mirror of
https://github.com/libretro/scummvm.git
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ac59693be2
svn-id: r36127
291 lines
6.5 KiB
C++
291 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "gob/gob.h"
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#include "gob/saveload.h"
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#include "gob/game.h"
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#include "gob/inter.h"
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namespace Gob {
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SaveLoad_v6::SaveFile SaveLoad_v6::_saveFiles[] = {
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{ "cat.inf", 0, kSaveModeSave, kSaveGame},
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{ "mdo.def", 0, kSaveModeExists, kSaveNone},
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{"no_cd.txt", 0, kSaveModeExists, kSaveNoCD},
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};
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SaveLoad_v6::SaveLoad_v6(GobEngine *vm, const char *targetName) :
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SaveLoad(vm, targetName) {
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_save = new StagedSave(_vm->getEndianness());
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_saveFiles[0].destName = new char[strlen(targetName) + 5];
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_saveFiles[1].destName = 0;
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_saveFiles[2].destName = 0;
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sprintf(_saveFiles[0].destName, "%s.s00", targetName);
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_varSize = 0;
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}
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SaveLoad_v6::~SaveLoad_v6() {
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delete _save;
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delete[] _saveFiles[0].destName;
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}
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SaveLoad::SaveMode SaveLoad_v6::getSaveMode(const char *fileName) {
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fileName = stripPath(fileName);
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int i;
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for (i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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break;
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if (i >= ARRAYSIZE(_saveFiles))
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return kSaveModeNone;
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if (_saveFiles[i].type != kSaveNoCD)
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return _saveFiles[i].mode;
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if (_vm->_game->_noCd)
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return kSaveModeExists;
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else
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return kSaveModeNone;
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}
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int SaveLoad_v6::getSaveType(const char *fileName) {
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for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
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if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
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return i;
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return -1;
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}
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int32 SaveLoad_v6::getSizeVersioned(int type) {
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assertInited();
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switch (_saveFiles[type].type) {
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case kSaveGame:
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return getSizeGame(_saveFiles[type]);
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default:
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return -1;
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}
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return -1;
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}
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bool SaveLoad_v6::loadVersioned(int type, int16 dataVar, int32 size, int32 offset) {
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assertInited();
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switch (_saveFiles[type].type) {
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case kSaveGame:
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if (loadGame(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While loading from slot %d", getSlot(offset));
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break;
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default:
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return false;
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}
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return false;
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}
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bool SaveLoad_v6::saveVersioned(int type, int16 dataVar, int32 size, int32 offset) {
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assertInited();
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switch (_saveFiles[type].type) {
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case kSaveGame:
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if (saveGame(_saveFiles[type], dataVar, size, offset))
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return true;
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warning("While saving to slot %d", getSlot(offset));
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break;
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default:
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return false;
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}
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return false;
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}
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int SaveLoad_v6::getSlot(int32 offset) const {
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return ((offset - 2900) / _varSize);
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}
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int SaveLoad_v6::getSlotRemainder(int32 offset) const {
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return ((offset - 2900) % _varSize);
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}
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int32 SaveLoad_v6::getSizeGame(SaveFile &saveFile) {
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refreshIndex();
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *in;
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for (int i = 60; i >= 0; i--) {
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in = saveMan->openForLoading(setCurrentSlot(saveFile.destName, i));
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if (in) {
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delete in;
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return (i + 1) * _varSize + 2900;
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}
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}
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return -1;
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}
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bool SaveLoad_v6::loadGame(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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if (size == 0) {
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dataVar = 0;
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size = _varSize;
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}
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if (offset < 2900) {
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debugC(3, kDebugSaveLoad, "Saving save index");
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if ((offset + size) > 2900) {
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warning("Wrong index size (%d, %d)", size, offset);
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return false;
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}
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refreshIndex();
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byte *sizes = new byte[size];
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memset(sizes, 0, size);
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_vm->_inter->_variables->copyFrom(dataVar, _indexBuffer + offset, sizes, size);
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delete[] sizes;
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} else {
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int slot = getSlot(offset);
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int slotRem = getSlotRemainder(offset);
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debugC(2, kDebugSaveLoad, "Loading from slot %d", slot);
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if ((slot >= 60) || (slotRem != 0)) {
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warning("Invalid loading procedure (%d, %d, %d, %d, %d)",
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dataVar, size, offset, slot, slotRem);
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return false;
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}
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refreshIndex();
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SaveLoad::setCurrentSlot(saveFile.destName, slot);
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if (!_save->load(dataVar, size, 40, saveFile.destName, _vm->_inter->_variables))
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return false;
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refreshIndex();
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}
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return true;
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}
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bool SaveLoad_v6::saveGame(SaveFile &saveFile,
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int16 dataVar, int32 size, int32 offset) {
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if (size == 0) {
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dataVar = 0;
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size = _varSize;
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}
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if (offset < 2900) {
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debugC(3, kDebugSaveLoad, "Saving save index");
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if ((offset + size) > 2900) {
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warning("Wrong index size (%d, %d)", size, offset);
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return false;
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}
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_vm->_inter->_variables->copyTo(dataVar, _indexBuffer + offset, 0, size);
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} else {
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int slot = getSlot(offset);
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int slotRem = getSlotRemainder(offset);
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debugC(2, kDebugSaveLoad, "Saving to slot %d", slot);
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if ((slot >= 60) || (slotRem != 0)) {
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warning("Invalid saving procedure (%d, %d, %d, %d, %d)",
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dataVar, size, offset, slot, slotRem);
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return false;
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}
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SaveLoad::setCurrentSlot(saveFile.destName, slot);
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byte sizes[40];
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memset(sizes, 0, 40);
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if (!_save->save(0, 40, 0, saveFile.destName, _indexBuffer + 500 + (slot * 40), sizes))
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return false;
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if (!_save->save(dataVar, size, 40, saveFile.destName, _vm->_inter->_variables))
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return false;
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refreshIndex();
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}
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return true;
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}
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void SaveLoad_v6::assertInited() {
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if (_varSize > 0)
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return;
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_varSize = _vm->_inter->_variables->getSize();
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_save->addStage(40);
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_save->addStage(_varSize);
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}
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void SaveLoad_v6::refreshIndex() {
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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Common::InSaveFile *in;
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int32 max = -1;
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byte *names = _indexBuffer + 500;
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for (int i = 0; i < 60; i++, names += 40) {
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in = saveMan->openForLoading(setCurrentSlot(_saveFiles[0].destName, i));
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if (in) {
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max = i;
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in->read(names, 40);
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delete in;
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} else
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memset(names, 0, 40);
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}
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memset(_indexBuffer + 40, 0xFF, 40); // Joker
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_indexBuffer[159] = 0x03; // # of joker unused
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WRITE_LE_UINT32(_indexBuffer + 160, max + 1); // # of saves
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}
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} // End of namespace Gob
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