scummvm/dists/engine-data
2013-05-08 20:39:42 +02:00
..
testbed-audiocd-files TESTBED: added data file for midi tests 2010-10-02 01:08:24 +00:00
create-testbed-data.sh TESTBED: added data file for midi tests 2010-10-02 01:08:24 +00:00
drascula.dat DRASCULA: Update German subtitles for Von Braun cutscene. 2011-04-24 14:39:51 +01:00
hugo.dat HUGO/TOOLS: reorder things in HUGO.DAT, move from RGBA to RGB 2011-02-20 11:32:00 +01:00
kyra.dat LOL: update kyra.dat for italian fan translation 2011-06-11 16:28:44 +02:00
lure.dat Backport of bugfix for incorrect fight animation offset in French version 2009-01-26 07:10:41 +00:00
m4.dat Added m4.dat, needed for Orion Burger 2008-04-20 14:49:41 +00:00
mads.dat TOOLS: Added create_mads tool for MADS/M4 engine 2010-11-19 10:23:33 +00:00
neverhood.dat NEVERHOOD: Add new SceneInfo2700 structure and some tables using it for Module2700 2013-05-08 20:39:42 +02:00
queen.tbl Copy engine-data from standalone trunk to dists/ 2007-12-23 11:54:06 +00:00
README TOOL: Fix ticks per seconds for H1 Dos 2010-11-04 12:29:06 +00:00
sky.cpt Copy engine-data from standalone trunk to dists/ 2007-12-23 11:54:06 +00:00
teenagent.dat added teenagent.dat 2009-09-05 08:15:09 +00:00
toon.dat TOOLS: Fix typos in specialInfoLine arrays 2010-10-10 15:27:39 +00:00

engine-data README
-------------------------------------------------------------------------------

hugo.dat:
This file contains all the hardcoded logic, strings and fonts used by Hugo
engine. Those information were stored in the original executables.

kyra.dat:
The 'kyra.dat' file is created by extracting hardcoded data, like the
roomtable, inventory names, various strings, tables for shapes and sequence
scripts, from.

queen.tbl:
'queen.tbl' contains a list of filenames, filesizes and offsets for the
individual files saved in QUEEN.1. This data was originally included in the
executable. The compress_queen tool adds the information contained in queen.tbl
to QUEEN.1; for this reason neither the freeware FOTAQ floppy version nor the
mp3/ogg/flac encoded need the datafile.

sky.cpt:
TODO

toon.dat:
'toon.dat' contains all the strings hardcoded in the original executables.