scummvm/base
Thierry Crozat ee0ac26621 BASE: Fix auto-detect command to detect and start game
There were several issues.

The first one was introduced recently and caused the preferred target
to be used as a game ID, which resulted in an error when this is not
a valid game ID. Thus this fixes bug #9754.

The other issues were here since the auto-detect command was added and
caused other command line options, suh as the path, to be lost. This
usually resulted in a failure to start the game as the data files could
not be found (unless the ID happened to be the same name as a target
previously added). This also caused a reappearance of the old bug
2017-05-03 00:17:16 +01:00
..
commandLine.cpp BASE: Fix auto-detect command to detect and start game 2017-05-03 00:17:16 +01:00
commandLine.h BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
internal_revision.h.in CREATE_PROJECT: Update revision number support (fixes bug #3280881) 2011-04-24 16:59:46 -04:00
internal_version.h RELEASE: This is 1.10.0git 2016-09-26 20:57:54 +02:00
internal_version.h.in CREATE_PROJECT: Update revision number support (fixes bug #3280881) 2011-04-24 16:59:46 -04:00
main.cpp COMMON: Add referencing and destruction of the OSDMessageQueue instance 2016-10-29 15:13:32 +01:00
main.h BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
module.mk
plugins.cpp BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00
plugins.h ALL: Don't use 'defined' in macro definitions 2016-07-23 16:18:51 +03:00
version.cpp AMIGAOS: Amiga needs date in specific format in version cookie. Now AmiUpdate works 2016-09-10 22:19:32 +02:00
version.h BASE: Make GPL headers consistent in themselves. 2014-02-18 02:39:32 +01:00