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ee0ac26621
There were several issues. The first one was introduced recently and caused the preferred target to be used as a game ID, which resulted in an error when this is not a valid game ID. Thus this fixes bug #9754. The other issues were here since the auto-detect command was added and caused other command line options, suh as the path, to be lost. This usually resulted in a failure to start the game as the data files could not be found (unless the ID happened to be the same name as a target previously added). This also caused a reappearance of the old bug |
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.. | ||
commandLine.cpp | ||
commandLine.h | ||
internal_revision.h.in | ||
internal_version.h | ||
internal_version.h.in | ||
main.cpp | ||
main.h | ||
module.mk | ||
plugins.cpp | ||
plugins.h | ||
version.cpp | ||
version.h |