mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
ecbd0a0d53
svn-id: r46102
829 lines
21 KiB
C++
829 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/system.h"
|
|
#include "common/endian.h"
|
|
#include "common/util.h"
|
|
#include "common/savefile.h"
|
|
|
|
#include "made/database.h"
|
|
|
|
namespace Made {
|
|
|
|
/*
|
|
Class types:
|
|
0x7FFF byte array
|
|
0x7FFE word array
|
|
< 0x7FFE object
|
|
*/
|
|
|
|
Object::Object() : _objData(NULL), _freeData(false) {
|
|
}
|
|
|
|
Object::~Object() {
|
|
if (_freeData && _objData)
|
|
delete[] _objData;
|
|
}
|
|
|
|
const char *Object::getString() {
|
|
if (getClass() == 0x7FFF)
|
|
return (const char*)getData();
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void Object::setString(const char *str) {
|
|
if (getClass() == 0x7FFF) {
|
|
char *objStr = (char*)getData();
|
|
if (str)
|
|
strncpy(objStr, str, getSize());
|
|
else
|
|
objStr[0] = '\0';
|
|
}
|
|
}
|
|
|
|
bool Object::isObject() {
|
|
return getClass() < 0x7FFE;
|
|
}
|
|
|
|
bool Object::isVector() {
|
|
return getClass() == 0x7FFF;
|
|
}
|
|
|
|
int16 Object::getVectorSize() {
|
|
if (getClass() == 0x7FFF || getClass() == 0x7FFE) {
|
|
return getSize();
|
|
} else if (getClass() < 0x7FFE) {
|
|
return getCount1() + getCount2();
|
|
} else {
|
|
// should never reach here
|
|
error("Unknown object class");
|
|
return 0; // for compilers that don't support NORETURN
|
|
}
|
|
}
|
|
|
|
int16 Object::getVectorItem(int16 index) {
|
|
if (getClass() == 0x7FFF) {
|
|
byte *vector = (byte*)getData();
|
|
return vector[index];
|
|
} else if (getClass() <= 0x7FFE) {
|
|
int16 *vector = (int16*)getData();
|
|
return READ_LE_UINT16(&vector[index]);
|
|
} else {
|
|
// should never reach here
|
|
error("Unknown object class");
|
|
return 0; // for compilers that don't support NORETURN
|
|
}
|
|
}
|
|
|
|
void Object::setVectorItem(int16 index, int16 value) {
|
|
if (getClass() == 0x7FFF) {
|
|
byte *vector = (byte*)getData();
|
|
vector[index] = value;
|
|
} else if (getClass() <= 0x7FFE) {
|
|
int16 *vector = (int16*)getData();
|
|
WRITE_LE_UINT16(&vector[index], value);
|
|
}
|
|
}
|
|
|
|
void Object::dump(const char *filename) {
|
|
/*
|
|
FILE *o = fopen(filename, "wb");
|
|
fwrite(_objData, _objSize, 1, o);
|
|
fclose(o);
|
|
*/
|
|
}
|
|
|
|
int ObjectV2::load(Common::SeekableReadStream &source) {
|
|
|
|
if (_freeData && _objData)
|
|
delete[] _objData;
|
|
|
|
_freeData = true;
|
|
|
|
byte header[4];
|
|
source.read(header, 4);
|
|
|
|
uint16 type = READ_LE_UINT16(header);
|
|
if (type == 0x7FFF) {
|
|
_objSize = READ_LE_UINT16(header + 2);
|
|
} else if (type == 0x7FFE) {
|
|
_objSize = READ_LE_UINT16(header + 2) * 2;
|
|
} else if (type < 0x7FFE) {
|
|
byte count1 = header[2];
|
|
byte count2 = header[3];
|
|
_objSize = (count1 + count2) * 2;
|
|
}
|
|
_objSize += 4;
|
|
_objData = new byte[_objSize];
|
|
memcpy(_objData, header, 4);
|
|
source.read(_objData + 4, _objSize - 4);
|
|
|
|
return _objSize;
|
|
|
|
}
|
|
|
|
int ObjectV2::load(byte *source) {
|
|
// Not implemented/used for version 2 objects
|
|
return 0;
|
|
}
|
|
|
|
int ObjectV2::save(Common::WriteStream &dest) {
|
|
dest.write(_objData, _objSize);
|
|
return 0;
|
|
}
|
|
|
|
uint16 ObjectV2::getFlags() {
|
|
return 1;
|
|
}
|
|
|
|
uint16 ObjectV2::getClass() {
|
|
return READ_LE_UINT16(_objData);
|
|
}
|
|
|
|
uint16 ObjectV2::getSize() {
|
|
return READ_LE_UINT16(_objData + 2);
|
|
}
|
|
|
|
byte ObjectV2::getCount1() {
|
|
return _objData[2];
|
|
}
|
|
|
|
byte ObjectV2::getCount2() {
|
|
return _objData[3];
|
|
}
|
|
|
|
byte *ObjectV2::getData() {
|
|
return _objData + 4;
|
|
}
|
|
|
|
int ObjectV1::load(Common::SeekableReadStream &source) {
|
|
ObjectV2::load(source);
|
|
// Manhole EGA has the two property counts reversed
|
|
SWAP(_objData[2], _objData[3]);
|
|
return _objSize;
|
|
}
|
|
|
|
int ObjectV3::load(Common::SeekableReadStream &source) {
|
|
|
|
_freeData = true;
|
|
source.readUint16LE(); // skip flags
|
|
uint16 type = source.readUint16LE();
|
|
if (type == 0x7FFF) {
|
|
_objSize = source.readUint16LE();
|
|
} else if (type == 0x7FFE) {
|
|
_objSize = source.readUint16LE() * 2;
|
|
} else if (type < 0x7FFE) {
|
|
byte count1 = source.readByte();
|
|
byte count2 = source.readByte();
|
|
_objSize = (count1 + count2) * 2;
|
|
}
|
|
source.seek(-6, SEEK_CUR);
|
|
_objSize += 6;
|
|
_objData = new byte[_objSize];
|
|
source.read(_objData, _objSize);
|
|
return _objSize;
|
|
|
|
}
|
|
|
|
int ObjectV3::load(byte *source) {
|
|
_objData = source;
|
|
_freeData = false;
|
|
if (getClass() < 0x7FFE) {
|
|
_objSize = (getCount1() + getCount2()) * 2;
|
|
} else {
|
|
_objSize = getSize();
|
|
}
|
|
_objSize += 6;
|
|
return _objSize;
|
|
}
|
|
|
|
int ObjectV3::save(Common::WriteStream &dest) {
|
|
// Not implemented/used for version 3 objects
|
|
return 0;
|
|
}
|
|
|
|
uint16 ObjectV3::getFlags() {
|
|
return READ_LE_UINT16(_objData);
|
|
}
|
|
|
|
uint16 ObjectV3::getClass() {
|
|
return READ_LE_UINT16(_objData + 2);
|
|
}
|
|
|
|
uint16 ObjectV3::getSize() {
|
|
return READ_LE_UINT16(_objData + 4);
|
|
}
|
|
|
|
byte ObjectV3::getCount1() {
|
|
return _objData[4];
|
|
}
|
|
|
|
byte ObjectV3::getCount2() {
|
|
return _objData[5];
|
|
}
|
|
|
|
byte *ObjectV3::getData() {
|
|
return _objData + 6;
|
|
}
|
|
|
|
|
|
|
|
GameDatabase::GameDatabase(MadeEngine *vm) : _vm(vm) {
|
|
}
|
|
|
|
GameDatabase::~GameDatabase() {
|
|
if (_gameState)
|
|
delete[] _gameState;
|
|
}
|
|
|
|
void GameDatabase::open(const char *filename) {
|
|
debug(1, "GameDatabase::open() Loading from %s", filename);
|
|
_isRedSource = false;
|
|
_filename = filename;
|
|
_redFilename = "";
|
|
Common::File fd;
|
|
if (!fd.open(filename))
|
|
error("GameDatabase::open() Could not open %s", filename);
|
|
load(fd);
|
|
fd.close();
|
|
}
|
|
|
|
void GameDatabase::openFromRed(const char *redFilename, const char *filename) {
|
|
debug(1, "GameDatabase::openFromRed() Loading from %s->%s", redFilename, filename);
|
|
_isRedSource = true;
|
|
_filename = filename;
|
|
_redFilename = redFilename;
|
|
Common::MemoryReadStream *fileS = RedReader::loadFromRed(redFilename, filename);
|
|
if (!fileS)
|
|
error("GameDatabase::openFromRed() Could not load %s from %s", filename, redFilename);
|
|
load(*fileS);
|
|
delete fileS;
|
|
}
|
|
|
|
void GameDatabase::reload() {
|
|
if (!_isRedSource) {
|
|
Common::File fd;
|
|
if (!fd.open(_filename.c_str()))
|
|
error("GameDatabase::reload() Could not open %s", _filename.c_str());
|
|
reloadFromStream(fd);
|
|
} else {
|
|
Common::MemoryReadStream *fileS = RedReader::loadFromRed(_redFilename.c_str(), _filename.c_str());
|
|
if (!fileS)
|
|
error("GameDatabase::openFromRed() Could not load %s from %s", _filename.c_str(), _redFilename.c_str());
|
|
reloadFromStream(*fileS);
|
|
delete fileS;
|
|
}
|
|
}
|
|
|
|
int16 GameDatabase::getVar(int16 index) {
|
|
return (int16)READ_LE_UINT16(_gameState + index * 2);
|
|
}
|
|
|
|
void GameDatabase::setVar(int16 index, int16 value) {
|
|
WRITE_LE_UINT16(_gameState + index * 2, value);
|
|
}
|
|
|
|
const char *GameDatabase::getObjectString(int16 index) {
|
|
Object *obj = getObject(index);
|
|
if (obj)
|
|
return obj->getString();
|
|
else
|
|
return "";
|
|
}
|
|
|
|
void GameDatabase::setObjectString(int16 index, const char *str) {
|
|
Object *obj = getObject(index);
|
|
if (obj)
|
|
obj->setString(str);
|
|
}
|
|
|
|
int16 *GameDatabase::findObjectPropertyCached(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
|
|
uint32 id = (objectIndex << 16) | propertyId;
|
|
ObjectPropertyCacheMap::iterator iter = _objectPropertyCache.find(id);
|
|
int16 *propertyPtr = NULL;
|
|
if (iter != _objectPropertyCache.end()) {
|
|
propertyPtr = (*iter)._value;
|
|
} else {
|
|
propertyPtr = findObjectProperty(objectIndex, propertyId, propertyFlag);
|
|
_objectPropertyCache[id] = propertyPtr;
|
|
}
|
|
propertyFlag = 1;
|
|
return propertyPtr;
|
|
}
|
|
|
|
int16 GameDatabase::getObjectProperty(int16 objectIndex, int16 propertyId) {
|
|
|
|
if (objectIndex == 0)
|
|
return 0;
|
|
|
|
int16 propertyFlag;
|
|
//int16 *property = findObjectProperty(objectIndex, propertyId, propertyFlag);
|
|
int16 *property = findObjectPropertyCached(objectIndex, propertyId, propertyFlag);
|
|
|
|
if (property) {
|
|
return (int16)READ_LE_UINT16(property);
|
|
} else {
|
|
return 0;
|
|
}
|
|
|
|
}
|
|
|
|
int16 GameDatabase::setObjectProperty(int16 objectIndex, int16 propertyId, int16 value) {
|
|
|
|
if (objectIndex == 0)
|
|
return 0;
|
|
|
|
int16 propertyFlag;
|
|
//int16 *property = findObjectProperty(objectIndex, propertyId, propertyFlag);
|
|
int16 *property = findObjectPropertyCached(objectIndex, propertyId, propertyFlag);
|
|
|
|
if (property) {
|
|
if (propertyFlag == 1) {
|
|
WRITE_LE_UINT16(property, value);
|
|
} else {
|
|
warning("GameDatabase::setObjectProperty(%04X, %04X, %04X) Trying to set constant property",
|
|
objectIndex, propertyId, value);
|
|
}
|
|
return value;
|
|
} else {
|
|
return 0;
|
|
}
|
|
|
|
}
|
|
|
|
void GameDatabase::dumpObject(int16 index) {
|
|
Object *obj = getObject(index);
|
|
char fn[512];
|
|
sprintf(fn, "obj%04X.0", index);
|
|
obj->dump(fn);
|
|
}
|
|
|
|
|
|
/* GameDatabaseV2 */
|
|
|
|
GameDatabaseV2::GameDatabaseV2(MadeEngine *vm) : GameDatabase(vm), _gameText(NULL) {
|
|
}
|
|
|
|
GameDatabaseV2::~GameDatabaseV2() {
|
|
if (_gameText)
|
|
delete[] _gameText;
|
|
}
|
|
|
|
void GameDatabaseV2::load(Common::SeekableReadStream &sourceS) {
|
|
int16 version = sourceS.readUint16LE();
|
|
|
|
// Manhole:NE, Rodney's Funscreen and LGOP2 are version 54
|
|
// The earlier EGA version of Manhole is version 40
|
|
if (version != 54 && version != 40)
|
|
warning("Unknown database version, known versions are 54 and 40");
|
|
|
|
char header[6];
|
|
sourceS.read(header, 6);
|
|
if (strncmp(header, "ADVSYS", 6))
|
|
warning ("Unexpected database header, expected ADVSYS");
|
|
|
|
uint32 textOffs = 0, objectsOffs = 0, objectsSize = 0, textSize;
|
|
uint16 objectCount = 0, varObjectCount = 0;
|
|
|
|
sourceS.readUint16LE(); // skip sub-version
|
|
sourceS.skip(18); // skip program name
|
|
|
|
if (version == 40) {
|
|
sourceS.readUint16LE(); // skip unused
|
|
objectCount = sourceS.readUint16LE();
|
|
_gameStateSize = sourceS.readUint16LE() * 2;
|
|
objectsOffs = sourceS.readUint16LE() * 512;
|
|
textOffs = sourceS.readUint16LE() * 512;
|
|
_mainCodeObjectIndex = sourceS.readUint16LE();
|
|
varObjectCount = 0; // unused in V1
|
|
objectsSize = 0; // unused in V1
|
|
} else if (version == 54) {
|
|
textOffs = sourceS.readUint16LE() * 512;
|
|
objectCount = sourceS.readUint16LE();
|
|
varObjectCount = sourceS.readUint16LE();
|
|
_gameStateSize = sourceS.readUint16LE() * 2;
|
|
sourceS.readUint16LE(); // unknown
|
|
objectsOffs = sourceS.readUint16LE() * 512;
|
|
sourceS.readUint16LE(); // unknown
|
|
_mainCodeObjectIndex = sourceS.readUint16LE();
|
|
sourceS.readUint16LE(); // unknown
|
|
objectsSize = sourceS.readUint32LE() * 2;
|
|
}
|
|
|
|
textSize = objectsOffs - textOffs;
|
|
|
|
debug(0, "textOffs = %08X; textSize = %08X; objectCount = %d; varObjectCount = %d; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d; _mainCodeObjectIndex = %04X\n", textOffs, textSize, objectCount, varObjectCount, _gameStateSize, objectsOffs, objectsSize, _mainCodeObjectIndex);
|
|
|
|
_gameState = new byte[_gameStateSize + 2];
|
|
memset(_gameState, 0, _gameStateSize + 2);
|
|
setVar(1, objectCount);
|
|
|
|
sourceS.seek(textOffs);
|
|
_gameText = new char[textSize];
|
|
sourceS.read(_gameText, textSize);
|
|
// "Decrypt" the text data
|
|
for (uint32 i = 0; i < textSize; i++)
|
|
_gameText[i] += 0x1E;
|
|
|
|
sourceS.seek(objectsOffs);
|
|
|
|
if (version == 40) {
|
|
// Initialize the object array
|
|
for (uint32 i = 0; i < objectCount; i++)
|
|
_objects.push_back(NULL);
|
|
// Read two "sections" of objects
|
|
// It seems the first section is data while the second one is code.
|
|
// The interpreter however doesn't care which section the objects come from.
|
|
for (int section = 0; section < 2; section++) {
|
|
while (!sourceS.eos()) {
|
|
int16 objIndex = sourceS.readUint16LE();
|
|
debug("objIndex = %04X; section = %d", objIndex, section);
|
|
if (objIndex == 0)
|
|
break;
|
|
Object *obj = new ObjectV1();
|
|
obj->load(sourceS);
|
|
_objects[objIndex - 1] = obj;
|
|
}
|
|
}
|
|
} else if (version == 54) {
|
|
for (uint32 i = 0; i < objectCount; i++) {
|
|
Object *obj = new ObjectV2();
|
|
int objSize = obj->load(sourceS);
|
|
// Objects are aligned on 2-byte-boundaries, skip unused bytes
|
|
sourceS.skip(objSize % 2);
|
|
_objects.push_back(obj);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void GameDatabaseV2::reloadFromStream(Common::SeekableReadStream &sourceS) {
|
|
// Not used in version 2 games
|
|
}
|
|
|
|
bool GameDatabaseV2::getSavegameDescription(const char *filename, Common::String &description, int16 version) {
|
|
// Not used in version 2 games
|
|
return false;
|
|
}
|
|
|
|
int16 GameDatabaseV2::savegame(const char *filename, const char *description, int16 version) {
|
|
Common::OutSaveFile *out;
|
|
int16 result = 0;
|
|
if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
|
|
warning("Can't create file '%s', game not saved", filename);
|
|
return 6;
|
|
}
|
|
// Variable 0 is not saved
|
|
out->write(_gameState + 2, _gameStateSize - 2);
|
|
for (uint i = 0; i < _objects.size(); i++)
|
|
_objects[i]->save(*out);
|
|
delete out;
|
|
return result;
|
|
}
|
|
|
|
int16 GameDatabaseV2::loadgame(const char *filename, int16 version) {
|
|
Common::InSaveFile *in;
|
|
int16 result = 0;
|
|
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
|
|
warning("Can't open file '%s', game not loaded", filename);
|
|
return 1;
|
|
}
|
|
// Variable 0 is not loaded
|
|
in->read(_gameState + 2, _gameStateSize - 2);
|
|
for (uint i = 0; i < _objects.size(); i++) {
|
|
_objects[i]->load(*in);
|
|
}
|
|
delete in;
|
|
return result;
|
|
}
|
|
|
|
int16 *GameDatabaseV2::findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
|
|
|
|
Object *obj = getObject(objectIndex);
|
|
if (obj->getClass() >= 0x7FFE) {
|
|
error("GameDatabaseV2::findObjectProperty(%04X, %04X) Not an object", objectIndex, propertyId);
|
|
}
|
|
|
|
int16 *prop = (int16*)obj->getData();
|
|
byte count1 = obj->getCount1();
|
|
byte count2 = obj->getCount2();
|
|
|
|
int16 *propPtr1 = prop + count1;
|
|
int16 *propPtr2 = prop + count2;
|
|
|
|
// First see if the property exists in the given object
|
|
while (count2--) {
|
|
if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
}
|
|
prop++;
|
|
propPtr1++;
|
|
}
|
|
|
|
// Now check in the object hierarchy of the given object
|
|
int16 parentObjectIndex = obj->getClass();
|
|
if (parentObjectIndex == 0) {
|
|
return NULL;
|
|
}
|
|
|
|
while (parentObjectIndex != 0) {
|
|
|
|
obj = getObject(parentObjectIndex);
|
|
|
|
prop = (int16*)obj->getData();
|
|
count1 = obj->getCount1();
|
|
count2 = obj->getCount2();
|
|
|
|
propPtr1 = propPtr2 + count1 - count2;
|
|
int16 *propertyPtr = prop + count1;
|
|
|
|
while (count2--) {
|
|
if ((READ_LE_UINT16(prop) & 0x8000) == 0) {
|
|
if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
} else {
|
|
propPtr1++;
|
|
}
|
|
} else {
|
|
if ((READ_LE_UINT16(prop) & 0x7FFF) == propertyId) {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propertyPtr;
|
|
}
|
|
}
|
|
prop++;
|
|
propertyPtr++;
|
|
}
|
|
|
|
parentObjectIndex = obj->getClass();
|
|
|
|
}
|
|
|
|
debug(1, "findObjectProperty(%04X, %04X) Property not found", objectIndex, propertyId);
|
|
return NULL;
|
|
|
|
}
|
|
|
|
const char *GameDatabaseV2::getString(uint16 offset) {
|
|
return (const char*)&_gameText[offset * 4];
|
|
}
|
|
|
|
|
|
/* GameDatabaseV3 */
|
|
|
|
GameDatabaseV3::GameDatabaseV3(MadeEngine *vm) : GameDatabase(vm) {
|
|
}
|
|
|
|
void GameDatabaseV3::load(Common::SeekableReadStream &sourceS) {
|
|
char header[6];
|
|
sourceS.read(header, 6);
|
|
if (strncmp(header, "ADVSYS", 6))
|
|
warning ("Unexpected database header, expected ADVSYS");
|
|
|
|
/*uint32 unk = */sourceS.readUint32LE();
|
|
|
|
sourceS.skip(20);
|
|
|
|
uint32 objectIndexOffs = sourceS.readUint32LE();
|
|
uint16 objectCount = sourceS.readUint16LE();
|
|
_gameStateOffs = sourceS.readUint32LE();
|
|
_gameStateSize = sourceS.readUint32LE();
|
|
uint32 objectsOffs = sourceS.readUint32LE();
|
|
uint32 objectsSize = sourceS.readUint32LE();
|
|
_mainCodeObjectIndex = sourceS.readUint16LE();
|
|
|
|
debug(2, "objectIndexOffs = %08X; objectCount = %d; gameStateOffs = %08X; gameStateSize = %d; objectsOffs = %08X; objectsSize = %d\n", objectIndexOffs, objectCount, _gameStateOffs, _gameStateSize, objectsOffs, objectsSize);
|
|
|
|
_gameState = new byte[_gameStateSize];
|
|
sourceS.seek(_gameStateOffs);
|
|
sourceS.read(_gameState, _gameStateSize);
|
|
|
|
Common::Array<uint32> objectOffsets;
|
|
sourceS.seek(objectIndexOffs);
|
|
for (uint32 i = 0; i < objectCount; i++)
|
|
objectOffsets.push_back(sourceS.readUint32LE());
|
|
|
|
for (uint32 i = 0; i < objectCount; i++) {
|
|
Object *obj = new ObjectV3();
|
|
// The LSB indicates if it's a constant or variable object.
|
|
// Constant objects are loaded from disk, while variable objects exist
|
|
// in the _gameState buffer.
|
|
if (objectOffsets[i] & 1) {
|
|
sourceS.seek(objectsOffs + objectOffsets[i] - 1);
|
|
obj->load(sourceS);
|
|
} else {
|
|
obj->load(_gameState + objectOffsets[i]);
|
|
}
|
|
_objects.push_back(obj);
|
|
}
|
|
|
|
}
|
|
|
|
void GameDatabaseV3::reloadFromStream(Common::SeekableReadStream &sourceS) {
|
|
sourceS.seek(_gameStateOffs);
|
|
sourceS.read(_gameState, _gameStateSize);
|
|
}
|
|
|
|
bool GameDatabaseV3::getSavegameDescription(const char *filename, Common::String &description, int16 version) {
|
|
Common::InSaveFile *in;
|
|
char desc[64];
|
|
|
|
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
|
|
return false;
|
|
}
|
|
|
|
uint32 header = in->readUint32BE();
|
|
if (header != MKID_BE('SGAM')) {
|
|
warning("Save game header missing");
|
|
delete in;
|
|
return false;
|
|
}
|
|
|
|
int32 size = in->readUint32LE();
|
|
if (size != in->size() - 64) {
|
|
warning("Unexpected save game size. Expected %d, size is %d (file size - 64)", size, in->size() - 64);
|
|
delete in;
|
|
return false;
|
|
}
|
|
|
|
int16 saveVersion = in->readUint16LE();
|
|
if (saveVersion != version) {
|
|
warning("Save game %s was saved with a different version of the game. Game version is %d, save version is %d", filename, version, saveVersion);
|
|
delete in;
|
|
return false;
|
|
}
|
|
|
|
in->read(desc, 64);
|
|
description = desc;
|
|
|
|
delete in;
|
|
return true;
|
|
}
|
|
|
|
int16 GameDatabaseV3::savegame(const char *filename, const char *description, int16 version) {
|
|
Common::OutSaveFile *out;
|
|
char desc[64];
|
|
int16 result = 0;
|
|
uint32 size = 4 + 4 + 2 + _gameStateSize;
|
|
if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
|
|
warning("Can't create file '%s', game not saved", filename);
|
|
return 6;
|
|
}
|
|
strncpy(desc, description, 64);
|
|
out->writeUint32BE(MKID_BE('SGAM'));
|
|
out->writeUint32LE(size);
|
|
out->writeUint16LE(version);
|
|
out->write(desc, 64);
|
|
out->write(_gameState, _gameStateSize);
|
|
delete out;
|
|
return result;
|
|
}
|
|
|
|
int16 GameDatabaseV3::loadgame(const char *filename, int16 version) {
|
|
Common::InSaveFile *in;
|
|
uint32 expectedSize = 4 + 4 + 2 + _gameStateSize;
|
|
|
|
if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
|
|
warning("Can't open file '%s', game not loaded", filename);
|
|
return 1;
|
|
}
|
|
|
|
uint32 header = in->readUint32BE();
|
|
if (header != MKID_BE('SGAM')) {
|
|
warning("Save game header missing");
|
|
delete in;
|
|
return 1;
|
|
}
|
|
|
|
uint32 size = in->readUint32LE();
|
|
if (size != expectedSize) {
|
|
warning("Unexpected save game size. Expected %d, size is %d", expectedSize, size);
|
|
delete in;
|
|
return 1;
|
|
}
|
|
|
|
int16 saveVersion = in->readUint16LE();
|
|
if (saveVersion != version) {
|
|
warning("Save game %s was saved with a different version of the game. Game version is %d, save version is %d", filename, version, saveVersion);
|
|
delete in;
|
|
return 1;
|
|
}
|
|
|
|
in->skip(64); // skip savegame description
|
|
in->read(_gameState, _gameStateSize);
|
|
delete in;
|
|
return 0;
|
|
}
|
|
|
|
int16 *GameDatabaseV3::findObjectProperty(int16 objectIndex, int16 propertyId, int16 &propertyFlag) {
|
|
Object *obj = getObject(objectIndex);
|
|
if (obj->getClass() >= 0x7FFE) {
|
|
error("GameDatabaseV2::findObjectProperty(%04X, %04X) Not an object", objectIndex, propertyId);
|
|
}
|
|
|
|
int16 *prop = (int16*)obj->getData();
|
|
byte count1 = obj->getCount1();
|
|
byte count2 = obj->getCount2();
|
|
|
|
int16 *propPtr1 = prop + count1;
|
|
int16 *propPtr2 = prop + count2;
|
|
|
|
// First see if the property exists in the given object
|
|
while (count2-- > 0) {
|
|
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
|
|
if (READ_LE_UINT16(prop) & 0x4000) {
|
|
propertyFlag = 1;
|
|
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
|
|
} else {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
}
|
|
}
|
|
prop++;
|
|
propPtr1++;
|
|
}
|
|
|
|
// Now check in the object hierarchy of the given object
|
|
int16 parentObjectIndex = obj->getClass();
|
|
if (parentObjectIndex == 0) {
|
|
return NULL;
|
|
}
|
|
|
|
while (parentObjectIndex != 0) {
|
|
|
|
obj = getObject(parentObjectIndex);
|
|
|
|
prop = (int16*)obj->getData();
|
|
count1 = obj->getCount1();
|
|
count2 = obj->getCount2();
|
|
|
|
propPtr1 = propPtr2 + count1 - count2;
|
|
int16 *propertyPtr = prop + count1;
|
|
|
|
while (count2-- > 0) {
|
|
if (!(READ_LE_UINT16(prop) & 0x8000)) {
|
|
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
|
|
if (READ_LE_UINT16(prop) & 0x4000) {
|
|
propertyFlag = 1;
|
|
return (int16*)_gameState + READ_LE_UINT16(propPtr1);
|
|
} else {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propPtr1;
|
|
}
|
|
} else {
|
|
propPtr1++;
|
|
}
|
|
} else {
|
|
if ((READ_LE_UINT16(prop) & 0x3FFF) == propertyId) {
|
|
if (READ_LE_UINT16(prop) & 0x4000) {
|
|
propertyFlag = 1;
|
|
return (int16*)_gameState + READ_LE_UINT16(propertyPtr);
|
|
} else {
|
|
propertyFlag = obj->getFlags() & 1;
|
|
return propertyPtr;
|
|
}
|
|
}
|
|
}
|
|
prop++;
|
|
propertyPtr++;
|
|
}
|
|
|
|
parentObjectIndex = obj->getClass();
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
const char *GameDatabaseV3::getString(uint16 offset) {
|
|
// Not used in version 3 games
|
|
return NULL;
|
|
}
|
|
|
|
} // End of namespace Made
|