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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* AVALOT The kernel of the program. */
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#ifndef AVALANCHE_AVALOT_H
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#define AVALANCHE_AVALOT_H
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#include "avalanche/animation.h"
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namespace Avalanche {
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class AvalancheEngine;
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static const byte kObjectNum = 18; // always preface with a #
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static const int16 kCarryLimit = 12; // carry limit
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struct PedType {
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int16 _x, _y;
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Direction _direction;
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};
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struct MagicType {
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byte _operation; // one of the operations
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uint16 _data; // data for them
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};
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struct FieldType {
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int16 _x1, _y1, _x2, _y2;
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};
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struct LineType : public FieldType {
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Color _color;
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};
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struct QuasipedType {
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byte _whichPed;
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Color _textColor;
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Room _room;
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Color _backgroundColor;
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People _who;
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_AVALOT_H
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