mirror of
https://github.com/libretro/scummvm.git
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2bbf708dea
svn-id: r45233
169 lines
4.5 KiB
C++
169 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "groovie/saveload.h"
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#include "common/system.h"
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#define SUPPORTED_SAVEFILE_VERSION 1
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// 0 - Just script variables, compatible with the original
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// 1 - Added one byte with version number at the beginning
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namespace Groovie {
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int SaveLoad::getMaximumSlot() {
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return 9;
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}
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bool SaveLoad::isSlotValid(int slot) {
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return slot >= 0 && slot <= getMaximumSlot();
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}
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Common::String SaveLoad::getSlotSaveName(const Common::String &target, int slot) {
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return target + ".00" + ('0' + slot);
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}
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SaveStateList SaveLoad::listValidSaves(const Common::String &target) {
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SaveStateList list;
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// Get the list of savefiles
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Common::String pattern = target + ".00?";
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Common::StringList savefiles = g_system->getSavefileManager()->listSavefiles(pattern);
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// Sort the list of filenames
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sort(savefiles.begin(), savefiles.end());
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// Fill the information for the existing savegames
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Common::StringList::iterator it = savefiles.begin();
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while (it != savefiles.end()) {
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int slot = it->lastChar() - '0';
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SaveStateDescriptor descriptor;
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Common::InSaveFile *file = SaveLoad::openForLoading(target, slot, &descriptor);
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if (file) {
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// It's a valid savefile, save the descriptor
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delete file;
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list.push_back(descriptor);
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}
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it++;
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}
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return list;
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}
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Common::InSaveFile *SaveLoad::openForLoading(const Common::String &target, int slot, SaveStateDescriptor *descriptor) {
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// Validate the slot number
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if (!isSlotValid(slot)) {
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return NULL;
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}
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// Open the savefile
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Common::String savename = getSlotSaveName(target, slot);
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Common::InSaveFile *savefile = g_system->getSavefileManager()->openForLoading(savename);
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if (!savefile) {
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return NULL;
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}
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// Read the savefile version
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uint8 version;
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if (savefile->size() == 1024) {
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version = 0;
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} else {
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version = savefile->readByte();
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}
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// Verify we can read this version
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if (version > SUPPORTED_SAVEFILE_VERSION) {
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//TODO: show the error about unsupported savefile version
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}
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// Save the current position as the start for the engine data
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int metaDataSize = savefile->pos();
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// Fill the SaveStateDescriptor if it was provided
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if (descriptor) {
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// Initialize the SaveStateDescriptor
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descriptor->setVal("save_slot", Common::String('0' + slot));
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descriptor->setDeletableFlag(true);
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descriptor->setWriteProtectedFlag(false);
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// TODO: Add extra information
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//setSaveDate(int year, int month, int day)
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//setSaveTime(int hour, int min)
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//setPlayTime(int hours, int minutes)
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// Read the savegame description
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Common::String description;
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unsigned char c = 1;
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for (int i = 0; (c != 0) && (i < 15); i++) {
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c = savefile->readByte();
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switch (c) {
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case 0:
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break;
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case 16: // @
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c = ' ';
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break;
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case 244: // $
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c = 0;
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break;
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default:
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c += 0x30;
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}
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if (c != 0) {
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description += c;
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}
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}
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descriptor->setVal("description", description);
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}
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// Return a substream, skipping the metadata
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Common::SeekableSubReadStream *sub = new Common::SeekableSubReadStream(savefile, metaDataSize, savefile->size(), Common::DisposeAfterUse::YES);
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// Move to the beginning of the substream
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sub->seek(0, SEEK_SET);
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return sub;
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}
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Common::OutSaveFile *SaveLoad::openForSaving(const Common::String &target, int slot) {
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// Validate the slot number
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if (!isSlotValid(slot)) {
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return NULL;
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}
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// Open the savefile
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Common::String savename = getSlotSaveName(target, slot);
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Common::OutSaveFile *savefile = g_system->getSavefileManager()->openForSaving(savename);
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if (!savefile) {
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return NULL;
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}
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// Write the savefile version
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savefile->writeByte(SUPPORTED_SAVEFILE_VERSION);
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return savefile;
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}
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} // End of Groovie namespace
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