceFileEntry *entry) const;
int useResource(uint32 fileHash);
void unuseResource(int resourceHandle);
void unuseResourceByHash(uint32 fileHash);
int getResourceHandleByHash(uint32 fileHash);
bool isResourceDataValid(int resourceHandle) const;
uint32 getResourceSize(int resourceHandle) const;
byte getResourceType(int resourceHandle);
byte getResourceTypeByHash(uint32 fileHash);
byte *getResourceExtData(int resourceHandle);
byte *getResourceExtDataByHash(uint32 fileHash);
byte *loadResource(int resourceHandle, bool moveToFront = false);
void unloadResource(int resourceHandle);
void freeResource(Resource *resource);
Common::SeekableReadStream *createStream(uint32 fileHash);
const ResourceFileEntry& getEntry(uint index) { return _entries[index]; }
uint getEntryCount() { return _entries.size(); }
private:
Common::Array<BlbArchive*> _archives;
Common::Array<ResourceFileEntry> _entries;
Common::Array<Resource*> _resources;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_RESOURCEMAN_H */