scummvm/engines/toon/picture.h
David Turner 4acad22d6e TOON: Corrections to close some memory leaks.
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option.

svn-id: r54127
2010-11-07 21:08:46 +00:00

68 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TOON_PICTURE_H
#define TOON_PICTURE_H
#include "common/stream.h"
#include "common/array.h"
#include "common/func.h"
#include "common/str.h"
#include "toon/toon.h"
namespace Toon {
class ToonEngine;
class Picture {
public:
Picture(ToonEngine *vm);
~Picture();
bool loadPicture(Common::String file, bool totalPalette = false);
void setupPalette();
void draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy);
void drawMask(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy);
void drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable);
void floodFillNotWalkableOnMask(int32 x, int32 y);
uint8 getData(int32 x, int32 y);
uint8 *getDataPtr() { return _data; }
int32 getWidth() const { return _width; }
int32 getHeight() const { return _height; }
protected:
int32 _width;
int32 _height;
uint8 *_data;
uint8 *_palette; // need to be copied at 3-387
int32 _paletteEntries;
bool _useFullPalette;
ToonEngine *_vm;
};
} // End of namespace Toon
#endif