mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
9cf2c83e5e
- Give better names to animation callback functions/vars - Give better names to animation functions (previously known as subXXXX - not completed yet) - Add dumpAllResources (which is a lie, since it only dumps animations for now) - More renaming to come
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_RESOURCEMAN_H
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#define NEVERHOOD_RESOURCEMAN_H
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#include "common/array.h"
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#include "common/file.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/blbarchive.h"
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namespace Neverhood {
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struct ResourceFileEntry {
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uint32 fileHash;
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int resourceHandle;
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uint archiveIndex;
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uint entryIndex;
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};
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struct Resource {
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uint32 fileHash;
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uint archiveIndex;
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uint entryIndex;
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byte *data;
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int dataRefCount;
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int useRefCount;
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};
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class ResourceMan {
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public:
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ResourceMan();
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~ResourceMan();
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void addArchive(const Common::String &filename);
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ResourceFileEntry *findEntrySimple(uint32 fileHash);
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ResourceFileEntry *findEntry(uint32 fileHash);
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BlbArchiveEntry *getArchiveEntry(ResourceFileEntry *entry) const;
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int useResource(uint32 fileHash);
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void unuseResource(int resourceHandle);
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void unuseResourceByHash(uint32 fileHash);
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int getResourceHandleByHash(uint32 fileHash);
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bool isResourceDataValid(int resourceHandle) const;
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uint32 getResourceSize(int resourceHandle) const;
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byte getResourceType(int resourceHandle);
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byte getResourceTypeByHash(uint32 fileHash);
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byte *getResourceExtData(int resourceHandle);
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byte *getResourceExtDataByHash(uint32 fileHash);
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byte *loadResource(int resourceHandle, bool moveToFront = false);
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void unloadResource(int resourceHandle);
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void freeResource(Resource *resource);
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Common::SeekableReadStream *createStream(uint32 fileHash);
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const ResourceFileEntry& getEntry(uint index) { return _entries[index]; }
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uint getEntryCount() { return _entries.size(); }
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private:
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Common::Array<BlbArchive*> _archives;
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Common::Array<ResourceFileEntry> _entries;
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Common::Array<Resource*> _resources;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_RESOURCEMAN_H */
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