scummvm/engines
2007-08-13 16:05:46 +00:00
..
agi Grouped wave lists together into oscillators (Oscillators always consists of two waves). 2007-08-13 16:05:46 +00:00
agos Fix linking errors. 2007-08-13 10:12:07 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula Fix compiler warning 2007-08-11 14:22:39 +00:00
gob Woodruff is now controllable 2007-08-13 14:04:50 +00:00
kyra Fix linking errors. 2007-08-13 10:12:07 +00:00
lure Remove left over debug ocde. 2007-08-12 12:26:46 +00:00
parallaction Fix linking errors. 2007-08-13 10:12:07 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Fix for some cases where the protagonist from some savegames in IHNM was not loaded correctly 2007-08-13 15:57:04 +00:00
scumm Add details for Japanese PCE version of Loom. 2007-08-13 12:41:49 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche fixed loading of savestates on startup 2007-08-06 20:24:05 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00