mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 05:03:29 +00:00
3db45cc0c8
svn-id: r32081
677 lines
16 KiB
C++
677 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/savefile.h"
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#include "made/database.h"
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namespace Made {
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/*
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Class types:
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0x7FFF byte array
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0x7FFE word array
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< 0x7FFE object
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*/
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Object::Object() : _objData(NULL), _freeData(false) {
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}
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Object::~Object() {
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if (_freeData && _objData)
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delete[] _objData;
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}
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int Object::loadVersion2(Common::SeekableReadStream &source) {
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if (_freeData && _objData)
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delete[] _objData;
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_freeData = true;
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byte header[4];
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source.read(header, 4);
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uint16 type = READ_LE_UINT16(header);
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if (type == 0x7FFF) {
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_objSize = READ_LE_UINT16(header + 2);
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} else if (type == 0x7FFE) {
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_objSize = READ_LE_UINT16(header + 2) * 2;
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} else if (type < 0x7FFE) {
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byte count1 = header[2];
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byte count2 = header[3];
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_objSize = (count1 + count2) * 2;
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}
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_objSize += 6;
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_objData = new byte[_objSize];
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WRITE_LE_UINT16(_objData, 1);
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memcpy(_objData + 2, header, 4);
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source.read(_objData + 6, _objSize - 6);
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return _objSize - 2;
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}
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int Object::saveVersion2(Common::WriteStream &dest) {
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dest.write(_objData + 2, _objSize - 2);
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return 0;
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}
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int Object::loadVersion3(Common::SeekableReadStream &source) {
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_freeData = true;
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source.readUint16LE(); // skip flags
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uint16 type = source.readUint16LE();
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if (type == 0x7FFF) {
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_objSize = source.readUint16LE();
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} else if (type == 0x7FFE) {
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_objSize = source.readUint16LE() * 2;
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} else if (type < 0x7FFE) {
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byte count1 = source.readByte();
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byte count2 = source.readByte();
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_objSize = (count1 + count2) * 2;
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}
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source.seek(-6, SEEK_CUR);
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_objSize += 6;
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_objData = new byte[_objSize];
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source.read(_objData, _objSize);
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return _objSize;
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}
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int Object::loadVersion3(byte *source) {
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_objData = source;
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_freeData = false;
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if (getClass() < 0x7FFE) {
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_objSize = (getCount1() + getCount2()) * 2;
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} else {
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_objSize = getSize();
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}
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_objSize += 6;
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return _objSize;
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}
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uint16 Object::getFlags() const {
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return READ_LE_UINT16(_objData);
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}
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uint16 Object::getClass() const {
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return READ_LE_UINT16(_objData + 2);
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}
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uint16 Object::getSize() const {
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return READ_LE_UINT16(_objData + 4);
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}
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byte Object::getCount1() const {
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return _objData[4];
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}
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byte Object::getCount2() const {
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return _objData[5];
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}
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byte *Object::getData() {
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return _objData + 6;
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}
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const char *Object::getString() {
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if (getClass() == 0x7FFF)
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return (const char*)getData();
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else
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return NULL;
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}
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void Object::setString(const char *str) {
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if (getClass() == 0x7FFF) {
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char *objStr = (char*)getData();
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if (str)
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strncpy(objStr, str, getSize());
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else
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objStr[0] = '\0';
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}
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}
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bool Object::isObject() {
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return getClass() < 0x7FFE;
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}
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bool Object::isVector() {
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return getClass() == 0x7FFF;
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}
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int16 Object::getVectorSize() {
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if (getClass() == 0x7FFF || getClass() == 0x7FFE) {
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return getSize();
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} else if (getClass() < 0x7FFE) {
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return getCount1() + getCount2();
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} else {
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// should never reach here
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error("Unknown object class");
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return 0;
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}
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}
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int16 Object::getVectorItem(int16 index) {
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if (getClass() == 0x7FFF) {
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byte *vector = (byte*)getData();
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return vector[index];
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} else if (getClass() == 0x7FFE) {
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int16 *vector = (int16*)getData();
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return READ_LE_UINT16(&vector[index]);
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} else if (getClass() < 0x7FFE) {
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int16 *vector = (int16*)getData();
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return READ_LE_UINT16(&vector[index]);
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} else {
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// should never reach here
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error("Unknown object class");
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return 0;
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}
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}
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void Object::setVectorItem(int16 index, int16 value) {
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if (getClass() == 0x7FFF) {
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byte *vector = (byte*)getData();
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vector[index] = value;
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} else if (getClass() <= 0x7FFE) {
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int16 *vector = (int16*)getData();
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WRITE_LE_UINT16(&vector[index], value);
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}
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}
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void Object::dump(const char *filename) {
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/*
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FILE *o = fopen(filename, "wb");
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fwrite(_objData, _objSize, 1, o);
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fclose(o);
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*/
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}
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GameDatabase::GameDatabase(MadeEngine *vm) : _vm(vm) {
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_gameText = NULL;
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}
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GameDatabase::~GameDatabase() {
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if (_gameState)
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delete[] _gameState;
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if (_gameText)
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delete[] _gameText;
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}
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void GameDatabase::open(const char *filename) {
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debug(1, "GameDatabase::open() Loading from %s", filename);
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Common::File fd;
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if (!fd.open(filename))
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error("GameDatabase::open() Could not open %s", filename);
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load(fd);
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fd.close();
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}
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void GameDatabase::openFromRed(const char *redFilename, const char *filename) {
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debug(1, "GameDatabase::openFromRed() Loading from %s->%s", redFilename, filename);
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Common::MemoryReadStream *fileS = RedReader::loadFromRed(redFilename, filename);
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if (!fileS)
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error("GameDatabase::openFromRed() Could not load %s from %s", filename, redFilename);
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load(*fileS);
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delete fileS;
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}
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void GameDatabase::load(Common::SeekableReadStream &sourceS) {
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if (_vm->getGameID() == GID_MANHOLE || _vm->getGameID() == GID_LGOP2) {
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debug(2, "loading version 2 dat");
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loadVersion2(sourceS);
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} else if (_vm->getGameID() == GID_RTZ) {
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debug(2, "loading version 3 dat");
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loadVersion3(sourceS);
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}
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}
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void GameDatabase::loadVersion2(Common::SeekableReadStream &sourceS) {
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// TODO: Read/verifiy header
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sourceS.seek(0x1C);
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uint32 textOffs = sourceS.readUint16LE() * 512;
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uint16 objectCount = sourceS.readUint16LE();
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uint16 varObjectCount = sourceS.readUint16LE();
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_gameStateSize = sourceS.readUint16LE() * 2;
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sourceS.readUint16LE(); // unknown
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uint32 objectsOffs = sourceS.readUint16LE() * 512;
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sourceS.readUint16LE(); // unknown
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_mainCodeObjectIndex = sourceS.readUint16LE();
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sourceS.readUint16LE(); // unknown
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uint32 objectsSize = sourceS.readUint32LE() * 2;
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uint32 textSize = objectsOffs - textOffs;
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debug(2, "textOffs = %08X; textSize = %08X; objectCount = %d; varObjectCount = %d; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d\n", textOffs, textSize, objectCount, varObjectCount, _gameStateSize, objectsOffs, objectsSize);
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_gameState = new byte[_gameStateSize + 2];
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memset(_gameState, 0, _gameStateSize);
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setVar(1, objectCount);
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sourceS.seek(textOffs);
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_gameText = new char[textSize];
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sourceS.read(_gameText, textSize);
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// "Decrypt" the text data
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for (uint32 i = 0; i < textSize; i++)
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_gameText[i] += 0x1E;
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sourceS.seek(objectsOffs);
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for (uint32 i = 0; i < objectCount; i++) {
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Object *obj = new Object();
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int objSize = obj->loadVersion2(sourceS);
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// objects are aligned on 2-byte-boundaries, skip unused bytes
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sourceS.skip(objSize % 2);
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_objects.push_back(obj);
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}
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}
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void GameDatabase::loadVersion3(Common::SeekableReadStream &sourceS) {
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// TODO: Read/verifiy header
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sourceS.seek(0x1E);
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uint32 objectIndexOffs = sourceS.readUint32LE();
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uint16 objectCount = sourceS.readUint16LE();
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uint32 gameStateOffs = sourceS.readUint32LE();
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_gameStateSize = sourceS.readUint32LE();
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uint32 objectsOffs = sourceS.readUint32LE();
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uint32 objectsSize = sourceS.readUint32LE();
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_mainCodeObjectIndex = sourceS.readUint16LE();
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debug(2, "objectIndexOffs = %08X; objectCount = %d; gameStateOffs = %08X; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d\n", objectIndexOffs, objectCount, gameStateOffs, _gameStateSize, objectsOffs, objectsSize);
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_gameState = new byte[_gameStateSize];
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sourceS.seek(gameStateOffs);
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sourceS.read(_gameState, _gameStateSize);
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Common::Array<uint32> objectOffsets;
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sourceS.seek(objectIndexOffs);
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for (uint32 i = 0; i < objectCount; i++)
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objectOffsets.push_back(sourceS.readUint32LE());
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for (uint32 i = 0; i < objectCount; i++) {
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Object *obj = new Object();
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// The LSB indicates if it's a constant or variable object.
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// Constant objects are loaded from disk, while variable objects exist
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// in the _gameState buffer.
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//debug(2, "obj(%04X) ofs = %08X\n", i, objectOffsets[i]);
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if (objectOffsets[i] & 1) {
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//debug(2, "-> const %08X\n", objectsOffs + objectOffsets[i] - 1);
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sourceS.seek(objectsOffs + objectOffsets[i] - 1);
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obj->loadVersion3(sourceS);
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} else {
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//debug(2, "-> var\n");
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obj->loadVersion3(_gameState + objectOffsets[i]);
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}
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_objects.push_back(obj);
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}
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}
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bool GameDatabase::getSavegameDescription(const char *filename, Common::String &description) {
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Common::InSaveFile *in;
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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return false;
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}
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char desc[64];
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in->skip(4); // TODO: Verify marker 'SGAM'
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in->skip(4); // TODO: Verify size
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in->skip(2); // TODO: Verify version
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in->read(desc, 64);
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description = desc;
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delete in;
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return true;
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}
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int16 GameDatabase::savegame(const char *filename, const char *description, int16 version) {
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Common::OutSaveFile *out;
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int16 result = 0;
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if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
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warning("Can't create file '%s', game not saved", filename);
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return 6;
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}
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switch (_vm->_engineVersion) {
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case 2:
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result = savegameV2(out, description, version);
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break;
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case 3:
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result = savegameV3(out, description, version);
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break;
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default:
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error("GameDatabase::savegame() Unknown engine version");
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}
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delete out;
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return result;
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}
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int16 GameDatabase::loadgame(const char *filename, int16 version) {
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Common::InSaveFile *in;
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int16 result = 0;
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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warning("Can't open file '%s', game not loaded", filename);
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return 1;
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}
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switch (_vm->_engineVersion) {
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case 2:
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result = loadgameV2(in, version);
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break;
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case 3:
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result = loadgameV3(in, version);
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break;
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default:
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error("GameDatabase::loadgame() Unknown engine version");
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}
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delete in;
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return result;
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}
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int16 GameDatabase::savegameV2(Common::OutSaveFile *out, const char *description, int16 version) {
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// Variable 0 is not saved
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out->write(_gameState + 2, _gameStateSize - 2);
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for (uint i = 0; i < _objects.size(); i++)
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_objects[i]->saveVersion2(*out);
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return 0;
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}
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int16 GameDatabase::loadgameV2(Common::InSaveFile *in, int16 version) {
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// Variable 0 is not loaded
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in->read(_gameState + 2, _gameStateSize - 2);
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for (uint i = 0; i < _objects.size(); i++)
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_objects[i]->loadVersion2(*in);
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return 0;
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}
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int16 GameDatabase::savegameV3(Common::OutSaveFile *out, const char *description, int16 version) {
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uint32 size = 4 + 4 + 2 + _gameStateSize;
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char desc[64];
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strncpy(desc, description, 64);
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out->writeUint32BE(MKID_BE('SGAM'));
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out->writeUint32LE(size);
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out->writeUint16LE(version);
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out->write(desc, 64);
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out->write(_gameState, _gameStateSize);
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return 0;
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}
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int16 GameDatabase::loadgameV3(Common::InSaveFile *in, int16 version) {
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//uint32 expectedSize = 4 + 4 + 2 + _gameStateSize;
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in->skip(4); // TODO: Verify marker 'SGAM'
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in->skip(4); // TODO: Verify size
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in->skip(2); // TODO: Verify version
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in->skip(64); // skip savegame description
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in->read(_gameState, _gameStateSize);
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return 0;
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}
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int16 GameDatabase::getVar(int16 index) {
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return (int16)READ_LE_UINT16(_gameState + index * 2);
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}
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void GameDatabase::setVar(int16 index, int16 value) {
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WRITE_LE_UINT16(_gameState + index * 2, value);
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}
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int16 *GameDatabase::getObjectPropertyPtrV2(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
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Object *obj = getObject(objectIndex);
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int16 *prop = (int16*)obj->getData();
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byte count1 = obj->getCount1();
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byte count2 = obj->getCount2();
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int16 *propPtr1 = prop + count1;
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int16 *propPtr2 = prop + count2;
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// First see if the property exists in the given object
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while (count2-- > 0) {
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if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
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propertyFlag = obj->getFlags() & 1;
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return propPtr1;
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}
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prop++;
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propPtr1++;
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}
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// Now check in the object hierarchy of the given object
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int16 parentObjectIndex = obj->getClass();
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if (parentObjectIndex == 0) {
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debug(2, "GameDatabase::getObjectPropertyPtrV2() NULL(1)");
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return NULL;
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}
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while (parentObjectIndex != 0) {
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//debug(2, "parentObjectIndex = %04X\n", parentObjectIndex);
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obj = getObject(parentObjectIndex);
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prop = (int16*)obj->getData();
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count1 = obj->getCount1();
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count2 = obj->getCount2();
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propPtr1 = propPtr2 + count1 - count2;
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int16 *propertyPtr = prop + count1;
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while (count2-- > 0) {
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if (!(READ_LE_UINT16(prop) & 0x8000)) {
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if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
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propertyFlag = obj->getFlags() & 1;
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return propPtr1;
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} else {
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propPtr1++;
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}
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} else {
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if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
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propertyFlag = obj->getFlags() & 1;
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return propertyPtr;
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}
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}
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prop++;
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propertyPtr++;
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}
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parentObjectIndex = obj->getClass();
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}
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debug(2, "GameDatabase::getObjectPropertyPtrV2() NULL(2)");
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return NULL;
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}
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int16 *GameDatabase::getObjectPropertyPtrV3(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
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Object *obj = getObject(objectIndex);
|
|
|
|
int16 *prop = (int16*)obj->getData();
|
|
byte count1 = obj->getCount1();
|
|
byte count2 = obj->getCount2();
|
|
|
|
int16 *propPtr1 = prop + count1;
|
|
int16 *propPtr2 = prop + count2;
|
|
|
|
// First see if the property exists in the given object
|
|
while (count2-- > 0) {
|
|
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
|
|
if (READ_LE_UINT16(prop) & 0x4000) {
|
|
propertyFlag = 1;
|
|
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
|
|
} else {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
}
|
|
}
|
|
prop++;
|
|
propPtr1++;
|
|
}
|
|
|
|
// Now check in the object hierarchy of the given object
|
|
int16 parentObjectIndex = obj->getClass();
|
|
if (parentObjectIndex == 0) {
|
|
//debug(2, "! NULL(np)\n");
|
|
return NULL;
|
|
}
|
|
|
|
while (parentObjectIndex != 0) {
|
|
|
|
//debug(2, "parentObjectIndex = %04X\n", parentObjectIndex);
|
|
|
|
obj = getObject(parentObjectIndex);
|
|
|
|
prop = (int16*)obj->getData();
|
|
count1 = obj->getCount1();
|
|
count2 = obj->getCount2();
|
|
|
|
propPtr1 = propPtr2 + count1 - count2;
|
|
int16 *propertyPtr = prop + count1;
|
|
|
|
while (count2-- > 0) {
|
|
if (!(READ_LE_UINT16(prop) & 0x8000)) {
|
|
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
|
|
if (READ_LE_UINT16(prop) & 0x4000) {
|
|
propertyFlag = 1;
|
|
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
|
|
} else {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
}
|
|
} else {
|
|
propPtr1++;
|
|
}
|
|
} else {
|
|
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
|
|
if (READ_LE_UINT16(prop) & 0x4000) {
|
|
propertyFlag = 1;
|
|
return (int16*)_gameState + READ_LE_UINT16(propertyPtr);
|
|
} else {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propertyPtr;
|
|
}
|
|
}
|
|
}
|
|
prop++;
|
|
propertyPtr++;
|
|
}
|
|
|
|
parentObjectIndex = obj->getClass();
|
|
|
|
}
|
|
|
|
//debug(2, "! NULL(nf)\n");
|
|
return NULL;
|
|
|
|
}
|
|
|
|
int16 *GameDatabase::getObjectPropertyPtr(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
|
|
switch (_vm->_engineVersion) {
|
|
case 2:
|
|
return getObjectPropertyPtrV2(objectIndex, propertyId, propertyFlag);
|
|
case 3:
|
|
return getObjectPropertyPtrV3(objectIndex, propertyId, propertyFlag);
|
|
default:
|
|
error("GameDatabase::getObjectPropertyPtr() Unknown engine version");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
int16 GameDatabase::getObjectProperty(int16 objectIndex, int16 propertyId) {
|
|
|
|
if (objectIndex == 0)
|
|
return 0;
|
|
|
|
int16 propertyFlag;
|
|
int16 *property = getObjectPropertyPtr(objectIndex, propertyId, propertyFlag);
|
|
|
|
if (property) {
|
|
return (int16)READ_LE_UINT16(property);
|
|
} else {
|
|
return 0;
|
|
}
|
|
|
|
}
|
|
|
|
int16 GameDatabase::setObjectProperty(int16 objectIndex, int16 propertyId, int16 value) {
|
|
|
|
if (objectIndex == 0)
|
|
return 0;
|
|
|
|
int16 propertyFlag;
|
|
int16 *property = getObjectPropertyPtr(objectIndex, propertyId, propertyFlag);
|
|
|
|
if (property) {
|
|
if (propertyFlag == 1) {
|
|
WRITE_LE_UINT16(property, value);
|
|
} else {
|
|
warning("GameDatabase::setObjectProperty(%04X, %04X, %04X) Trying to set constant property\n",
|
|
objectIndex, propertyId, value);
|
|
}
|
|
return value;
|
|
} else {
|
|
return 0;
|
|
}
|
|
|
|
}
|
|
|
|
const char *GameDatabase::getString(uint16 offset) {
|
|
return (const char*)&_gameText[offset * 4];
|
|
}
|
|
|
|
void GameDatabase::dumpObject(int16 index) {
|
|
Object *obj = getObject(index);
|
|
char fn[512];
|
|
sprintf(fn, "obj%04X.0", index);
|
|
obj->dump(fn);
|
|
}
|
|
|
|
} // End of namespace Made
|