scummvm/engines
Benjamin Haisch ecbd0a0d53 Optimized object property access speed
svn-id: r46102
2009-11-23 15:31:58 +00:00
..
agi Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
agos AGOS: cleanup 2009-11-10 22:18:12 +00:00
cine Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
cruise Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
draci Fixed breaking long lines instead of using smaller font (which is sometimes not enough) 2009-11-23 06:44:40 +00:00
drascula Change "=" to ":=" in some module.mk files for consistency. 2009-10-24 21:55:53 +00:00
gob Gob - Add MD5 for Adibou 1, a new SCN demo and some Adi2, Adi4 and Adibou2 titles 2009-11-16 22:29:57 +00:00
groovie Capitalize the word Sequel in The 11th Hour's title. 2009-11-03 21:51:24 +00:00
kyra Slight simplification. 2009-11-22 18:21:40 +00:00
lure Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
m4 Added display of the rotating inventory objects 2009-11-15 08:22:57 +00:00
made Optimized object property access speed 2009-11-23 15:31:58 +00:00
parallaction Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
queen Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
saga Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sci Added a sanity check to the setCursor detection 2009-11-22 15:22:23 +00:00
scumm Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's present to get to the correct font data. 2009-11-22 23:33:58 +00:00
sky Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sword1 Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sword2 Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
teenagent minor callback fixes 2009-11-22 08:36:05 +00:00
tinsel TINSEL: cleanup 2009-11-09 22:21:23 +00:00
touche TOUCHE: disable flag 777 update (not checked by any scripts) 2009-08-25 21:30:05 +00:00
tucker TUCKER: fix several issues in ending sequences (tracker item #2872355 - Minor bugs outro) 2009-10-17 20:06:46 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Don't include windows.h & direct.h on WinCE (and Symbian?) 2009-11-20 00:12:28 +00:00
engine.h Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too. 2009-09-24 14:02:05 +00:00
engines.mk Remove Igor engine 2009-11-14 13:11:06 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00