mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
6eb64102a4
svn-id: r30238
729 lines
19 KiB
C++
729 lines
19 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2005-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "lure/sound.h"
|
|
#include "lure/game.h"
|
|
#include "lure/memory.h"
|
|
#include "lure/res.h"
|
|
#include "lure/room.h"
|
|
|
|
#include "common/algorithm.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/endian.h"
|
|
#include "sound/midiparser.h"
|
|
|
|
DECLARE_SINGLETON(Lure::SoundManager);
|
|
|
|
namespace Lure {
|
|
|
|
//#define SOUND_CROP_CHANNELS
|
|
|
|
SoundManager::SoundManager() {
|
|
Disk &disk = Disk::getReference();
|
|
Game &game = Game::getReference();
|
|
_soundMutex = g_system->createMutex();
|
|
|
|
int index;
|
|
_descs = disk.getEntry(SOUND_DESC_RESOURCE_ID);
|
|
_numDescs = _descs->size() / sizeof(SoundDescResource);
|
|
_soundData = NULL;
|
|
_paused = false;
|
|
|
|
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
|
|
_isRoland = midiDriver != MD_ADLIB;
|
|
_nativeMT32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
|
|
|
|
Common::set_to(_channelsInUse, _channelsInUse+NUM_CHANNELS_OUTER, false);
|
|
|
|
_driver = MidiDriver::createMidi(midiDriver);
|
|
int statusCode = _driver->open();
|
|
if (statusCode) {
|
|
warning("Sound driver returned error code %d", statusCode);
|
|
_driver = NULL;
|
|
|
|
} else {
|
|
if (_nativeMT32)
|
|
_driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
|
|
|
|
for (index = 0; index < NUM_CHANNELS_INNER; ++index) {
|
|
_channelsInner[index].midiChannel = _driver->allocateChannel();
|
|
_channelsInner[index].isMusic = false;
|
|
_channelsInner[index].volume = game.sfxVolume();
|
|
}
|
|
}
|
|
}
|
|
|
|
SoundManager::~SoundManager() {
|
|
if (_driver)
|
|
_driver->setTimerCallback(this, NULL);
|
|
|
|
removeSounds();
|
|
_activeSounds.clear();
|
|
|
|
g_system->lockMutex(_soundMutex);
|
|
_playingSounds.clear();
|
|
g_system->unlockMutex(_soundMutex);
|
|
|
|
delete _descs;
|
|
if (_soundData)
|
|
delete _soundData;
|
|
|
|
if (_driver)
|
|
_driver->close();
|
|
_driver = NULL;
|
|
|
|
g_system->deleteMutex(_soundMutex);
|
|
}
|
|
|
|
void SoundManager::saveToStream(WriteStream *stream) {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::saveToStream");
|
|
ManagedList<SoundDescResource *>::iterator i;
|
|
|
|
for (i = _activeSounds.begin(); i != _activeSounds.end(); ++i) {
|
|
SoundDescResource *rec = *i;
|
|
stream->writeByte(rec->soundNumber);
|
|
}
|
|
stream->writeByte(0xff);
|
|
}
|
|
|
|
void SoundManager::loadFromStream(ReadStream *stream) {
|
|
// Stop any existing sounds playing
|
|
killSounds();
|
|
|
|
// Load any playing sounds
|
|
uint8 soundNumber;
|
|
while ((soundNumber = stream->readByte()) != 0xff) {
|
|
uint8 soundIndex = descIndexOf(soundNumber);
|
|
if (soundIndex != 0xff) {
|
|
// Make sure that the sound is allowed to be restored
|
|
SoundDescResource &rec = soundDescs()[soundIndex];
|
|
if ((rec.flags & SF_RESTORE) != 0)
|
|
// Requeue the sound for playing
|
|
addSound(soundIndex, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SoundManager::loadSection(uint16 sectionId) {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::loadSection = %xh", sectionId);
|
|
killSounds();
|
|
|
|
if (_soundData) {
|
|
delete _soundData;
|
|
_driver->setTimerCallback(this, NULL);
|
|
}
|
|
|
|
_soundData = Disk::getReference().getEntry(sectionId);
|
|
_soundsTotal = *_soundData->data();
|
|
|
|
_driver->setTimerCallback(this, &onTimer);
|
|
}
|
|
|
|
void SoundManager::bellsBodge() {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::bellsBodge");
|
|
Resources &res = Resources::getReference();
|
|
Room &room = Room::getReference();
|
|
|
|
RoomData *roomData = res.getRoom(room.roomNumber());
|
|
if (roomData->areaFlag != res.fieldList().getField(AREA_FLAG)) {
|
|
res.fieldList().setField(AREA_FLAG, roomData->areaFlag);
|
|
|
|
switch (roomData->areaFlag) {
|
|
case 0:
|
|
killSound(1);
|
|
break;
|
|
case 1:
|
|
addSound(2);
|
|
killSound(33);
|
|
break;
|
|
case 2:
|
|
setVolume(0, 15);
|
|
// Deliberate fall through
|
|
default:
|
|
killSound(1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoundManager::killSounds() {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::killSounds");
|
|
|
|
// Stop the player playing all sounds
|
|
musicInterface_KillAll();
|
|
|
|
// Clear the active sounds
|
|
_activeSounds.clear();
|
|
Common::set_to(_channelsInUse, _channelsInUse+NUM_CHANNELS_OUTER, false);
|
|
}
|
|
|
|
void SoundManager::addSound(uint8 soundIndex, bool tidyFlag) {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::addSound index=%d", soundIndex);
|
|
Game &game = Game::getReference();
|
|
|
|
if (tidyFlag)
|
|
tidySounds();
|
|
|
|
if (game.preloadFlag())
|
|
// Don't add a sound if in room preloading
|
|
return;
|
|
|
|
SoundDescResource &rec = soundDescs()[soundIndex];
|
|
int numChannels = 2; //(rec.numChannels >> 2) & 3;
|
|
|
|
int channelCtr = 0;
|
|
while (channelCtr <= (NUM_CHANNELS_OUTER - numChannels)) {
|
|
if (!_channelsInUse[channelCtr]) {
|
|
bool foundSpace = true;
|
|
|
|
int channelCtr2 = 1;
|
|
while (channelCtr2 < numChannels) {
|
|
foundSpace = !_channelsInUse[channelCtr + channelCtr2];
|
|
if (!foundSpace) break;
|
|
++channelCtr2;
|
|
}
|
|
|
|
if (foundSpace)
|
|
break;
|
|
}
|
|
|
|
++channelCtr;
|
|
}
|
|
|
|
if (channelCtr > NUM_CHANNELS_OUTER - numChannels) {
|
|
// No channels free
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::addSound - no channels free");
|
|
return;
|
|
}
|
|
|
|
// Mark the found channels as in use
|
|
Common::set_to(_channelsInUse+channelCtr, _channelsInUse+channelCtr+numChannels, true);
|
|
|
|
SoundDescResource *newEntry = new SoundDescResource();
|
|
newEntry->soundNumber = rec.soundNumber;
|
|
newEntry->channel = channelCtr;
|
|
newEntry->numChannels = numChannels;
|
|
newEntry->flags = rec.flags;
|
|
newEntry->volume = rec.volume;
|
|
_activeSounds.push_back(newEntry);
|
|
|
|
// Map each two channels to four of the 16 available channels
|
|
byte innerChannel = (channelCtr / 2) * 4;
|
|
musicInterface_Play(rec.soundNumber, innerChannel);
|
|
setVolume(rec.soundNumber, rec.volume);
|
|
}
|
|
|
|
void SoundManager::addSound2(uint8 soundIndex) {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::addSound2 index=%d", soundIndex);
|
|
tidySounds();
|
|
|
|
if (soundIndex == 6)
|
|
// Chinese torture
|
|
addSound(6);
|
|
else {
|
|
SoundDescResource &descEntry = soundDescs()[soundIndex];
|
|
SoundDescResource *rec = findSound(descEntry.soundNumber);
|
|
if (rec == NULL)
|
|
// Sound isn't active, so go and add it
|
|
addSound(soundIndex, false);
|
|
}
|
|
}
|
|
|
|
|
|
void SoundManager::stopSound(uint8 soundIndex) {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::stopSound index=%d", soundIndex);
|
|
SoundDescResource &rec = soundDescs()[soundIndex];
|
|
musicInterface_Stop(rec.soundNumber);
|
|
}
|
|
|
|
void SoundManager::killSound(uint8 soundNumber) {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::stopSound soundNumber=%d", soundNumber);
|
|
musicInterface_Stop(soundNumber);
|
|
}
|
|
|
|
void SoundManager::setVolume(uint8 soundNumber, uint8 volume) {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::setVolume soundNumber=%d, volume=%d",
|
|
soundNumber, volume);
|
|
musicInterface_TidySounds();
|
|
|
|
SoundDescResource *entry = findSound(soundNumber);
|
|
if (entry)
|
|
musicInterface_SetVolume(entry->channel, volume);
|
|
}
|
|
|
|
void SoundManager::setVolume(uint8 volume) {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::setVolume volume=%d", volume);
|
|
|
|
for (int index = 0; index < NUM_CHANNELS_INNER; ++index) {
|
|
_channelsInner[index].midiChannel->volume(volume);
|
|
_channelsInner[index].volume = volume;
|
|
}
|
|
}
|
|
|
|
uint8 SoundManager::descIndexOf(uint8 soundNumber) {
|
|
SoundDescResource *rec = soundDescs();
|
|
|
|
for (uint8 index = 0; index < _numDescs; ++index, ++rec) {
|
|
if (rec->soundNumber == soundNumber)
|
|
return index;
|
|
}
|
|
|
|
return 0xff; // Couldn't find entry
|
|
}
|
|
|
|
SoundDescResource *SoundManager::findSound(uint8 soundNumber) {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::findSound soundNumber=%d", soundNumber);
|
|
ManagedList<SoundDescResource *>::iterator i;
|
|
|
|
for (i = _activeSounds.begin(); i != _activeSounds.end(); ++i) {
|
|
SoundDescResource *rec = *i;
|
|
|
|
if (rec->soundNumber == soundNumber) {
|
|
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "SoundManager::findSound - sound found");
|
|
return rec;
|
|
}
|
|
}
|
|
|
|
// Signal that sound wasn't found
|
|
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "SoundManager::findSound - sound not found");
|
|
return NULL;
|
|
}
|
|
|
|
void SoundManager::tidySounds() {
|
|
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "SoundManager::tidySounds");
|
|
ManagedList<SoundDescResource *>::iterator i = _activeSounds.begin();
|
|
|
|
while (i != _activeSounds.end()) {
|
|
SoundDescResource *rec = *i;
|
|
|
|
if (musicInterface_CheckPlaying(rec->soundNumber & 0x7f))
|
|
// Still playing, so move to next entry
|
|
++i;
|
|
else {
|
|
// Mark the channels that it used as now being free
|
|
Common::set_to(_channelsInUse+rec->channel, _channelsInUse+rec->channel+rec->numChannels, false);
|
|
|
|
i = _activeSounds.erase(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SoundManager::removeSounds() {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::removeSounds");
|
|
bellsBodge();
|
|
|
|
ManagedList<SoundDescResource *>::iterator i = _activeSounds.begin();
|
|
|
|
while (i != _activeSounds.end()) {
|
|
SoundDescResource *rec = *i;
|
|
|
|
if ((rec->flags & SF_IN_USE) != 0)
|
|
musicInterface_Stop(rec->soundNumber);
|
|
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void SoundManager::restoreSounds() {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::restoreSounds");
|
|
ManagedList<SoundDescResource *>::iterator i = _activeSounds.begin();
|
|
|
|
while (i != _activeSounds.end()) {
|
|
SoundDescResource *rec = *i;
|
|
|
|
if ((rec->numChannels != 0) && ((rec->flags & SF_RESTORE) != 0)) {
|
|
Common::set_to(_channelsInUse+rec->channel, _channelsInUse+rec->channel+rec->numChannels, true);
|
|
|
|
musicInterface_Play(rec->soundNumber, rec->channel);
|
|
musicInterface_SetVolume(rec->soundNumber, rec->volume);
|
|
}
|
|
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void SoundManager::fadeOut() {
|
|
debugC(ERROR_BASIC, kLureDebugSounds, "SoundManager::fadeOut");
|
|
|
|
// Fade out all the active sounds
|
|
musicInterface_TidySounds();
|
|
|
|
bool inProgress = true;
|
|
while (inProgress)
|
|
{
|
|
inProgress = false;
|
|
|
|
g_system->lockMutex(_soundMutex);
|
|
ManagedList<MidiMusic *>::iterator i;
|
|
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
|
MidiMusic *music = *i;
|
|
if (music->getVolume() > 0) {
|
|
inProgress = true;
|
|
music->setVolume(music->getVolume() >= 10 ? (music->getVolume() - 10) : 0);
|
|
}
|
|
}
|
|
|
|
g_system->unlockMutex(_soundMutex);
|
|
g_system->delayMillis(10);
|
|
}
|
|
|
|
// Kill all the sounds
|
|
musicInterface_KillAll();
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
// musicInterface_Play
|
|
// Play the specified sound
|
|
|
|
void SoundManager::musicInterface_Play(uint8 soundNumber, uint8 channelNumber) {
|
|
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_Play soundNumber=%d, channel=%d",
|
|
soundNumber, channelNumber);
|
|
Game &game = Game::getReference();
|
|
|
|
if (!_soundData)
|
|
error("Sound section has not been specified");
|
|
|
|
uint8 soundNum = soundNumber & 0x7f;
|
|
if (soundNum > _soundsTotal)
|
|
error("Invalid sound index %d requested", soundNum);
|
|
|
|
if (_driver == NULL)
|
|
// Only play sounds if a sound driver is active
|
|
return;
|
|
|
|
bool isMusic = (soundNumber & 0x80) != 0;
|
|
uint8 volume = isMusic ? game.musicVolume() : game.sfxVolume();
|
|
|
|
if (!game.soundFlag() || (volume == 0))
|
|
// Don't play sounds if sound is turned off
|
|
return;
|
|
|
|
uint32 dataOfs = READ_LE_UINT32(_soundData->data() + soundNum * 4 + 2);
|
|
uint8 *soundStart = _soundData->data() + dataOfs;
|
|
uint32 dataSize;
|
|
|
|
if (soundNumber == _soundsTotal - 1)
|
|
dataSize = _soundData->size() - dataOfs;
|
|
else {
|
|
uint32 nextDataOfs = READ_LE_UINT32(_soundData->data() + (soundNum + 1) * 4 + 2);
|
|
dataSize = nextDataOfs - dataOfs;
|
|
}
|
|
|
|
g_system->lockMutex(_soundMutex);
|
|
MidiMusic *sound = new MidiMusic(_driver, _channelsInner, channelNumber, soundNumber,
|
|
isMusic, soundStart, dataSize);
|
|
sound->setVolume(volume);
|
|
_playingSounds.push_back(sound);
|
|
g_system->unlockMutex(_soundMutex);
|
|
}
|
|
|
|
// musicInterface_Stop
|
|
// Stops the specified sound from playing
|
|
|
|
void SoundManager::musicInterface_Stop(uint8 soundNumber) {
|
|
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_Stop soundNumber=%d", soundNumber);
|
|
musicInterface_TidySounds();
|
|
uint8 soundNum = soundNumber & 0x7f;
|
|
|
|
g_system->lockMutex(_soundMutex);
|
|
ManagedList<MidiMusic *>::iterator i;
|
|
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
|
MidiMusic *music = *i;
|
|
if (music->soundNumber() == soundNum) {
|
|
_playingSounds.erase(i);
|
|
break;
|
|
}
|
|
}
|
|
g_system->unlockMutex(_soundMutex);
|
|
}
|
|
|
|
// musicInterface_CheckPlaying
|
|
// Returns true if a sound is still playing
|
|
|
|
bool SoundManager::musicInterface_CheckPlaying(uint8 soundNumber) {
|
|
debugC(ERROR_DETAILED, kLureDebugSounds, "musicInterface_CheckPlaying soundNumber=%d", soundNumber);
|
|
musicInterface_TidySounds();
|
|
uint8 soundNum = soundNumber & 0x7f;
|
|
bool result = false;
|
|
|
|
g_system->lockMutex(_soundMutex);
|
|
ManagedList<MidiMusic *>::iterator i;
|
|
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
|
MidiMusic *music = *i;
|
|
if (music->soundNumber() == soundNum) {
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
g_system->unlockMutex(_soundMutex);
|
|
|
|
return result;
|
|
}
|
|
|
|
// musicInterface_SetVolume
|
|
// Sets the volume of the specified channel
|
|
|
|
void SoundManager::musicInterface_SetVolume(uint8 channelNum, uint8 volume) {
|
|
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_SetVolume channel=%d, volume=%d",
|
|
channelNum, volume);
|
|
musicInterface_TidySounds();
|
|
|
|
g_system->lockMutex(_soundMutex);
|
|
ManagedList<MidiMusic *>::iterator i;
|
|
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
|
MidiMusic *music = *i;
|
|
if (music->channelNumber() == channelNum)
|
|
music->setVolume(volume);
|
|
}
|
|
g_system->unlockMutex(_soundMutex);
|
|
}
|
|
|
|
// musicInterface_KillAll
|
|
// Stops all currently active sounds playing
|
|
|
|
void SoundManager::musicInterface_KillAll() {
|
|
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_KillAll");
|
|
musicInterface_TidySounds();
|
|
|
|
g_system->lockMutex(_soundMutex);
|
|
ManagedList<MidiMusic *>::iterator i;
|
|
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
|
MidiMusic *music = *i;
|
|
music->stopMusic();
|
|
}
|
|
|
|
_playingSounds.clear();
|
|
_activeSounds.clear();
|
|
g_system->unlockMutex(_soundMutex);
|
|
}
|
|
|
|
// musicInterface_ContinuePlaying
|
|
// The original player used this method for any sound managers needing continual calls
|
|
|
|
void SoundManager::musicInterface_ContinuePlaying() {
|
|
// No implementation needed
|
|
}
|
|
|
|
// musicInterface_TrashReverb
|
|
// Trashes reverb on actively playing sounds
|
|
|
|
void SoundManager::musicInterface_TrashReverb() {
|
|
// TODO: Handle support for trashing reverb
|
|
debugC(ERROR_INTERMEDIATE, kLureDebugSounds, "musicInterface_TrashReverb");
|
|
}
|
|
|
|
// musicInterface_KillAll
|
|
// Scans all the active sounds and deallocates any objects that have finished playing
|
|
|
|
void SoundManager::musicInterface_TidySounds() {
|
|
debugC(ERROR_DETAILED, kLureDebugSounds, "musicInterface_TidySounds");
|
|
|
|
g_system->lockMutex(_soundMutex);
|
|
ManagedList<MidiMusic *>::iterator i = _playingSounds.begin();
|
|
while (i != _playingSounds.end()) {
|
|
MidiMusic *music = *i;
|
|
if (!music->isPlaying())
|
|
i = _playingSounds.erase(i);
|
|
else
|
|
++i;
|
|
}
|
|
g_system->unlockMutex(_soundMutex);
|
|
}
|
|
|
|
void SoundManager::onTimer(void *data) {
|
|
SoundManager *snd = (SoundManager *) data;
|
|
snd->doTimer();
|
|
}
|
|
|
|
void SoundManager::doTimer() {
|
|
if (_paused)
|
|
return;
|
|
|
|
g_system->lockMutex(_soundMutex);
|
|
|
|
ManagedList<MidiMusic *>::iterator i;
|
|
for (i = _playingSounds.begin(); i != _playingSounds.end(); ++i) {
|
|
MidiMusic *music = *i;
|
|
if (music->isPlaying())
|
|
music->onTimer();
|
|
}
|
|
|
|
g_system->unlockMutex(_soundMutex);
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
MidiMusic::MidiMusic(MidiDriver *driver, ChannelEntry channels[NUM_CHANNELS_INNER],
|
|
uint8 channelNum, uint8 soundNum, bool isMusic, void *soundData, uint32 size) {
|
|
Game &game = Game::getReference();
|
|
_driver = driver;
|
|
_channels = channels;
|
|
_soundNumber = soundNum;
|
|
_channelNumber = channelNum;
|
|
|
|
_numChannels = 4;
|
|
_volume = 0;
|
|
for (int i = 0; i < _numChannels; ++i) {
|
|
_channels[_channelNumber + i].isMusic = isMusic;
|
|
_channels[_channelNumber + i].volume = isMusic ? game.musicVolume() : game.sfxVolume();
|
|
}
|
|
setVolume(0xff);
|
|
|
|
_passThrough = false;
|
|
|
|
_parser = MidiParser::createParser_SMF();
|
|
_parser->setMidiDriver(this);
|
|
_parser->setTimerRate(_driver->getBaseTempo());
|
|
|
|
this->open();
|
|
|
|
_soundData = (uint8 *) soundData;
|
|
_soundSize = size;
|
|
|
|
// Check whether the music data is compressed - if so, decompress it for the duration
|
|
// of playing the sound
|
|
|
|
_decompressedSound = NULL;
|
|
if ((*_soundData == 'C') || (*_soundData == 'c')) {
|
|
uint32 packedSize = size - 0x201;
|
|
_decompressedSound = Memory::allocate(packedSize * 2);
|
|
|
|
uint16 *data = (uint16 *)(_soundData + 1);
|
|
uint16 *dataDest = (uint16 *) _decompressedSound->data();
|
|
byte *idx = ((byte *)data) + 0x200;
|
|
|
|
for (uint i = 0; i < packedSize; i++)
|
|
#if defined(SCUMM_NEED_ALIGNMENT)
|
|
memcpy(dataDest++, (byte*)((byte*)data + *(idx + i) * sizeof(uint16)), sizeof(uint16));
|
|
#else
|
|
*dataDest++ = data[*(idx + i)];
|
|
#endif
|
|
|
|
_soundData = _decompressedSound->data() + ((*_soundData == 'c') ? 1 : 0);
|
|
_soundSize = _decompressedSound->size();
|
|
}
|
|
|
|
playMusic();
|
|
}
|
|
|
|
MidiMusic::~MidiMusic() {
|
|
_parser->unloadMusic();
|
|
delete _parser;
|
|
this->close();
|
|
if (_decompressedSound != NULL)
|
|
delete _decompressedSound;
|
|
}
|
|
|
|
void MidiMusic::setVolume(int volume) {
|
|
if (volume < 0)
|
|
volume = 0;
|
|
else if (volume > 255)
|
|
volume = 255;
|
|
|
|
if (_volume == volume)
|
|
return;
|
|
|
|
_volume = volume;
|
|
|
|
for (int i = 0; i < _numChannels; ++i) {
|
|
if (_channels[_channelNumber + i].midiChannel != NULL)
|
|
_channels[_channelNumber + i].midiChannel->volume(
|
|
_channels[_channelNumber + i].volume * _volume / 255);
|
|
}
|
|
}
|
|
|
|
void MidiMusic::playMusic() {
|
|
debugC(ERROR_DETAILED, kLureDebugSounds, "MidiMusic::PlayMusic playing sound %d", _soundNumber);
|
|
_parser->loadMusic(_soundData, _soundSize);
|
|
_parser->setTrack(0);
|
|
_isPlaying = true;
|
|
}
|
|
|
|
int MidiMusic::open() {
|
|
// Don't ever call open without first setting the output driver!
|
|
if (!_driver)
|
|
return 255;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void MidiMusic::close() {
|
|
}
|
|
|
|
void MidiMusic::send(uint32 b) {
|
|
if (_passThrough) {
|
|
_driver->send(b);
|
|
return;
|
|
}
|
|
|
|
#ifdef SOUND_CROP_CHANNELS
|
|
if ((b & 0xF) >= _numChannels) return;
|
|
byte channel = _channelNumber + (byte)(b & 0x0F);
|
|
#else
|
|
byte channel = _channelNumber + ((byte)(b & 0x0F) % _numChannels);
|
|
#endif
|
|
|
|
if ((channel >= NUM_CHANNELS_INNER) || (_channels[channel].midiChannel == NULL))
|
|
return;
|
|
|
|
if ((b & 0xFFF0) == 0x07B0) {
|
|
// Adjust volume changes by master volume
|
|
byte volume = (byte)((b >> 16) & 0x7F);
|
|
_channels[channel].volume = volume;
|
|
volume = volume * _volume / 255;
|
|
b = (b & 0xFF00FFFF) | (volume << 16);
|
|
} else if ((b & 0xF0) == 0xC0) {
|
|
if (Sound.isRoland() && !Sound.hasNativeMT32()) {
|
|
b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
|
|
}
|
|
}
|
|
else if ((b & 0xFFF0) == 0x007BB0) {
|
|
// No implementation
|
|
}
|
|
|
|
_channels[channel].midiChannel->send(b);
|
|
}
|
|
|
|
void MidiMusic::metaEvent(byte type, byte *data, uint16 length) {
|
|
//Only thing we care about is End of Track.
|
|
if (type != 0x2F)
|
|
return;
|
|
|
|
stopMusic();
|
|
}
|
|
|
|
void MidiMusic::onTimer() {
|
|
if (_isPlaying)
|
|
_parser->onTimer();
|
|
}
|
|
|
|
void MidiMusic::stopMusic() {
|
|
debugC(ERROR_DETAILED, kLureDebugSounds, "MidiMusic::stopMusic sound %d", _soundNumber);
|
|
_isPlaying = false;
|
|
_parser->unloadMusic();
|
|
close();
|
|
}
|
|
|
|
} // end of namespace Lure
|