scummvm/engines/made/database.cpp
2008-05-13 08:21:28 +00:00

677 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/savefile.h"
#include "made/database.h"
namespace Made {
/*
Class types:
0x7FFF byte array
0x7FFE word array
< 0x7FFE object
*/
Object::Object() : _objData(NULL), _freeData(false) {
}
Object::~Object() {
if (_freeData && _objData)
delete[] _objData;
}
int Object::loadVersion2(Common::SeekableReadStream &source) {
if (_freeData && _objData)
delete[] _objData;
_freeData = true;
byte header[4];
source.read(header, 4);
uint16 type = READ_LE_UINT16(header);
if (type == 0x7FFF) {
_objSize = READ_LE_UINT16(header + 2);
} else if (type == 0x7FFE) {
_objSize = READ_LE_UINT16(header + 2) * 2;
} else if (type < 0x7FFE) {
byte count1 = header[2];
byte count2 = header[3];
_objSize = (count1 + count2) * 2;
}
_objSize += 6;
_objData = new byte[_objSize];
WRITE_LE_UINT16(_objData, 1);
memcpy(_objData + 2, header, 4);
source.read(_objData + 6, _objSize - 6);
return _objSize - 2;
}
int Object::saveVersion2(Common::WriteStream &dest) {
dest.write(_objData + 2, _objSize - 2);
return 0;
}
int Object::loadVersion3(Common::SeekableReadStream &source) {
_freeData = true;
source.readUint16LE(); // skip flags
uint16 type = source.readUint16LE();
if (type == 0x7FFF) {
_objSize = source.readUint16LE();
} else if (type == 0x7FFE) {
_objSize = source.readUint16LE() * 2;
} else if (type < 0x7FFE) {
byte count1 = source.readByte();
byte count2 = source.readByte();
_objSize = (count1 + count2) * 2;
}
source.seek(-6, SEEK_CUR);
_objSize += 6;
_objData = new byte[_objSize];
source.read(_objData, _objSize);
return _objSize;
}
int Object::loadVersion3(byte *source) {
_objData = source;
_freeData = false;
if (getClass() < 0x7FFE) {
_objSize = (getCount1() + getCount2()) * 2;
} else {
_objSize = getSize();
}
_objSize += 6;
return _objSize;
}
uint16 Object::getFlags() const {
return READ_LE_UINT16(_objData);
}
uint16 Object::getClass() const {
return READ_LE_UINT16(_objData + 2);
}
uint16 Object::getSize() const {
return READ_LE_UINT16(_objData + 4);
}
byte Object::getCount1() const {
return _objData[4];
}
byte Object::getCount2() const {
return _objData[5];
}
byte *Object::getData() {
return _objData + 6;
}
const char *Object::getString() {
if (getClass() == 0x7FFF)
return (const char*)getData();
else
return NULL;
}
void Object::setString(const char *str) {
if (getClass() == 0x7FFF) {
char *objStr = (char*)getData();
if (str)
strncpy(objStr, str, getSize());
else
objStr[0] = '\0';
}
}
bool Object::isObject() {
return getClass() < 0x7FFE;
}
bool Object::isVector() {
return getClass() == 0x7FFF;
}
int16 Object::getVectorSize() {
if (getClass() == 0x7FFF || getClass() == 0x7FFE) {
return getSize();
} else if (getClass() < 0x7FFE) {
return getCount1() + getCount2();
} else {
// should never reach here
error("Unknown object class");
return 0;
}
}
int16 Object::getVectorItem(int16 index) {
if (getClass() == 0x7FFF) {
byte *vector = (byte*)getData();
return vector[index];
} else if (getClass() == 0x7FFE) {
int16 *vector = (int16*)getData();
return READ_LE_UINT16(&vector[index]);
} else if (getClass() < 0x7FFE) {
int16 *vector = (int16*)getData();
return READ_LE_UINT16(&vector[index]);
} else {
// should never reach here
error("Unknown object class");
return 0;
}
}
void Object::setVectorItem(int16 index, int16 value) {
if (getClass() == 0x7FFF) {
byte *vector = (byte*)getData();
vector[index] = value;
} else if (getClass() <= 0x7FFE) {
int16 *vector = (int16*)getData();
WRITE_LE_UINT16(&vector[index], value);
}
}
void Object::dump(const char *filename) {
/*
FILE *o = fopen(filename, "wb");
fwrite(_objData, _objSize, 1, o);
fclose(o);
*/
}
GameDatabase::GameDatabase(MadeEngine *vm) : _vm(vm) {
_gameText = NULL;
}
GameDatabase::~GameDatabase() {
if (_gameState)
delete[] _gameState;
if (_gameText)
delete[] _gameText;
}
void GameDatabase::open(const char *filename) {
debug(1, "GameDatabase::open() Loading from %s", filename);
Common::File fd;
if (!fd.open(filename))
error("GameDatabase::open() Could not open %s", filename);
load(fd);
fd.close();
}
void GameDatabase::openFromRed(const char *redFilename, const char *filename) {
debug(1, "GameDatabase::openFromRed() Loading from %s->%s", redFilename, filename);
Common::MemoryReadStream *fileS = RedReader::loadFromRed(redFilename, filename);
if (!fileS)
error("GameDatabase::openFromRed() Could not load %s from %s", filename, redFilename);
load(*fileS);
delete fileS;
}
void GameDatabase::load(Common::SeekableReadStream &sourceS) {
if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_LGOP2) {
debug(2, "loading version 2 dat");
loadVersion2(sourceS);
} else if (_vm->getGameID() == GID_RTZ) {
debug(2, "loading version 3 dat");
loadVersion3(sourceS);
}
}
void GameDatabase::loadVersion2(Common::SeekableReadStream &sourceS) {
// TODO: Read/verifiy header
sourceS.seek(0x1C);
uint32 textOffs = sourceS.readUint16LE() * 512;
uint16 objectCount = sourceS.readUint16LE();
uint16 varObjectCount = sourceS.readUint16LE();
_gameStateSize = sourceS.readUint16LE() * 2;
sourceS.readUint16LE(); // unknown
uint32 objectsOffs = sourceS.readUint16LE() * 512;
sourceS.readUint16LE(); // unknown
_mainCodeObjectIndex = sourceS.readUint16LE();
sourceS.readUint16LE(); // unknown
uint32 objectsSize = sourceS.readUint32LE() * 2;
uint32 textSize = objectsOffs - textOffs;
debug(2, "textOffs = %08X; textSize = %08X; objectCount = %d; varObjectCount = %d; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d\n", textOffs, textSize, objectCount, varObjectCount, _gameStateSize, objectsOffs, objectsSize);
_gameState = new byte[_gameStateSize + 2];
memset(_gameState, 0, _gameStateSize);
setVar(1, objectCount);
sourceS.seek(textOffs);
_gameText = new char[textSize];
sourceS.read(_gameText, textSize);
// "Decrypt" the text data
for (uint32 i = 0; i < textSize; i++)
_gameText[i] += 0x1E;
sourceS.seek(objectsOffs);
for (uint32 i = 0; i < objectCount; i++) {
Object *obj = new Object();
int objSize = obj->loadVersion2(sourceS);
// objects are aligned on 2-byte-boundaries, skip unused bytes
sourceS.skip(objSize % 2);
_objects.push_back(obj);
}
}
void GameDatabase::loadVersion3(Common::SeekableReadStream &sourceS) {
// TODO: Read/verifiy header
sourceS.seek(0x1E);
uint32 objectIndexOffs = sourceS.readUint32LE();
uint16 objectCount = sourceS.readUint16LE();
uint32 gameStateOffs = sourceS.readUint32LE();
_gameStateSize = sourceS.readUint32LE();
uint32 objectsOffs = sourceS.readUint32LE();
uint32 objectsSize = sourceS.readUint32LE();
_mainCodeObjectIndex = sourceS.readUint16LE();
debug(2, "objectIndexOffs = %08X; objectCount = %d; gameStateOffs = %08X; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d\n", objectIndexOffs, objectCount, gameStateOffs, _gameStateSize, objectsOffs, objectsSize);
_gameState = new byte[_gameStateSize];
sourceS.seek(gameStateOffs);
sourceS.read(_gameState, _gameStateSize);
Common::Array<uint32> objectOffsets;
sourceS.seek(objectIndexOffs);
for (uint32 i = 0; i < objectCount; i++)
objectOffsets.push_back(sourceS.readUint32LE());
for (uint32 i = 0; i < objectCount; i++) {
Object *obj = new Object();
// The LSB indicates if it's a constant or variable object.
// Constant objects are loaded from disk, while variable objects exist
// in the _gameState buffer.
//debug(2, "obj(%04X) ofs = %08X\n", i, objectOffsets[i]);
if (objectOffsets[i] & 1) {
//debug(2, "-> const %08X\n", objectsOffs + objectOffsets[i] - 1);
sourceS.seek(objectsOffs + objectOffsets[i] - 1);
obj->loadVersion3(sourceS);
} else {
//debug(2, "-> var\n");
obj->loadVersion3(_gameState + objectOffsets[i]);
}
_objects.push_back(obj);
}
}
bool GameDatabase::getSavegameDescription(const char *filename, Common::String &description) {
Common::InSaveFile *in;
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
return false;
}
char desc[64];
in->skip(4); // TODO: Verify marker 'SGAM'
in->skip(4); // TODO: Verify size
in->skip(2); // TODO: Verify version
in->read(desc, 64);
description = desc;
delete in;
return true;
}
int16 GameDatabase::savegame(const char *filename, const char *description, int16 version) {
Common::OutSaveFile *out;
int16 result = 0;
if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
warning("Can't create file '%s', game not saved", filename);
return 6;
}
switch (_vm->_engineVersion) {
case 2:
result = savegameV2(out, description, version);
break;
case 3:
result = savegameV3(out, description, version);
break;
default:
error("GameDatabase::savegame() Unknown engine version");
}
delete out;
return result;
}
int16 GameDatabase::loadgame(const char *filename, int16 version) {
Common::InSaveFile *in;
int16 result = 0;
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
warning("Can't open file '%s', game not loaded", filename);
return 1;
}
switch (_vm->_engineVersion) {
case 2:
result = loadgameV2(in, version);
break;
case 3:
result = loadgameV3(in, version);
break;
default:
error("GameDatabase::loadgame() Unknown engine version");
}
delete in;
return result;
}
int16 GameDatabase::savegameV2(Common::OutSaveFile *out, const char *description, int16 version) {
// Variable 0 is not saved
out->write(_gameState + 2, _gameStateSize - 2);
for (uint i = 0; i < _objects.size(); i++)
_objects[i]->saveVersion2(*out);
return 0;
}
int16 GameDatabase::loadgameV2(Common::InSaveFile *in, int16 version) {
// Variable 0 is not loaded
in->read(_gameState + 2, _gameStateSize - 2);
for (uint i = 0; i < _objects.size(); i++)
_objects[i]->loadVersion2(*in);
return 0;
}
int16 GameDatabase::savegameV3(Common::OutSaveFile *out, const char *description, int16 version) {
uint32 size = 4 + 4 + 2 + _gameStateSize;
char desc[64];
strncpy(desc, description, 64);
out->writeUint32BE(MKID_BE('SGAM'));
out->writeUint32LE(size);
out->writeUint16LE(version);
out->write(desc, 64);
out->write(_gameState, _gameStateSize);
return 0;
}
int16 GameDatabase::loadgameV3(Common::InSaveFile *in, int16 version) {
//uint32 expectedSize = 4 + 4 + 2 + _gameStateSize;
in->skip(4); // TODO: Verify marker 'SGAM'
in->skip(4); // TODO: Verify size
in->skip(2); // TODO: Verify version
in->skip(64); // skip savegame description
in->read(_gameState, _gameStateSize);
return 0;
}
int16 GameDatabase::getVar(int16 index) {
return (int16)READ_LE_UINT16(_gameState + index * 2);
}
void GameDatabase::setVar(int16 index, int16 value) {
WRITE_LE_UINT16(_gameState + index * 2, value);
}
int16 *GameDatabase::getObjectPropertyPtrV2(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
Object *obj = getObject(objectIndex);
int16 *prop = (int16*)obj->getData();
byte count1 = obj->getCount1();
byte count2 = obj->getCount2();
int16 *propPtr1 = prop + count1;
int16 *propPtr2 = prop + count2;
// First see if the property exists in the given object
while (count2-- > 0) {
if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
propertyFlag = obj->getFlags() & 1;
return propPtr1;
}
prop++;
propPtr1++;
}
// Now check in the object hierarchy of the given object
int16 parentObjectIndex = obj->getClass();
if (parentObjectIndex == 0) {
debug(2, "GameDatabase::getObjectPropertyPtrV2() NULL(1)");
return NULL;
}
while (parentObjectIndex != 0) {
//debug(2, "parentObjectIndex = %04X\n", parentObjectIndex);
obj = getObject(parentObjectIndex);
prop = (int16*)obj->getData();
count1 = obj->getCount1();
count2 = obj->getCount2();
propPtr1 = propPtr2 + count1 - count2;
int16 *propertyPtr = prop + count1;
while (count2-- > 0) {
if (!(READ_LE_UINT16(prop) & 0x8000)) {
if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
propertyFlag = obj->getFlags() & 1;
return propPtr1;
} else {
propPtr1++;
}
} else {
if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
propertyFlag = obj->getFlags() & 1;
return propertyPtr;
}
}
prop++;
propertyPtr++;
}
parentObjectIndex = obj->getClass();
}
debug(2, "GameDatabase::getObjectPropertyPtrV2() NULL(2)");
return NULL;
}
int16 *GameDatabase::getObjectPropertyPtrV3(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
Object *obj = getObject(objectIndex);
int16 *prop = (int16*)obj->getData();
byte count1 = obj->getCount1();
byte count2 = obj->getCount2();
int16 *propPtr1 = prop + count1;
int16 *propPtr2 = prop + count2;
// First see if the property exists in the given object
while (count2-- > 0) {
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (READ_LE_UINT16(prop) & 0x4000) {
propertyFlag = 1;
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
} else {
propertyFlag = obj->getFlags() & 1;
return propPtr1;
}
}
prop++;
propPtr1++;
}
// Now check in the object hierarchy of the given object
int16 parentObjectIndex = obj->getClass();
if (parentObjectIndex == 0) {
//debug(2, "! NULL(np)\n");
return NULL;
}
while (parentObjectIndex != 0) {
//debug(2, "parentObjectIndex = %04X\n", parentObjectIndex);
obj = getObject(parentObjectIndex);
prop = (int16*)obj->getData();
count1 = obj->getCount1();
count2 = obj->getCount2();
propPtr1 = propPtr2 + count1 - count2;
int16 *propertyPtr = prop + count1;
while (count2-- > 0) {
if (!(READ_LE_UINT16(prop) & 0x8000)) {
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (READ_LE_UINT16(prop) & 0x4000) {
propertyFlag = 1;
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
} else {
propertyFlag = obj->getFlags() & 1;
return propPtr1;
}
} else {
propPtr1++;
}
} else {
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
if (READ_LE_UINT16(prop) & 0x4000) {
propertyFlag = 1;
return (int16*)_gameState + READ_LE_UINT16(propertyPtr);
} else {
propertyFlag = obj->getFlags() & 1;
return propertyPtr;
}
}
}
prop++;
propertyPtr++;
}
parentObjectIndex = obj->getClass();
}
//debug(2, "! NULL(nf)\n");
return NULL;
}
int16 *GameDatabase::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
switch (_vm->_engineVersion) {
case 2:
return getObjectPropertyPtrV2(objectIndex, propertyId, propertyFlag);
case 3:
return getObjectPropertyPtrV3(objectIndex, propertyId, propertyFlag);
default:
error("GameDatabase::getObjectPropertyPtr() Unknown engine version");
return NULL;
}
}
int16 GameDatabase::getObjectProperty(int16 objectIndex, int16 propertyId) {
if (objectIndex == 0)
return 0;
int16 propertyFlag;
int16 *property = getObjectPropertyPtr(objectIndex, propertyId, propertyFlag);
if (property) {
return (int16)READ_LE_UINT16(property);
} else {
return 0;
}
}
int16 GameDatabase::setObjectProperty(int16 objectIndex, int16 propertyId, int16 value) {
if (objectIndex == 0)
return 0;
int16 propertyFlag;
int16 *property = getObjectPropertyPtr(objectIndex, propertyId, propertyFlag);
if (property) {
if (propertyFlag == 1) {
WRITE_LE_UINT16(property, value);
} else {
warning("GameDatabase::setObjectProperty(%04X, %04X, %04X) Trying to set constant property\n",
objectIndex, propertyId, value);
}
return value;
} else {
return 0;
}
}
const char *GameDatabase::getString(uint16 offset) {
return (const char*)&_gameText[offset * 4];
}
void GameDatabase::dumpObject(int16 index) {
Object *obj = getObject(index);
char fn[512];
sprintf(fn, "obj%04X.0", index);
obj->dump(fn);
}
} // End of namespace Made