..
imuse_digi
Fix for bug #882081
2004-01-22 19:43:36 +00:00
insane
Partial fix for bug #885488 (Some INSANE trouble)
2004-01-28 04:07:54 +00:00
smush
Partial fix for bug #885488 (Some INSANE trouble)
2004-01-28 04:07:54 +00:00
.cvsignore
fixed the 'intelligent' GCC build rules; added .cvsignore files
2002-08-21 16:28:19 +00:00
actor.cpp
Not needed
2004-01-26 11:39:10 +00:00
actor.h
Add correct actor palette color changing for HE games.
2004-01-16 01:52:49 +00:00
akos.cpp
Revert last array change, until they can be verified.
2004-01-16 13:01:33 +00:00
akos.h
updated copyright notice
2004-01-06 12:45:34 +00:00
base-costume.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
base-costume.h
Add skipLimb actor var, which is used by puttmoon.
2004-01-12 14:09:39 +00:00
bomp.cpp
cleanup (make some more use of class Common::Rect)
2004-01-08 03:10:16 +00:00
bomp.h
updated copyright notice
2004-01-06 12:45:34 +00:00
boxes.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
boxes.h
updated copyright notice
2004-01-06 12:45:34 +00:00
camera.cpp
move the charset mask to the charset renderer class; some other related changes
2004-01-08 21:21:40 +00:00
charset.cpp
do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes
2004-01-15 22:37:48 +00:00
charset.h
move the charset mask to the charset renderer class; some other related changes
2004-01-08 21:21:40 +00:00
costume.cpp
cleanup (make some more use of class Common::Rect)
2004-01-08 03:10:16 +00:00
costume.h
updated copyright notice
2004-01-06 12:45:34 +00:00
cursor.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
debugger.cpp
Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
2004-01-16 10:45:56 +00:00
debugger.h
Start of debug channel support. TODO: Move this to the common Debugger system?
2004-01-10 05:20:15 +00:00
dialogs.cpp
CE Keys dialog moved to new backend
2004-01-26 07:40:14 +00:00
dialogs.h
CE Keys dialog moved to new backend
2004-01-26 07:40:14 +00:00
gfx.cpp
this is not necessary anymore
2004-01-19 18:57:06 +00:00
gfx.h
move the charset mask to the charset renderer class; some other related changes
2004-01-08 21:21:40 +00:00
help.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
help.h
updated copyright notice
2004-01-06 12:45:34 +00:00
imuse_internal.h
updated copyright notice
2004-01-06 12:45:34 +00:00
imuse_player.cpp
??ZZ
2004-01-14 10:48:36 +00:00
imuse.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
imuse.h
updated copyright notice
2004-01-06 12:45:34 +00:00
instrument.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
instrument.h
updated copyright notice
2004-01-06 12:45:34 +00:00
intern.h
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
2004-01-19 20:27:31 +00:00
midiparser_eup.cpp
pedantic corrections
2004-01-11 21:57:24 +00:00
midiparser_ro.cpp
pedantic corrections
2004-01-11 21:57:24 +00:00
module.mk
fix build system / dep checking
2004-01-19 19:30:58 +00:00
music.h
updated copyright notice
2004-01-06 12:45:34 +00:00
nut_renderer.cpp
do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes
2004-01-15 22:37:48 +00:00
nut_renderer.h
updated copyright notice
2004-01-06 12:45:34 +00:00
object.cpp
moved the sam&max inventory hack into o6_setOwner
2004-01-19 20:23:27 +00:00
object.h
updated copyright notice
2004-01-06 12:45:34 +00:00
palette.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
player_mod.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
player_mod.h
updated copyright notice
2004-01-06 12:45:34 +00:00
player_v1.cpp
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v1.h
updated copyright notice
2004-01-06 12:45:34 +00:00
player_v2.cpp
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v2.h
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v2a.cpp
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v2a.h
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v3a.cpp
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
player_v3a.h
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
resource_v2.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
resource_v3.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
resource_v4.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
resource.cpp
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
2004-01-19 20:27:31 +00:00
resource.h
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
2004-01-19 20:27:31 +00:00
saveload.cpp
use Rect in struct VerbSlot
2004-01-15 19:25:17 +00:00
saveload.h
fix loading of old COMI savegames (which are based on the bad old camera var locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-)
2004-01-11 19:58:29 +00:00
script_v2.cpp
use Rect in struct VerbSlot
2004-01-15 19:25:17 +00:00
script_v5.cpp
Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
2004-01-16 10:45:56 +00:00
script_v6.cpp
Not needed for puttdemo.
2004-01-22 04:46:34 +00:00
script_v8.cpp
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
2004-01-19 20:27:31 +00:00
script.cpp
fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
2004-01-19 20:27:31 +00:00
script.h
updated copyright notice
2004-01-06 12:45:34 +00:00
scumm-md5.h
updated MD5 data
2004-01-26 22:30:50 +00:00
scumm.h
get rid of ScummEngine::_insaneState (I think we should eventually stop calling processKbd() from inside smush and replace it with special code there)
2004-01-25 12:20:59 +00:00
scummvm.cpp
Come back of your favorite stupid EVC fix
2004-01-26 07:42:16 +00:00
sound.cpp
Add newline
2004-01-20 00:21:24 +00:00
sound.h
unify _vm / _scumm usage
2004-01-08 20:37:26 +00:00
string.cpp
Updated comment
2004-01-25 15:08:41 +00:00
usage_bits.cpp
updated copyright notice
2004-01-06 12:45:34 +00:00
usage_bits.h
updated copyright notice
2004-01-06 12:45:34 +00:00
vars.cpp
moved some V6-only scumm vars to ScummEngine_v6
2004-01-19 19:47:47 +00:00
verbs.cpp
Fix verbs regression.
2004-01-16 10:20:43 +00:00
verbs.h
use Rect in struct VerbSlot
2004-01-15 19:25:17 +00:00