scummvm/scumm
Eugene Sandulenko ece80a4a1f Partial fix for bug #885488 (Some INSANE trouble)
o Finally fixed seek error. Now I never encounter it, though there are weird
   SAUD errors in some cases.
 o Started to hunt cave-dude-only bug

svn-id: r12653
2004-01-28 04:07:54 +00:00
..
imuse_digi Fix for bug #882081 2004-01-22 19:43:36 +00:00
insane Partial fix for bug #885488 (Some INSANE trouble) 2004-01-28 04:07:54 +00:00
smush Partial fix for bug #885488 (Some INSANE trouble) 2004-01-28 04:07:54 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Not needed 2004-01-26 11:39:10 +00:00
actor.h Add correct actor palette color changing for HE games. 2004-01-16 01:52:49 +00:00
akos.cpp Revert last array change, until they can be verified. 2004-01-16 13:01:33 +00:00
akos.h updated copyright notice 2004-01-06 12:45:34 +00:00
base-costume.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
base-costume.h Add skipLimb actor var, which is used by puttmoon. 2004-01-12 14:09:39 +00:00
bomp.cpp cleanup (make some more use of class Common::Rect) 2004-01-08 03:10:16 +00:00
bomp.h updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
boxes.h updated copyright notice 2004-01-06 12:45:34 +00:00
camera.cpp move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
charset.cpp do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes 2004-01-15 22:37:48 +00:00
charset.h move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
costume.cpp cleanup (make some more use of class Common::Rect) 2004-01-08 03:10:16 +00:00
costume.h updated copyright notice 2004-01-06 12:45:34 +00:00
cursor.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
debugger.cpp Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :) 2004-01-16 10:45:56 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp CE Keys dialog moved to new backend 2004-01-26 07:40:14 +00:00
dialogs.h CE Keys dialog moved to new backend 2004-01-26 07:40:14 +00:00
gfx.cpp this is not necessary anymore 2004-01-19 18:57:06 +00:00
gfx.h move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
help.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
help.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_internal.h updated copyright notice 2004-01-06 12:45:34 +00:00
imuse_player.cpp ??ZZ 2004-01-14 10:48:36 +00:00
imuse.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
imuse.h updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
instrument.h updated copyright notice 2004-01-06 12:45:34 +00:00
intern.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk fix build system / dep checking 2004-01-19 19:30:58 +00:00
music.h updated copyright notice 2004-01-06 12:45:34 +00:00
nut_renderer.cpp do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes 2004-01-15 22:37:48 +00:00
nut_renderer.h updated copyright notice 2004-01-06 12:45:34 +00:00
object.cpp moved the sam&max inventory hack into o6_setOwner 2004-01-19 20:23:27 +00:00
object.h updated copyright notice 2004-01-06 12:45:34 +00:00
palette.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
player_mod.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
player_mod.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v1.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v1.h updated copyright notice 2004-01-06 12:45:34 +00:00
player_v2.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
resource_v2.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v3.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource_v4.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
resource.cpp fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
resource.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
saveload.cpp use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00
saveload.h fix loading of old COMI savegames (which are based on the bad old camera var locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) 2004-01-11 19:58:29 +00:00
script_v2.cpp use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00
script_v5.cpp Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :) 2004-01-16 10:45:56 +00:00
script_v6.cpp Not needed for puttdemo. 2004-01-22 04:46:34 +00:00
script_v8.cpp fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
script.cpp fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
script.h updated copyright notice 2004-01-06 12:45:34 +00:00
scumm-md5.h updated MD5 data 2004-01-26 22:30:50 +00:00
scumm.h get rid of ScummEngine::_insaneState (I think we should eventually stop calling processKbd() from inside smush and replace it with special code there) 2004-01-25 12:20:59 +00:00
scummvm.cpp Come back of your favorite stupid EVC fix 2004-01-26 07:42:16 +00:00
sound.cpp Add newline 2004-01-20 00:21:24 +00:00
sound.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
string.cpp Updated comment 2004-01-25 15:08:41 +00:00
usage_bits.cpp updated copyright notice 2004-01-06 12:45:34 +00:00
usage_bits.h updated copyright notice 2004-01-06 12:45:34 +00:00
vars.cpp moved some V6-only scumm vars to ScummEngine_v6 2004-01-19 19:47:47 +00:00
verbs.cpp Fix verbs regression. 2004-01-16 10:20:43 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00