scummvm/engines/gob/draw.cpp
Sven Hesse d706d8e4c0 Implemented vertical scrolling
svn-id: r25401
2007-02-06 14:42:05 +00:00

422 lines
9.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "gob/gob.h"
#include "gob/draw.h"
#include "gob/global.h"
#include "gob/video.h"
#include "gob/game.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/inter.h"
#include "gob/video.h"
#include "gob/palanim.h"
#include "gob/cdrom.h"
namespace Gob {
Draw::Draw(GobEngine *vm) : _vm(vm) {
int i;
_fontIndex = 0;
_spriteLeft = 0;
_spriteTop = 0;
_spriteRight = 0;
_spriteBottom = 0;
_destSpriteX = 0;
_destSpriteY = 0;
_backColor = 0;
_frontColor = 0;
_letterToPrint = 0;
_destSurface = 0;
_sourceSurface = 0;
_renderFlags = 0;
_backDeltaX = 0;
_backDeltaY = 0;
for (i = 0; i < 8; i++)
_fonts[i] = 0;
_textToPrint = 0;
_transparency = 0;
for (i = 0; i < 50; i++)
_spritesArray[i] = 0;
_invalidatedCount = 0;
for (i = 0; i < 30; i++) {
_invalidatedTops[i] = 0;
_invalidatedLefts[i] = 0;
_invalidatedRights[i] = 0;
_invalidatedBottoms[i] = 0;
}
_noInvalidated = 0;
_applyPal = 0;
_paletteCleared = 0;
_backSurface = 0;
_frontSurface = 0;
for (i = 0; i < 18; i++)
_unusedPalette1[i] = 0;
for (i = 0; i < 16; i++)
_unusedPalette2[i] = 0;
for (i = 0; i < 256; i++) {
_vgaPalette[i].red = 0;
_vgaPalette[i].blue = 0;
_vgaPalette[i].green = 0;
}
for (i = 0; i < 16; i++) {
_vgaSmallPalette[i].red = 0;
_vgaSmallPalette[i].blue = 0;
_vgaSmallPalette[i].green = 0;
}
_cursorX = 0;
_cursorY = 0;
_cursorWidth = 0;
_cursorHeight = 0;
_cursorXDeltaVar = -1;
_cursorYDeltaVar = -1;
for (i = 0; i < 40; i++) {
_cursorAnimLow[i] = 0;
_cursorAnimHigh[i] = 0;
_cursorAnimDelays[i] = 0;
}
_showCursor = 0;
_cursorIndex = 0;
_transparentCursor = 0;
_cursorSprites = 0;
_scummvmCursor = 0;
_cursorAnim = 0;
_palLoadData1[0] = 0;
_palLoadData1[1] = 17;
_palLoadData1[2] = 34;
_palLoadData1[3] = 51;
_palLoadData2[0] = 0;
_palLoadData2[1] = 68;
_palLoadData2[2] = 136;
_palLoadData2[3] = 204;
_cursorTimeKey = 0;
_scrollOffsetX = 0;
_scrollOffsetY = 0;
warning("GOB2 Stub! _word_2E8E2, _word_2E51F, _off_2E51B, _off_2E517");
_word_2E8E2 = 2;
_word_2E51F = 0;
_off_2E51B = 0;
_off_2E517 = 0;
}
void Draw::invalidateRect(int16 left, int16 top, int16 right, int16 bottom) {
int16 temp;
int16 rect;
int16 i;
if (_renderFlags & RENDERFLAG_NOINVALIDATE)
return;
if (left > right) {
temp = left;
left = right;
right = temp;
}
if (top > bottom) {
temp = top;
top = bottom;
bottom = temp;
}
if ((left > (_vm->_video->_surfWidth - 1)) || (right < 0) ||
(top > (_vm->_video->_surfHeight - 1)) || (bottom < 0))
return;
_noInvalidated = 0;
if (_invalidatedCount >= 30) {
_invalidatedLefts[0] = 0;
_invalidatedTops[0] = 0;
_invalidatedRights[0] = _vm->_video->_surfWidth - 1;
_invalidatedBottoms[0] = _vm->_video->_surfHeight - 1;
_invalidatedCount = 1;
return;
}
if (left < 0)
left = 0;
if (right > (_vm->_video->_surfWidth - 1))
right = _vm->_video->_surfWidth - 1;
if (top < 0)
top = 0;
if (bottom > (_vm->_video->_surfHeight - 1))
bottom = _vm->_video->_surfHeight - 1;
left &= 0xfff0;
right |= 0x000f;
for (rect = 0; rect < _invalidatedCount; rect++) {
if (_invalidatedTops[rect] > top) {
if (_invalidatedTops[rect] > bottom) {
for (i = _invalidatedCount; i > rect; i--) {
_invalidatedLefts[i] =
_invalidatedLefts[i - 1];
_invalidatedTops[i] =
_invalidatedTops[i - 1];
_invalidatedRights[i] =
_invalidatedRights[i - 1];
_invalidatedBottoms[i] =
_invalidatedBottoms[i - 1];
}
_invalidatedLefts[rect] = left;
_invalidatedTops[rect] = top;
_invalidatedRights[rect] = right;
_invalidatedBottoms[rect] = bottom;
_invalidatedCount++;
return;
}
if (_invalidatedBottoms[rect] < bottom)
_invalidatedBottoms[rect] = bottom;
if (_invalidatedLefts[rect] > left)
_invalidatedLefts[rect] = left;
if (_invalidatedRights[rect] < right)
_invalidatedRights[rect] = right;
_invalidatedTops[rect] = top;
return;
}
if (_invalidatedBottoms[rect] < top)
continue;
if (_invalidatedBottoms[rect] < bottom)
_invalidatedBottoms[rect] = bottom;
if (_invalidatedLefts[rect] > left)
_invalidatedLefts[rect] = left;
if (_invalidatedRights[rect] < right)
_invalidatedRights[rect] = right;
return;
}
_invalidatedLefts[_invalidatedCount] = left;
_invalidatedTops[_invalidatedCount] = top;
_invalidatedRights[_invalidatedCount] = right;
_invalidatedBottoms[_invalidatedCount] = bottom;
_invalidatedCount++;
return;
}
void Draw::blitInvalidated(void) {
int16 i;
if (_cursorIndex == 4)
blitCursor();
if (_vm->_inter->_terminate)
return;
if (_noInvalidated && _applyPal == 0)
return;
if (_noInvalidated) {
setPalette();
_applyPal = 0;
return;
}
_showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1);
if (_applyPal) {
clearPalette();
_vm->_video->drawSprite(_backSurface, _frontSurface, 0, 0,
_vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 0, 0, 0);
setPalette();
_invalidatedCount = 0;
_noInvalidated = 1;
_applyPal = 0;
return;
}
_vm->_global->_doRangeClamp = 0;
for (i = 0; i < _invalidatedCount; i++) {
_vm->_video->drawSprite(_backSurface, _frontSurface,
_invalidatedLefts[i], _invalidatedTops[i],
_invalidatedRights[i], _invalidatedBottoms[i],
_invalidatedLefts[i], _invalidatedTops[i], 0);
}
_vm->_global->_doRangeClamp = 1;
_invalidatedCount = 0;
_noInvalidated = 1;
_applyPal = 0;
}
void Draw::setPalette(void) {
if ((_vm->_global->_videoMode != 0x13) && (_vm->_global->_videoMode != 0x14))
error("setPalette: Video mode 0x%x is not supported!\n",
_vm->_global->_videoMode);
_vm->_global->_pPaletteDesc->unused1 = _unusedPalette1;
_vm->_global->_pPaletteDesc->unused2 = _unusedPalette2;
_vm->_global->_pPaletteDesc->vgaPal = _vgaPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_paletteCleared = 0;
}
void Draw::clearPalette(void) {
if (_paletteCleared == 0) {
_paletteCleared = 1;
_vm->_util->clearPalette();
}
}
void Draw::freeSprite(int16 index) {
if (_spritesArray[index] == 0)
return;
_vm->_video->freeSurfDesc(_spritesArray[index]);
_spritesArray[index] = 0;
}
void Draw::adjustCoords(char adjust, int16 *coord1, int16 *coord2) {
if (_word_2E8E2 == 2)
return;
if (adjust == 0) {
if (coord2 != 0)
*coord2 *= 2;
if (coord1 != 0)
*coord2 *= 2;
}
else if (adjust == 1) {
if (coord2 != 0)
*coord2 = (signed) ((unsigned) (*coord2 + 1) / 2);
if (coord1 != 0)
*coord1 = (signed) ((unsigned) (*coord1 + 1) / 2);
}
else if (adjust == 2) {
if (coord2 != 0)
*coord2 = *coord2 * 2 + 1;
if (coord1 != 0)
*coord1 = *coord1 * 2 + 1;
}
}
void Draw::drawString(char *str, int16 x, int16 y, int16 color1, int16 color2,
int16 transp, Video::SurfaceDesc *dest, Video::FontDesc *font) {
while (*str != '\0') {
_vm->_video->drawLetter(*str, x, y, font, transp, color1, color2, dest);
if (font->extraData == 0)
x += font->itemWidth;
else
x += *(((char *)font->extraData) + (*str - font->startItem));
str++;
}
}
void Draw::printTextCentered(int16 arg_0, int16 left, int16 top, int16 right,
int16 bottom, char *str, int16 fontIndex, int16 color) {
char *storedIP;
int i;
int length;
int16 width;
adjustCoords(1, &left, &top);
adjustCoords(1, &right, &bottom);
if (READ_LE_UINT16(_vm->_game->_totFileData + 0x7E) != 0) {
storedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr = _vm->_game->_totFileData +
READ_LE_UINT16(_vm->_game->_totFileData + 0x7E);
WRITE_VAR(17, (uint32) arg_0);
WRITE_VAR(18, (uint32) left);
WRITE_VAR(19, (uint32) top);
WRITE_VAR(20, (uint32) right-left+1);
WRITE_VAR(21, (uint32) bottom-top+1);
_vm->_inter->funcBlock(0);
_vm->_global->_inter_execPtr = storedIP;
}
if (str[0] == '\0')
return;
_transparency = 1;
_destSpriteX = left;
_destSpriteY = top;
_fontIndex = fontIndex;
_frontColor = color;
_textToPrint = str;
width = 0;
if (_fonts[fontIndex]->extraData == 0)
width = strlen(str) * _fonts[fontIndex]->itemWidth;
else {
length = strlen(str);
for (i = 0; i < length; i++)
width +=
*(((char*)_fonts[fontIndex]->extraData) + (str[i] - _fonts[_fontIndex]->startItem));
}
adjustCoords(1, &width, 0);
_destSpriteX += (right - left + 1 - width) / 2;
spriteOperation(DRAW_PRINTTEXT);
}
int32 Draw::getSpriteRectSize(int16 index) {
if (_spritesArray[index] == 0)
return 0;
return _vm->_video->getRectSize(_spritesArray[index]->width, _spritesArray[index]->height,
0, _vm->_global->_videoMode);
}
void Draw::initSpriteSurf(int16 index, int16 vidMode, int16 width, int16 height, int16 flags) {
if (index != 22)
_vm->_video->freeSurfDesc(_spritesArray[index]);
_spritesArray[index] =
_vm->_video->initSurfDesc(vidMode, width, height, flags);
}
} // End of namespace Gob