scummvm/engines
2007-11-05 08:23:57 +00:00
..
agi Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
agos Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
cine Mark the end of the Cine namespace. 2007-11-04 18:03:18 +00:00
cruise Muting the compiler 2007-11-04 13:03:40 +00:00
drascula Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
gob Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
igor added saveload code, fixed calls to debugC 2007-11-04 03:07:03 +00:00
kyra Committing '[ 1824376 ] KYRA: more sequence player code' from Florian, with a couple of warnings fixed 2007-11-05 08:23:57 +00:00
lure Current room is now correctly refreshed after showing credits 2007-10-28 04:28:27 +00:00
parallaction * Pushed specific code from base class down to Nippon Safes. 2007-11-04 10:45:10 +00:00
queen Fixed compilation 2007-11-01 20:11:54 +00:00
saga Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
scumm Refactored ScummEngine*::checkExecVerbs method 2007-10-28 12:57:25 +00:00
sky This workaround is no longer needed 2007-09-20 08:47:13 +00:00
sword1 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
sword2 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
touche simplification, increased game state filenames 2007-11-04 03:02:32 +00:00
engine.cpp
engine.h
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk