mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
6eb64102a4
svn-id: r30238
180 lines
4.7 KiB
C++
180 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/screen.h"
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#include "lure/luredefs.h"
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#include "lure/memory.h"
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#include "lure/disk.h"
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#include "lure/decode.h"
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#include "lure/events.h"
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namespace Lure {
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static Screen *int_disk = NULL;
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Screen &Screen::getReference() {
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return *int_disk;
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}
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Screen::Screen(OSystem &system): _system(system),
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_screen(new Surface(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT)),
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_disk(Disk::getReference()),
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_palette(new Palette(GAME_PALETTE_RESOURCE_ID, RGB64)) {
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int_disk = this;
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_screen->empty();
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_system.setPalette(_palette->data(), 0, GAME_COLOURS);
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}
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Screen::~Screen() {
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delete _screen;
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delete _palette;
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}
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// setPaletteEmpty
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// Defaults the palette to an empty set
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void Screen::setPaletteEmpty(int numEntries) {
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Palette emptyPalette(numEntries, NULL, RGB64);
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_system.setPalette(emptyPalette.data(), 0, numEntries);
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_palette->copyFrom(&emptyPalette);
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/*
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delete _palette;
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_palette = new Palette();
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_system.setPalette(_palette->data(), 0, numEntries);
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*/
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_system.updateScreen();
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}
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// setPalette
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// Sets the current palette to the passed palette
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void Screen::setPalette(Palette *p) {
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_palette->copyFrom(p);
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_system.setPalette(_palette->data(), 0, GAME_COLOURS);
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_system.updateScreen();
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}
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// setPalette
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// Variation that allows the specification of a subset of a palette passed in to be copied
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void Screen::setPalette(Palette *p, uint16 start, uint16 num) {
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_palette->palette()->copyFrom(p->palette(), start * 4, start * 4, num * 4);
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_system.setPalette(_palette->data(), start, num);
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_system.updateScreen();
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}
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// paletteFadeIn
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// Fades in the palette. For proper operation, the palette should have been
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// previously set to empty
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void Screen::paletteFadeIn(Palette *p) {
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assert(p->numEntries() <= _palette->numEntries());
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Events &events = Events::getReference();
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bool changed;
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do {
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changed = false;
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byte *pFinal = p->data();
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byte *pCurrent = _palette->data();
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for (int palCtr = 0; palCtr < p->numEntries() * PALETTE_FADE_INC_SIZE; ++palCtr, ++pCurrent, ++pFinal) {
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if (palCtr % PALETTE_FADE_INC_SIZE == (PALETTE_FADE_INC_SIZE - 1)) continue;
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bool isDifferent = *pCurrent < *pFinal;
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if (isDifferent) {
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if ((*pFinal - *pCurrent) < PALETTE_FADE_INC_SIZE)
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*pCurrent = *pFinal;
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else
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*pCurrent += PALETTE_FADE_INC_SIZE;
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changed = true;
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}
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}
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if (changed) {
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_system.setPalette(_palette->data(), 0, p->numEntries());
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_system.updateScreen();
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_system.delayMillis(20);
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while (events.pollEvent())
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;
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}
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} while (changed);
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}
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// paletteFadeOut
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// Fades the screen to black by gradually decreasing the palette colours
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void Screen::paletteFadeOut(int numEntries) {
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assert((uint32)numEntries <= _palette->palette()->size());
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Events &events = Events::getReference();
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bool changed;
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do {
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byte *pTemp = _palette->data();
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changed = false;
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for (uint32 palCtr = 0; palCtr < (uint32)(numEntries * PALETTE_FADE_INC_SIZE); ++palCtr, ++pTemp) {
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if (palCtr % PALETTE_FADE_INC_SIZE == (PALETTE_FADE_INC_SIZE - 1))
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continue;
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bool isDifferent = *pTemp > 0;
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if (isDifferent) {
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if (*pTemp < PALETTE_FADE_INC_SIZE) *pTemp = 0;
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else *pTemp -= PALETTE_FADE_INC_SIZE;
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changed = true;
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}
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}
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if (changed) {
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_system.setPalette(_palette->data(), 0, numEntries);
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_system.updateScreen();
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_system.delayMillis(20);
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while (events.pollEvent())
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;
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}
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} while (changed);
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}
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void Screen::resetPalette() {
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Palette p(GAME_PALETTE_RESOURCE_ID);
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setPalette(&p);
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}
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void Screen::empty() {
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_screen->empty();
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update();
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}
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void Screen::update() {
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_system.copyRectToScreen(screen_raw(), FULL_SCREEN_WIDTH, 0, 0, FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
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_system.updateScreen();
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}
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void Screen::updateArea(uint16 x, uint16 y, uint16 w, uint16 h) {
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_system.copyRectToScreen(screen_raw(), FULL_SCREEN_WIDTH, x, y, w, h);
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_system.updateScreen();
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}
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} // end of namespace Lure
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