mirror of
https://github.com/libretro/scummvm.git
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258901bab9
svn-id: r28966
192 lines
5.2 KiB
C++
192 lines
5.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/***************************************************************************
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** decomp.c
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**
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** Routines that deal with AGI version 3 specific features.
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** The original LZW code is from DJJ, October 1989, p.86.
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** It has been modified to handle AGI compression.
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**
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** (c) 1997 Lance Ewing
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***************************************************************************/
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#include "agi/agi.h"
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#include "agi/lzw.h"
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namespace Agi {
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#define MAXBITS 12
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#define TABLE_SIZE 18041 /* strange number */
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#define START_BITS 9
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static int32 BITS, MAX_VALUE, MAX_CODE;
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static uint32 *prefixCode;
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static uint8 *appendCharacter;
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static uint8 *decodeStack;
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static int32 inputBitCount = 0; /* Number of bits in input bit buffer */
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static uint32 inputBitBuffer = 0L;
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static void initLZW() {
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decodeStack = (uint8 *)calloc(1, 8192);
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prefixCode = (uint32 *)malloc(TABLE_SIZE * sizeof(uint32));
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appendCharacter = (uint8 *)malloc(TABLE_SIZE * sizeof(uint8));
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inputBitCount = 0; /* Number of bits in input bit buffer */
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inputBitBuffer = 0L;
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}
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static void closeLZW() {
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free(decodeStack);
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free(prefixCode);
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free(appendCharacter);
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}
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/***************************************************************************
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** setBits
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**
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** Purpose: To adjust the number of bits used to store codes to the value
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** passed in.
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***************************************************************************/
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int setBits(int32 value) {
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if (value == MAXBITS)
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return true;
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BITS = value;
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MAX_VALUE = (1 << BITS) - 1;
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MAX_CODE = MAX_VALUE - 1;
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return false;
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}
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/***************************************************************************
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** decode_string
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**
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** Purpose: To return the string that the code taken from the input buffer
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** represents. The string is returned as a stack, i.e. the characters are
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** in reverse order.
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***************************************************************************/
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static uint8 *decodeString(uint8 *buffer, uint32 code) {
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uint32 i;
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for (i = 0; code > 255;) {
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*buffer++ = appendCharacter[code];
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code = prefixCode[code];
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if (i++ >= 4000) {
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error("lzw: error in code expansion.");
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}
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}
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*buffer = code;
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return buffer;
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}
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/***************************************************************************
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** input_code
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**
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** Purpose: To return the next code from the input buffer.
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***************************************************************************/
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static uint32 inputCode(uint8 **input) {
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uint32 r;
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while (inputBitCount <= 24) {
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inputBitBuffer |= (uint32) * (*input)++ << inputBitCount;
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inputBitCount += 8;
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}
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r = (inputBitBuffer & 0x7FFF) % (1 << BITS);
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inputBitBuffer >>= BITS;
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inputBitCount -= BITS;
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return r;
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}
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/***************************************************************************
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** expand
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**
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** Purpose: To uncompress the data contained in the input buffer and store
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** the result in the output buffer. The fileLength parameter says how
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** many bytes to uncompress. The compression itself is a form of LZW that
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** adjusts the number of bits that it represents its codes in as it fills
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** up the available codes. Two codes have special meaning:
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**
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** code 256 = start over
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** code 257 = end of data
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***************************************************************************/
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void lzwExpand(uint8 *in, uint8 *out, int32 len) {
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int32 c, lzwnext, lzwnew, lzwold;
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uint8 *s, *end;
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initLZW();
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setBits(START_BITS); /* Starts at 9-bits */
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lzwnext = 257; /* Next available code to define */
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end = (unsigned char *)((long)out + (long)len);
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lzwold = inputCode(&in); /* Read in the first code */
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c = lzwold;
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lzwnew = inputCode(&in);
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while ((out < end) && (lzwnew != 0x101)) {
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if (lzwnew == 0x100) {
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/* Code to "start over" */
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lzwnext = 258;
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setBits(START_BITS);
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lzwold = inputCode(&in);
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c = lzwold;
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*out++ = (char)c;
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lzwnew = inputCode(&in);
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} else {
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if (lzwnew >= lzwnext) {
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/* Handles special LZW scenario */
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*decodeStack = c;
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s = decodeString(decodeStack + 1, lzwold);
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} else
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s = decodeString(decodeStack, lzwnew);
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/* Reverse order of decoded string and
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* store in out buffer
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*/
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c = *s;
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while (s >= decodeStack)
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*out++ = *s--;
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if (lzwnext > MAX_CODE)
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setBits(BITS + 1);
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prefixCode[lzwnext] = lzwold;
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appendCharacter[lzwnext] = c;
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lzwnext++;
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lzwold = lzwnew;
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lzwnew = inputCode(&in);
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}
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}
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closeLZW();
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}
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} // End of namespace Agi
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