scummvm/engines
2007-02-06 21:23:14 +00:00
..
agi Use full game titles for the official AGI games (small exception: we also number part 1 of series, to avoid user confusion) 2007-02-04 13:40:11 +00:00
agos AdvancedDetector now has built-in fallback detection based on file lists. 2007-02-04 03:10:27 +00:00
cine AdvancedDetector now has built-in fallback detection based on file lists. 2007-02-04 03:10:27 +00:00
gob Corrected the goblins walking sound (#1621086) 2007-02-06 21:23:14 +00:00
kyra AdvancedDetector now has built-in fallback detection based on file lists. 2007-02-04 03:10:27 +00:00
lure Bugfix to fix crash when Ratpouch chooses an in-room random destination 2007-02-02 08:35:17 +00:00
parallaction solved 64 bit casting issue from BUG #1648325 2007-02-05 12:53:40 +00:00
queen * Reimplemented Mixer::pauseAll to simply invoke pause on all channels 2007-02-03 19:05:53 +00:00
saga AdvancedDetector now has built-in fallback detection based on file lists. 2007-02-04 03:10:27 +00:00
scumm Update HE version for French versions of a few HE games. 2007-02-06 12:29:31 +00:00
sky Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
sword1 Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
sword2 Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
touche Fix warning. 2007-02-04 13:37:02 +00:00
engine.cpp Don't delete the savefile manager in the Engine destructor 2006-11-12 21:08:55 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00