mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
273 lines
7.2 KiB
C++
273 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "common/config-manager.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "graphics/cursorman.h"
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#include "engines/util.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/blbarchive.h"
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#include "neverhood/collisionman.h"
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#include "neverhood/gamemodule.h"
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#include "neverhood/gamevars.h"
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#include "neverhood/graphics.h"
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#include "neverhood/resourceman.h"
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#include "neverhood/resource.h"
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#include "neverhood/screen.h"
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#include "neverhood/sound.h"
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#include "neverhood/staticdata.h"
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namespace Neverhood {
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NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_rnd = new Common::RandomSource("neverhood");
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}
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NeverhoodEngine::~NeverhoodEngine() {
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delete _rnd;
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}
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Common::Error NeverhoodEngine::run() {
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initGraphics(640, 480, true);
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_isSaveAllowed = false;
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_mouseX = 0;
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_mouseY = 0;
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_gameState.sceneNum = 0;
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_gameState.field2 = 0;
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_staticData = new StaticData();
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_staticData->load("neverhood.dat");
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_gameVars = new GameVars();
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_screen = new Screen(this);
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_res = new ResourceMan();
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_res->addArchive("a.blb");
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_res->addArchive("c.blb");
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_res->addArchive("hd.blb");
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_res->addArchive("i.blb");
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_res->addArchive("m.blb");
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_res->addArchive("s.blb");
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_res->addArchive("t.blb");
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CursorMan.showMouse(true);
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#if 0
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// TODO: This should probably be implemented as debug command later
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dumpAllResources();
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#endif
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#if 1
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_soundMan = new SoundMan(this);
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_audioResourceMan = new AudioResourceMan(this);
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_collisionMan = new CollisionMan(this);
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_gameModule = new GameModule(this);
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_gameModule->startup();
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uint32 nextFrameTime = 0;
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// Preliminary main loop, needs some more work but works for testing
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while (!shouldQuit()) {
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Common::Event event;
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Common::EventManager *eventMan = _system->getEventManager();
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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_keyState = event.kbd.keycode;
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switch (_keyState) {
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case Common::KEYCODE_ESCAPE:
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_gameModule->handleEscapeKey();
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break;
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case Common::KEYCODE_SPACE:
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_gameModule->handleSpaceKey();
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break;
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default:
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break;
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}
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break;
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case Common::EVENT_KEYUP:
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_keyState = Common::KEYCODE_INVALID;
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break;
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case Common::EVENT_MOUSEMOVE:
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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_gameModule->handleMouseMove(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_RBUTTONDOWN:
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_gameModule->handleMouseDown(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONUP:
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_gameModule->handleMouseUp(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_QUIT:
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_system->quit();
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break;
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default:
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break;
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}
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}
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if (_system->getMillis() >= nextFrameTime) {
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_gameModule->checkMainMenu();
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_gameModule->handleUpdate();
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_gameModule->draw();
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_screen->update();
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nextFrameTime = _screen->getNextFrameTime();
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//_gameVars->dumpVars();
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};
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_soundMan->update();
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_audioResourceMan->update();
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//_screen->update();
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_system->updateScreen();
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_system->delayMillis(10);
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debug(0, "---------------------------------------");
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}
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delete _gameModule;
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delete _collisionMan;
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delete _soundMan;
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delete _audioResourceMan;
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#endif
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delete _res;
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delete _screen;
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delete _gameVars;
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delete _staticData;
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debug("Ok.");
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return Common::kNoError;
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}
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NPoint NeverhoodEngine::getMousePos() {
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NPoint pt;
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pt.x = _mouseX;
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pt.y = _mouseY;
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return pt;
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}
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void writeTga(const char *filename, byte *pixels, byte *palette, int16 width, int16 height) {
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byte identsize = 0;
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byte colourmaptype = 1;
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byte imagetype = 1;
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uint16 colourmapstart = 0;
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uint16 colourmaplength = 256;
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byte colourmapbits = 24;
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uint16 xstart = 0;
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uint16 ystart = 0;
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byte bits = 8;
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byte descriptor = 0x20;
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Common::DumpFile tga;
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tga.open(filename);
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tga.writeByte(identsize);
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tga.writeByte(colourmaptype);
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tga.writeByte(imagetype);
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tga.writeUint16LE(colourmapstart);
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tga.writeUint16LE(colourmaplength);
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tga.writeByte(colourmapbits);
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tga.writeUint16LE(xstart);
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tga.writeUint16LE(ystart);
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tga.writeUint16LE(width);
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tga.writeUint16LE(height);
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tga.writeByte(bits);
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tga.writeByte(descriptor);
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tga.write(palette, 768);
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tga.write(pixels, width * height);
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tga.close();
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}
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void NeverhoodEngine::dumpAllResources() {
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PaletteResource paletteResource(this);
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byte *vgaPalette = new byte[768];
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//paletteResource.load(0x4086520E);
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paletteResource.load(0x12C23307);
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byte *srcpalette = paletteResource.palette();
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for (int i = 0; i < 256; i++) {
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vgaPalette[i * 3 + 2] = srcpalette[i * 4 + 0];
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vgaPalette[i * 3 + 1] = srcpalette[i * 4 + 1];
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vgaPalette[i * 3 + 0] = srcpalette[i * 4 + 2];
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}
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#if 0
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for (int i = 0; i < 768; i++)
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vgaPalette[i] <<= 2;
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#endif
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uint entriesCount = _res->getEntryCount();
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debug("%d entries", entriesCount);
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for (uint i = 0; i < entriesCount; i++) {
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const ResourceFileEntry &entry = _res->getEntry(i);
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int type = _res->getResourceTypeByHash(entry.archiveEntry->fileHash);
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debug("hash: %08X; type: %d", entry.archiveEntry->fileHash, type);
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if (type == 4) {
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AnimResource anim(this);
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anim.load(entry.archiveEntry->fileHash);
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for (uint frameIndex = 0; frameIndex < anim.getFrameCount(); frameIndex++) {
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const AnimFrameInfo &frameInfo = anim.getFrameInfo(frameIndex);
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int16 width = (frameInfo.rect.width + 3) & 0xFFFC;
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byte *pixels = new byte[width * frameInfo.rect.height];
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memset(pixels, 0, width * frameInfo.rect.height);
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anim.draw(frameIndex, pixels, width, false, false);
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Common::String filename =
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frameInfo.frameHash != 0
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? Common::String::format("%08X_%03d_%08X.tga", entry.archiveEntry->fileHash, frameIndex, frameInfo.frameHash)
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: Common::String::format("%08X_%03d.tga", entry.archiveEntry->fileHash, frameIndex);
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writeTga(filename.c_str(), pixels, vgaPalette, width, frameInfo.rect.height);
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delete[] pixels;
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}
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}
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}
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delete[] vgaPalette;
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}
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} // End of namespace Neverhood
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