scummvm/engines/neverhood/neverhood.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/config-manager.h"
#include "base/plugins.h"
#include "base/version.h"
#include "graphics/cursorman.h"
#include "engines/util.h"
#include "neverhood/neverhood.h"
#include "neverhood/blbarchive.h"
#include "neverhood/collisionman.h"
#include "neverhood/gamemodule.h"
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#include "neverhood/gamevars.h"
#include "neverhood/graphics.h"
#include "neverhood/resourceman.h"
#include "neverhood/resource.h"
#include "neverhood/screen.h"
#include "neverhood/sound.h"
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#include "neverhood/staticdata.h"
namespace Neverhood {
NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_rnd = new Common::RandomSource("neverhood");
}
NeverhoodEngine::~NeverhoodEngine() {
delete _rnd;
}
Common::Error NeverhoodEngine::run() {
initGraphics(640, 480, true);
_isSaveAllowed = false;
_mouseX = 0;
_mouseY = 0;
_gameState.sceneNum = 0;
_gameState.field2 = 0;
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_staticData = new StaticData();
_staticData->load("neverhood.dat");
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_gameVars = new GameVars();
_screen = new Screen(this);
_res = new ResourceMan();
_res->addArchive("a.blb");
_res->addArchive("c.blb");
_res->addArchive("hd.blb");
_res->addArchive("i.blb");
_res->addArchive("m.blb");
_res->addArchive("s.blb");
_res->addArchive("t.blb");
CursorMan.showMouse(true);
#if 0
// TODO: This should probably be implemented as debug command later
dumpAllResources();
#endif
#if 1
_soundMan = new SoundMan(this);
_audioResourceMan = new AudioResourceMan(this);
_collisionMan = new CollisionMan(this);
_gameModule = new GameModule(this);
_gameModule->startup();
uint32 nextFrameTime = 0;
// Preliminary main loop, needs some more work but works for testing
while (!shouldQuit()) {
Common::Event event;
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyState = event.kbd.keycode;
switch (_keyState) {
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case Common::KEYCODE_ESCAPE:
_gameModule->handleEscapeKey();
break;
case Common::KEYCODE_SPACE:
_gameModule->handleSpaceKey();
break;
default:
break;
}
break;
case Common::EVENT_KEYUP:
_keyState = Common::KEYCODE_INVALID;
break;
case Common::EVENT_MOUSEMOVE:
_mouseX = event.mouse.x;
_mouseY = event.mouse.y;
_gameModule->handleMouseMove(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
_gameModule->handleMouseDown(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
_gameModule->handleMouseUp(event.mouse.x, event.mouse.y);
break;
case Common::EVENT_QUIT:
_system->quit();
break;
default:
break;
}
}
if (_system->getMillis() >= nextFrameTime) {
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_gameModule->checkMainMenu();
_gameModule->handleUpdate();
_gameModule->draw();
_screen->update();
nextFrameTime = _screen->getNextFrameTime();
//_gameVars->dumpVars();
};
_soundMan->update();
_audioResourceMan->update();
//_screen->update();
_system->updateScreen();
_system->delayMillis(10);
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debug(0, "---------------------------------------");
}
delete _gameModule;
delete _collisionMan;
delete _soundMan;
delete _audioResourceMan;
#endif
delete _res;
delete _screen;
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delete _gameVars;
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delete _staticData;
debug("Ok.");
return Common::kNoError;
}
NPoint NeverhoodEngine::getMousePos() {
NPoint pt;
pt.x = _mouseX;
pt.y = _mouseY;
return pt;
}
void writeTga(const char *filename, byte *pixels, byte *palette, int16 width, int16 height) {
byte identsize = 0;
byte colourmaptype = 1;
byte imagetype = 1;
uint16 colourmapstart = 0;
uint16 colourmaplength = 256;
byte colourmapbits = 24;
uint16 xstart = 0;
uint16 ystart = 0;
byte bits = 8;
byte descriptor = 0x20;
Common::DumpFile tga;
tga.open(filename);
tga.writeByte(identsize);
tga.writeByte(colourmaptype);
tga.writeByte(imagetype);
tga.writeUint16LE(colourmapstart);
tga.writeUint16LE(colourmaplength);
tga.writeByte(colourmapbits);
tga.writeUint16LE(xstart);
tga.writeUint16LE(ystart);
tga.writeUint16LE(width);
tga.writeUint16LE(height);
tga.writeByte(bits);
tga.writeByte(descriptor);
tga.write(palette, 768);
tga.write(pixels, width * height);
tga.close();
}
void NeverhoodEngine::dumpAllResources() {
PaletteResource paletteResource(this);
byte *vgaPalette = new byte[768];
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//paletteResource.load(0x4086520E);
paletteResource.load(0x12C23307);
byte *srcpalette = paletteResource.palette();
for (int i = 0; i < 256; i++) {
vgaPalette[i * 3 + 2] = srcpalette[i * 4 + 0];
vgaPalette[i * 3 + 1] = srcpalette[i * 4 + 1];
vgaPalette[i * 3 + 0] = srcpalette[i * 4 + 2];
}
#if 0
for (int i = 0; i < 768; i++)
vgaPalette[i] <<= 2;
#endif
uint entriesCount = _res->getEntryCount();
debug("%d entries", entriesCount);
for (uint i = 0; i < entriesCount; i++) {
const ResourceFileEntry &entry = _res->getEntry(i);
int type = _res->getResourceTypeByHash(entry.archiveEntry->fileHash);
debug("hash: %08X; type: %d", entry.archiveEntry->fileHash, type);
if (type == 4) {
AnimResource anim(this);
anim.load(entry.archiveEntry->fileHash);
for (uint frameIndex = 0; frameIndex < anim.getFrameCount(); frameIndex++) {
const AnimFrameInfo &frameInfo = anim.getFrameInfo(frameIndex);
int16 width = (frameInfo.rect.width + 3) & 0xFFFC;
byte *pixels = new byte[width * frameInfo.rect.height];
memset(pixels, 0, width * frameInfo.rect.height);
anim.draw(frameIndex, pixels, width, false, false);
Common::String filename =
frameInfo.frameHash != 0
? Common::String::format("%08X_%03d_%08X.tga", entry.archiveEntry->fileHash, frameIndex, frameInfo.frameHash)
: Common::String::format("%08X_%03d.tga", entry.archiveEntry->fileHash, frameIndex);
writeTga(filename.c_str(), pixels, vgaPalette, width, frameInfo.rect.height);
delete[] pixels;
}
}
}
delete[] vgaPalette;
}
} // End of namespace Neverhood