scummvm/engines/agi/view.h
Paweł Kołodziejski 1d3ca2e409 first phase of objectisation of agi engine
svn-id: r24808
2006-12-06 19:27:02 +00:00

126 lines
2.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* Copyright (C) 1999-2001 Sarien Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef AGI_VIEW_H
#define AGI_VIEW_H
#include "common/stdafx.h"
#include "common/scummsys.h"
namespace Agi {
struct view_cel {
uint8 height;
uint8 width;
uint8 transparency;
uint8 mirror_loop;
uint8 mirror;
uint8 *data;
};
struct view_loop {
int num_cels;
struct view_cel *cel;
};
/**
* AGI view resource structure.
*/
struct agi_view {
int num_loops;
struct view_loop *loop;
char *descr;
uint8 *rdata;
};
/**
* AGI view table entry
*/
struct vt_entry {
uint8 step_time;
uint8 step_time_count;
uint8 entry;
int16 x_pos;
int16 y_pos;
uint8 current_view;
struct agi_view *view_data;
uint8 current_loop;
uint8 num_loops;
struct view_loop *loop_data;
uint8 current_cel;
uint8 num_cels;
struct view_cel *cel_data;
struct view_cel *cel_data_2;
int16 x_pos2;
int16 y_pos2;
void *s;
int16 x_size;
int16 y_size;
uint8 step_size;
uint8 cycle_time;
uint8 cycle_time_count;
uint8 direction;
#define MOTION_NORMAL 0
#define MOTION_WANDER 1
#define MOTION_FOLLOW_EGO 2
#define MOTION_MOVE_OBJ 3
uint8 motion;
#define CYCLE_NORMAL 0
#define CYCLE_END_OF_LOOP 1
#define CYCLE_REV_LOOP 2
#define CYCLE_REVERSE 3
uint8 cycle;
uint8 priority;
#define DRAWN 0x0001
#define IGNORE_BLOCKS 0x0002
#define FIXED_PRIORITY 0x0004
#define IGNORE_HORIZON 0x0008
#define UPDATE 0x0010
#define CYCLING 0x0020
#define ANIMATED 0x0040
#define MOTION 0x0080
#define ON_WATER 0x0100
#define IGNORE_OBJECTS 0x0200
#define UPDATE_POS 0x0400
#define ON_LAND 0x0800
#define DONTUPDATE 0x1000
#define FIX_LOOP 0x2000
#define DIDNT_MOVE 0x4000
#define ADJ_EGO_XY 0x8000
uint16 flags;
uint8 parm1;
uint8 parm2;
uint8 parm3;
uint8 parm4;
}; /* struct vt_entry */
} // End of namespace Agi
#endif /* AGI_VIEW_H */