scummvm/dists/codeblocks/lure.cbp

239 lines
6.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="5" />
<Project>
<Option title="lure" />
<Option pch_mode="2" />
<Option default_target="" />
<Option compiler="gcc" />
<Option virtualFolders="" />
<Build>
<Target title="default">
<Option output="scummvm\engines\lure\liblure.a" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="scummvm" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="..\..\engines" />
<Add directory="..\..\..\scummvm" />
</Compiler>
<Unit filename="..\..\engines\lure\animseq.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\animseq.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\debugger.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\debugger.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\decode.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\decode.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\detection.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\disk.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\disk.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\events.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\events.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\fights.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\game.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\game.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\hotspots.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\hotspots.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\intro.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\intro.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\lure.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\lure.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\luredefs.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\memory.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\memory.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\menu.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\menu.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\palette.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\palette.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\res.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\res.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\res_struct.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\res_struct.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\room.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\room.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\screen.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\screen.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\scripts.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\scripts.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\sound.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\strings.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\strings.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\surface.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
<Unit filename="..\..\engines\lure\surface.h">
<Option compilerVar="CPP" />
<Option compile="0" />
<Option link="0" />
<Option target="default" />
</Unit>
<Extensions />
</Project>
</CodeBlocks_project_file>